Firstly, make sure you have RubyGems installed, then install the xcodeproj gem:
gem install --user xcodeproj
Add the following to your Cartfile
:
github "mavlink/MAVSDK-Swift" ~> 0.8.0
Add the following to your .gitignore
:
/Carthage
And then get the framework using:
carthage bootstrap --platform ios
Back in your Xcode project you will need to import some libraries. On your application targets’ General settings tab, in the “Linked Frameworks and Libraries” section, drag and drop all files with the file extension .framework
under the new /Carthage/Build/iOS/
folder in your project into here, except for RxBlocking.framework
, RxCocoa.framework
, and RxTest.framework
.
On your application targets’ Build Phases settings tab, click the + icon and choose New Run Script Phase. Create a Run Script in which you specify your shell (ex: /bin/sh), add the following contents to the script area below the shell:
/usr/local/bin/carthage copy-frameworks
Add the paths to the frameworks under “Input Files".
$(SRCROOT)/Carthage/Build/iOS/BoringSSL.framework
$(SRCROOT)/Carthage/Build/iOS/CgRPC.framework
$(SRCROOT)/Carthage/Build/iOS/mavsdk_server.framework
$(SRCROOT)/Carthage/Build/iOS/MAVSDK_Swift.framework
$(SRCROOT)/Carthage/Build/iOS/RxSwift.framework
$(SRCROOT)/Carthage/Build/iOS/SwiftProtobuf.framework
$(SRCROOT)/Carthage/Build/iOS/SwiftGRPC.framework
Add the paths to the copied frameworks to the “Output Files”.
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/BoringSSL.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/CgRPC.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/mavsdk_server.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/MAVSDK_Swift.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/RxSwift.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/SwiftProtobuf.framework
$(DERIVED_FILE_DIR)/$(FRAMEWORKS_FOLDER_PATH)/SwiftGRPC.framework
Lastly, you will then need to go into Build Settings
, click on All
, then search for bitcode. You need to change Enable Bitcode
from "Yes" to "No".
If you run into any issues with running the carthage command then you can clear the cache and try it again
rm -rf Carthage ~/Library/Caches/org.carthage.CarthageKit ~/Library/Caches/carthage
The steps below assume that your iOS device has a network connection to the drone, e.g. using WiFi.
By default, the SDK will connect using MAVLink on UDP port 14540, which is running by default when PX4 is run in SITL (software in the loop simulation). For now, the backend is limited to UDP even though the core supports UDP, TCP, and serial.
import MAVSDK_Swift
let drone = Drone()
drone.startMavlink.subscribe()
After that, you can start writing some code as described below.
For advanced users: note that startMavlink
will run the SDK backend in a background thread on the iOS device. You could connect the SDK to another backend (say, running on a computer with IP 192.168.0.42
by omitting the second line above and running only: let drone = Drone(address: "192.168.0.42", port: 50051)
.
If you're using a wifi bridge then you can start a UDP connection with the following:
drone.setMavlinkPort(mavlinkPort: "udp://:14550")
After that, you can start using the SDK, for instance:
drone.action.arm()
.andThen(drone.action.takeoff())
.subscribe()
or
drone.telemetry.position()
.do(onNext: { next in print(next) })
.subscribe()
Learn more about RxSwift here, and have a look at our examples.
Check out the examples for more examples using this framework.
If you want to contribute, please check out: CONTRIBUTING.md.
Most of the SDK is auto-generated from the proto files (see in proto/protos). Note that they come from a submodule (i.e. you may need to $ git submodule update --init --recursive
).
Prior to building the SDK you will need to install the following packages via brew
if you don't already have them.
brew install xcodegen protobuf
To generate the source code, run:
bash tools/generate_from_protos.bash
After that, you can either build the code with SwiftPM using:
swift build
Or generate an iOS Xcode project with:
xcodegen
This will create the MAVSDK-Swift.xcodeproj
project file from project.yml
.