The open source vm6502q/qrack library and its associated plugins and projects under the vm6502q organization header comprise a framework for full-stack quantum computing development, via high performance and fundamentally optimized simulation. The intent of "Qrack" is to provide maximum performance for the simulation of an ideal, virtually error-free quantum computer, across the broadest possible set of hardware and operating systems.
Using the C++11 standard, at base, Qrack has an external-dependency-free CPU simulator "engine," as well as a GPU simulator engine that depends only on OpenCL. The QUnit
layer provides novel, fundamental optimizations in the simulation algorithm, based on "Schmidt decomposition," transformation of basis, 2 qubit controlled gate buffer caching, the physical nonobservability of arbitrary global phase factors on a state vector, and many other "synergistic" and incidental points of optimization between these approaches and in addition to them. QUnit
can be placed "on top" of either CPU, GPU, or hybrid engine types, and an additional QPager
layer can sit between these, or in place of QUnit
. Optimizations and hardware support are highly configurable, particularly at build time.
A QUnit
or QEngine
can be thought of as like simply a one-dimensional array of qubits, within which any qubit has the capacity to directly and fully entangle with any and all others. Bits can be manipulated on by a single bit gate at a time, or gates and higher level quantum instructions can be acted over arbitrary contiguous sets of bits. A qubit start index and a length is specified for parallel operation of gates over bits or for higher level instructions, like arithmetic on arbitrary width registers. Some methods are designed for (bitwise and register-like) interface between quantum and classical bits. See the Doxygen for the purpose of gate-like and register-like functions.
Qrack has already been integrated with a MOS 6502 emulator, which demonstrates Qrack's original purpose, for use in developing chip-like quantum computer emulators. (The base 6502 emulator to which Qrack was added for that project is by Marek Karcz, many thanks to Marek! See https://github.com/makarcz/vm6502.)
A number of useful "pseudo-quantum" operations, which could not be carried out by true hardware quantum computers easily or at all, are included in the API for purposes like debugging, but also for potential speed-up, by allowing the classical emulation to leverage nonphysical exceptions to quantum logic, like by cloning a quantum state. In practice, though, quantum circuit programs might not rely on this (nonphysical) functionality at all. (The MOS 6502 emulator referenced above does not. It happens, many of these methods will not be exotic at all, to those familiar with other major quantum computing libraries. For example, notably, simply returning a full vector of probability amplitudes actually qualifies as "pseudo-quantum," in this sense.)
Qrack compiles like a library. To include in your project:
- In your source code:
#include "qrack/qfactory.hpp"
- On the command line, in the project directory
$ mkdir _build && cd _build && cmake .. && make all install
Instantiate a Qrack::QUnit
, specifying the desired number of qubits. (Optionally, also specify the initial bit permutation state in the constructor.) QUnit
s can be (Schmidt) "composed" and "decomposed" with and from each other, to join and separate the representations of qubit "registers" that are not entangled at the point (de)composition. Both single quantum gate commands and register-like multi-bit commands are available.
For distributed simulation, the Qrack::QPager
layer will segment a single register into a power-of-two count of equal length pages, running on an arbitrary number of OpenCL accelerators. The QPager
layer also scales to arbitrarily small as well as large qubit counts, such that it can be appropriate for use on a single accelerator for small width simulations. The QPager
layer is also compatible with Clifford set preamble circuits simulated with QStabilizerHybrid
, as a layer over QPager
, and QHybrid
for CPU/GPU switching can be used as the "engine" layer under it. For Qrack in a cluster environment, we support the SnuCL and VirtualCL OpenCL virtualization layers, with OpenCL v1.1 compliant host code without required "host pointers."
For more information, compile the doxygen.config
in the root folder, and then check the doc
folder.
Live version of the documentation, including API reference, can be obtained at: https://qrack.readthedocs.io/en/latest/
Qrack has a community home at the Advanced Computing Topics server on Discord, at: https://discordapp.com/invite/Gj3CHDy
For help getting started with contributing, see our CONTRIBUTING.md.
If you're on Ubuntu 18.04, 20.04, 22.04, or 24.04 LTS, you're in luck: Qrack manages a PPA that provides binary installers for all available CPU architectures (except any that require administrative attention from Ubuntu or Canonical).
$ sudo add-apt-repository ppa:wrathfulspatula/vm6502q
$ sudo apt update
$ sudo apt install libqrack-dev
(You might need to install the add-apt-repository
tool first, through apt
itself.)
Otherwise, standardized builds are available on the releases page. (Operating system targets include Linux, Windows, and Mac, alongside WebAssmembly. Qrack source also builds for native Android and iOS.)
If you're looking for PyQrack, know that the PyPi package has a self-contained Qrack release. (On Ubuntu, the PyPi package can be used, but it is strongly recommended that you instead install the libqrack
or libqrack-dev
packages from the PPA, as above, then install main
branch PyQrack from source, which will use the Ubuntu apt
packages.)
The CMake settings for default build of PyQrack are as follows, (assuming you are in a build directory created inside the top-level directory of the repo clone):
x86-64 Linux (OpenCL):
cmake -DENABLE_RDRAND=OFF -DENABLE_DEVRAND=ON -DQBCAPPOW=12 -DCPP_STD=14 -DUINTPOW=5 ..
x86-64 Linux (CUDA):
cmake -DENABLE_RDRAND=OFF -DENABLE_DEVRAND=ON -DQBCAPPOW=12 -DCPP_STD=14 -DENABLE_OPENCL=OFF -DENABLE_CUDA=ON -DUINTPOW=5 ..
x86-64 Mac (might need -Werror
, "warning to error," disabled in CMake files):
cmake -DQBCAPPOW=12 -DUINTPOW=5 -DCPP_STD=14 ..
RISC (ARM) Linux:
cmake -DENABLE_RDRAND=OFF -DENABLE_DEVRAND=ON -DENABLE_COMPLEX_X2=OFF -DQBCAPPOW=12 -DUINTPOW=5 -DCPP_STD=14 ..
emcmake cmake -DENABLE_RDRAND=OFF -DUINTPOW=5 -DENABLE_PTHREAD=OFF -DSEED_DEVRAND=OFF -DQBCAPPOW=12 -DUINTPOW=5 -DCPP_STD=14 ..
Windows-based systems are more specific, but there is a bit more information about them further below.
The included test/tests.cpp
contains unit tests and usage examples. The unittests themselves can be executed:
$ _build/unittest
Similarly, benchmarks are in test/benchmarks.cpp
:
$ _build/benchmarks [--optimal] [--max-qubits=30] [test_qft_cosmology]
Particularly on older hardware, it is possible that you do not have OpenCL v2.0 available. In theory, Qrack should work off-the-shelf anyway. However, if the OpenCL implementation isn't even aware of the existence of v2.0, use the following option to completely manually force all v2.0 functionality off and to set the target OpenCL API level expressly to target v1.2 and minimum level v1.1:
$ cmake -DENALBE_OOO_OCL=OFF ..
Most platforms offer a standardized way of installing OpenCL. However, a method for VMWare benefits from documentation, here.
- Download the AMD APP SDK
- Install it.
- Add symlinks for
/opt/AMDAPPSDK-3.0/lib/x86_64/sdk/libOpenCL.so.1
to/usr/lib
- Add symlinks for
/opt/AMDAPPSDK-3.0/lib/x86_64/sdk/libamdocl64.so
to/usr/lib
- Make sure
clinfo
reports back that there is a valid backend to use (anything other than an error should be fine). - Install OpenGL headers:
$ sudo apt install mesa-common-dev
- Adjust the
makefile
to have the appropriate search paths
While the OpenCL framework is available by default on most modern Macs, the C++ header cl.hpp
is usually not. One option for building for OpenCL on Mac is to download this header file and include it in the Qrack project folder under include/OpenCL (as cl.hpp
). The OpenCL C++ header can be found at the Khronos OpenCL registry:
https://www.khronos.org/registry/OpenCL/
Otherwise, Homebrew offers a package with the headers: opencl-clhpp-headers is the preferred method of installing headers, if brew
is available.
Qrack supports building on Windows, but some special configuration is required. Windows 10 usually comes with default OpenCL libraries for Intel (or AMD) CPUs and their graphics coprocessors, but NVIDIA graphics card support might require the CUDA Toolkit. The CUDA Toolkit also provides an OpenCL development environment, which is generally necessary to build Qrack.
Qrack requires the xxd
command to convert its OpenCL kernel code into hexadecimal format for building. xxd
is not natively available on Windows systems, but Windows executables for it are provided by sources including the Vim editor Windows port.
CMake on Windows will set up a 32-bit Visual Studio project by default, (if using Visual Studio,) whereas 64-bit will probably be typically desired. -DFPPOW=6
is used to set the systemic floating point accuracy to double
, which is typically necessary for Q# accuracy tolerances. Putting together all of the above considerations, after installing the CUDA Toolkit and Vim, a typical CMake command for Windows might look like this:
$ mkdir _build
$ cd _build
$ cmake -DCMAKE_GENERATOR_PLATFORM=x64 -DXXD_BIN="C:/Program Files (x86)/Vim/vim82/xxd.exe" -DFPPOW=6 ..
After CMake, the project must be built in Visual Studio. Once installed, the qrack_pinvoke
DLL is compatible with the Qrack Q# runtime fork, to provide QrackSimulator
.
To change the C++ language standard language with which Qrack is compiled, use -DCPP_STD=n
, where "n
" is the two-digit standard year:
cmake -DCPP_SIM=11 ..
Qrack is backwards compatible as far as C++11. By default, Qrack builds for C++14. For minimum support for all optional dependencies, C++14 or later might be required.
Theoretically, building with CUDA for your native supported architectures is as simple as installing the CUDA toolkit and compiler and using this CMake command:
cmake -DENABLE_CUDA=ON [-DENABLE_OPENCL=OFF] [-DQRACK_CUDA_ARCHITECTURES=86] ..
where -DENABLE_CUDA=ON
is required to enable CUDA, -DENABLE_OPENCL=OFF
will cause CUDA to be used in the default optimal simulation layer stack instead of OpenCL, and -DQRACK_CUDA_ARCHITECTURES
optionally specifies an explicit list of CUDA architectures for which to build. (If -DQRACK_CUDA_ARCHITECTURES
is not set, Qrack will attempt to detect your native installed GPU architectures and build for exactly that set.)
By nature of its pure C++11 design, Qrack happens to offer excellent compatibility with Emscripten ("WebAssembly") projects. See the qrack.net repository for an example and qrack.net for a live demo. OpenCL GPU operation is not yet available for WASM builds. While CPU multithreading might be possible in WASM, it is advisable that pthread
usage and linking is disabled for most conventional Web applications, with -DENABLE_PTHREAD=OFF
in CMake:
emcmake cmake -DENABLE_RDRAND=OFF -DENABLE_PTHREAD=OFF -DSEED_DEVRAND=OFF -DUINTPOW=5 ..
-DUINTPOW=5
is optional, but WASM RAM limitations currently preclude >=32 qubits of potentially entangled state vector, so 64 bit ket addressing is not necessary. However, -DQBCAPPOW=10
could be added to the above to support high-width stabilizer and Schmidt decomposition cases, with the appropriate build of the Boost headers for the toolchain.
Arbitrary Qrack executables will not all necessarily link, at this time. However, wasm2c
can generate C code from Qrack executables and modules, and some will successfully link.
For example, generate a .c
module and a .h
header from your build/examples directory:
wasm2c teleport.wasm -o teleport.c
Compile and link it from wabt
, (though the command below assumes that wabt
is already in your path).
cc -o teleport -Iwabt/wasm2c/ teleport.c wabt/wasm2c/wasm-rt-impl.c -lm
We apologize for providing an example that will not quite work. However, with emcc
or cc
, this is the general idea. Once the generated .c
and .h
file are syntactically valid, via modification of your original Qrack C++ program, then static linkage must be specified with -l
, assuming appropriate libraries for static linkage are actually available. (Emscripten is under active development, and we thank its maintainers.)
$ cd _build
$ cmake -DENABLE_CODECOVERAGE=ON ..
$ make -j 8 unittest
$ ./unittest
$ make coverage
$ cd coverage_results
$ python -m http.server
OpenCL device(s) can be specified by index in Qrack::QInterface
subclass constructors. The global default device can also be overridden with the environment variable QRACK_OCL_DEFAULT_DEVICE=n
, where n
is the index of the OpenCL device you want to use, as reported by the OpenCL initialization header.
Setting the environment variable QRACK_ENABLE_QUNITMULTI_REDISTRIBUTE
to any value except a null string enables reactive load redistribution or balancing, in QUnitMulti
. Otherwise, QUnitMulti
only tries to balance load as opportunity arises when new separable QEngineShard
instances are created.
Preferred concurrency has a tunable offset with default value of 3
, with the environment variable setting export QRACK_GPU_OFFSET_QB=[m]
for some (positive or negative) integer m
. For each integer increment of m
, the preferred concurrency is multiplied by 2. (Preferred concurrency is calculated as pow2(ceil(log2(([GPU processing element count] * [preferred group size for the single qubit gate kernel, usually warp size])))) << QRACK_GPU_OFFSET_QB
.)
QPager
attempts to smartly allocate low qubit widths for maximum performance. For heterogeneous GPU simulation, based on clinfo
, you can set a ceiling on your maximum OpenCL accelerator state vector page allocation with the environment variable QRACK_MAX_PAGE_QB=n
, where n is an integer >=0. The default n
is max integer, meaning that maximum allocation segment of your GPU RAM is always a single hardware page.
To set a maximum on how many qubits can be allocated on a single QPager
instance, use the environment variable QRACK_MAX_PAGING_QB
, for example, export QRACK_MAX_PAGING_QB=30
to cause QPager
to throw an exception that can be caught if it is asked to allocate 31 or more qubits.
To set the QPager
device ID list, use the QRACK_QPAGER_DEVICES
environment variable. This variable should contain an ordered list of Qrack OpenCL device IDs that should be automatically used in all QPager
instances. Note that device IDs may be included multiple times in this list in order to achieve a simple form of load balancing. For example, since NVIDIA GPUs typically have 4 maximum allocation segments, a device list like 1,1,1,1,0,0,0,0
will allocate the first 4 maximum allocation segments on device 1
first, such that device 1
will be (roughly) 100% utilized before including any segments on device 0
. This list can also be written 4.1,4.0
, which means that 4 segments of 1
should be repeated before 4 segments of 0
are repeated. To repeat a pattern of multiple IDs, follow the multiplier with multiple .
characters separating every ID in the pattern, like 4.1.0,4.2
for 4 repetitions of 1,0
followed by 4 repetitions of 2
. If device IDs are exhausted in the device list, QPager
will automatically cycle the list as many times as it needs, to attempt higher segment count allocation.
There are two special device IDs that can be specified in these lists: -1
is global Qrack default device. -2
indicates that QInterface
-local constructor-specified device ID should be used. (For example, a device list argument of just -2
will indicate that distribution choices should defer to those of QUnitMulti
, if in use.)
QRACK_QPAGER_DEVICES_HOST_POINTER
corresponds to each device ID in QRACK_QPAGER_DEVICES
, per sequential item in that other variable, (with the same syntax and list wrapping behavior). If the value of this is 0
for a page, that page attempts OpenCL device RAM allocation; if the value is 1
for a page, that page attempts OpenCL host RAM allocation. 0
value, device RAM, is suggested for GPUs; 1
value, host RAM, is suggested for CPUs and APUs (which use general host RAM, anyway). By default, all devices attempt on-device RAM allocation, if this environment variable is not specified.
Specify a device list for QUnitMulti
the same way you would for QPager
, with environment variable QRACK_QUNITMULTI_DEVICES
. Corresponding to each entry in QRACK_QUNITMULTI_DEVICES
, use QRACK_QUNITMULTI_DEVICES_MAX_QB
to (optionally) specify a per-entry ceiling on device usage. For smaller-width devices like CPUs, it might make sense to set the qubit ceiling to about the CPU PSTRIDEPOW
plus logarithm base 2 of your hyperthread count.
QTensorNetwork
has a threshold up to which it is able to reuse more work in measurement and probability calculations, QRACK_QTENSORNETWORK_THRESHOLD_QB
. Its default value for CPU simulation is 32 qubit; if environment variable QRACK_MAX_PAGING_QB
is set, this becomes the default for GPUs and accelerators; otherwise, the default is the detected maximum qubit width of the single GPU or accelerator in use. Above (and not including) this threshold, QTensorNetwork
will use techniques like restricting to "past light cones" for measurement and probablity calculation, in an attempt to reduce overall memory footprint at the cost of additional execution time.
QBdtHybrid
sets a threshold for "hybridization" between "quantum binary decision diagrams" (see Acknowledgements at bottom of document) and state vector simulation, based on how efficiently the "diagram" or "tree" can be "compressed." The environment variable QRACK_QBDT_HYBRID_THRESHOLD
(typically taking values between 0 and 1) sets a multiplicative fraction for maximally-compressed size of the tree, as fraction of node count vs. equivalent state vector amplitude count, before switching over to state vector simulation. Note that maximum QBdt
node count is twice the count of amplitudes in the equivalent state vector simulation, so set the variable to 2 or higher to completely suppress switching and recover QBdt
-only simulation in all cases.
QEngineCPU
and QHybrid
batch work items in groups of 2^PSTRIDEPOW
before dispatching them to single CPU threads, potentially greatly reducing waiting on mutexes without signficantly hurting utilization and scheduling. The default for this option can be controlled at build time, by passing -DPSTRIDEPOW=n
to CMake, with "n" being an integer greater than or equal to 0. This can be overridden at run time by the enviroment variable QRACK_PSTRIDEPOW=n
. If an environment variable is not defined for this option, the default from CMake build will be used. (The default is meant to work well across different typical consumer systems, but it might benefit from system-tailored tuning via the environment variable.)
-DENABLE_QUNIT_CPU_PARALLEL=OFF
disables asynchronous dispatch of QStabilizerHybrid
and low width QEngineCPU
/QHybrid
gates with std::future
. This option is on by default. Typically, QUnit
stays safely under maximum thread count limits, but situations arise where async CPU simulation causes QUnit
to dispatch too many CPU threads for the operating system. This build option can also reduce overall thread usage when Qrack user code operates in a multi-threaded or multi-shell environment. (Linux thread count limits might be smaller than Windows.)
Set the maximum allowed allocation (in MB) for the global OpenCL pool with QRACK_MAX_ALLOC_MB
. Per OpenCL device, this sets each maximum allocation limit with the same syntax as QRACK_QPAGER_DEVICES
. (Succesive entries in the list are MB limits numbered according to Qrack's device IDs print-out on launch.) By default, each device is capped at 3/4 of its available global memory, for stability in common use cases. This includes (VRAM) state vectors and auxiliary buffers larger than approximately sizeof(bitCapIntOcl) * sizeof(bitCapIntOcl)
. This should also include out-of-place single duplication of any state vector. This does not include non-OpenCL general heap or stack allocation.
QRACK_MAX_PAGING_QB
and QRACK_MAX_CPU_QB
environment variables set a maximum on how many qubits can be allocated on a single QPager
or QEngineCPU
instance, respectively. This qubit limit is for maximum single QPager
or QEngineCPU
allocation, whereas QUnit
and QUnitMulti
might allocate more qubits than this as separable subsystems, requiring that no individual separable subsystem exceeds the qubit limit environment variables. (QEngineOCL
limits are automatically maximal according to a query Qrack makes of maximum allocation segment on a given OpenCL device.)
Note that this controls total direct Qrack OpenCL buffer allocation, not total Qrack library allocation. Total OpenCL buffer allocation is not fully indicative of total library allocation.
QUnit
can optionally round qubit subsystems proactively or on-demand to the nearest single or double qubit eigenstate with the QRACK_QUNIT_SEPARABILITY_THRESHOLD=[0.0 - 1.0]
environment variable, with a value between 0.0
and 1.0
. When trying to find separable subsystems, Qrack will start by making 3-axis (independent or conditional) probability measurements. Based on the probability measurements, under the assumption that the state is separable, an inverse state preparation to |0> procedure is fixed. If inverse state preparation would bring any single qubit Bloch sphere projection within parameter range of the edge of the Bloch sphere, (with unit length, 1.0
,) then the subsystem will be rounded to that state, normalized, and then "uncomputed" with the corresponding (forward) state preparation, effectively "hyperpolarizing" one and two qubit separable substates by replacing entanglement with local qubit Bloch sphere extent. (If 3-axis probability is not within rounding range, nothing is done directly to the substate.)
Similarly functionality to above is available for QBdt
with QRACK_QBDT_SEPARABILITY_THRESHOLD=[0.0 - 0.5]
. In the case of this parameter, any branch with less than the parameter value for probability is rounded to 0, and its partner branch is renormalized to unit length. This same value is also used for branch equality comparison.
Environment variable QRACK_NONCLIFFORD_ROUNDING_THRESHOLD
sets the non-Clifford phase gate magnitude, as a fraction of T
gate phase angle, (from the closest Clifford state Bloch sphere orientation,) that will be rounded to 0 in terminal measurement and sampling operations. (For 0
/default value, all non-Clifford phase gates are exactly preserved.)
For single-qubit depolarizing noise channels, QInterfaceNoisy
exposes environment variable QRACK_GATE_DEPOLARIZATION
, which is a per-gate, single-qubit (applied to all qubits in gate) noise parameter for depolarizing noise, typically taking a floating-point value between 0
and 1
.
$ cmake -DENABLE_COMPLEX_X2=ON ..
Multiply complex numbers two at a time instead of one at a time. Requires AVX for double and SSE 1.0 (with optional SSE 3.0) for float. On by default, but can be turned off for double accuracy without the AVX requirement, or to completely remove vectorization with single float accuracy.
If -DENABLE_COMPLEX_X2=ON
, then SSE 3.0 is used by default. Turn off the following option to limit to SSE 1.0 level:
$ cmake -DENABLE_SSE3=OFF ..
$ cmake -DENABLE_RDRAND=OFF ..
Turn off the option to attempt using on-chip hardware random number generation, which is on by default. If the option is on, Qrack might still compile to attempt using hardware random number generation, but fall back to software generation if the RDRAND opcode is not actually available. Some systems' compilers, such as that of the Raspberry Pi 3, do not recognize the compilation flag for enabling RDRAND, in which case this option needs to be turned off.
$ cmake [-DENABLE_RDRAND=OFF] -DENABLE_DEVRAND=ON ..
Instead of RDRAND, use Linux /dev/urandom/
as the Qrack random number source. (The necessary system call will only be available on Linux systems.)
$ cmake -DSEED_DEVRAND=OFF ..
If pure software pseudo-random number generator is used, it will be seeded from /dev/random
by default. -DSEED_DEVRAND=OFF
will use the system clock for Mersenne twister seeding, instead of /dev/random
.
If you prefer to "bring your own RNG," from any source, then save it as a binary bit string file or files in ~/.qrack/rng/
(or override that path with environment variable QRACK_RNG_PATH
), and Qrack will use these for random bit streams, in lexigraphical order of file name in the directory, with the following CMake options:
$ cmake -DENABLE_RNDFILE=ON [-DENABLE_RDRAND=OFF] [-DENABLE_DEVRAND=OFF] ..
Also see scripts/qrng.py for an example of how one could request quantum random bit strings from https://quantumnumbers.anu.edu.au and use them as a source of random numbers for Qrack.
$ cmake -DENABLE_PURE32=ON ..
This option is needed for certain older or simpler hardware. This removes all use of 64 bit types from the OpenCL kernels, as well as completely removing the use of SIMD intrinsics. Note that this build option theoretically supports only up to 32 qubits, whereas -DENABLE_PURE32=OFF
could support up to 64 qubits, (if the memory requirements were realistically attainable for either 32-bit or 64-bit hardware, or in limited cases available for QUnit
Schmidt decomposition). -DENABLE_PURE32=ON
is necessary to support the VC4CL OpenCL compiler for the VideoCore GPU of the Raspberry Pi 3. (Additionally, for that platform, the RDRAND instruction is not available, and you should -DENABLE_RDRAND=OFF
. VC4CL for the VideoCore GPU is currently fully supported.)
$ cmake [-DUINTPOW=n] [-DQBCAPPOW=n] ..
Qrack uses an unsigned integer primitive for ubiquitous qubit masking operations, for "local" qubits (QEngine
) and "global" qubits (QUnit
and QPager
). This limits the maximum qubit capacity of any coherent QInterface
to the total number of bits in the global (or local) masking type. By default, a 64-bit unsigned integer is used, corresponding to a maximum of 64 qubits in any coherent QInterface
(if attainable, such as in limited cases with QUnit
). -DUINTPOW=n
reduces the "local" masking type to 2^n bits, (ex.: for max OpenCL sub-unit or page qubit width,) which might also be important with accelerators that might not support 64-bit types. -DQBCAPPOW=n
sets the maximum power of "global" qubits in "paged" or QUnit
types as potentially larger than single "pages" or "sub-units," for "n" >= 5, with n=5 being 2^5=32 qubits. Large "n" is possible with the Boost big integer header. (Setting "n" the same for both build options can avoid casting between "subunit" and "global qubit" masking types, if larger "paging" or QUnit
widths than QEngine
types are not needed.)
$ cmake [-DFPPOW=n] ..
Like for unsigned integer masking types, this sets the floating point accuracy for state vectors to 2^n. By default, n=5, for 2^5=32 bit floating point precision per real or imaginary part. "half," "double," and "quad," availability depend on the system, but n=6 for "double" is commonly supported on modern hardware. n=4 for half is supported by GCC on ARM, header-only on x86_64, and by device pragma if available for OpenCL kernels. "quad" is supported on CPU only, if available.
$ qrack_cl_compile [path]
Precompile the OpenCL programs for all available devices, and save them to the optional "path" parameter location. By default, programs will be saved to a folder in the "home" directory, such as ~/.qrack/
on most Linux systems. (The default path can also be specified as an environment variable, QRACK_OCL_PATH
.) Also by default, Qrack will attempt to load precompiled binaries from the same path, but the library will fall back to JIT compilation if program binaries are not available or are corrupt. To turn off default loading of binaries, one can simply delete the programs from this folder.
The option to load and save precompiled binaries, and where to load them from, can be controlled with the initializing method of Qrack::OCLEngine
:
Qrack::OCLEngine::InitOCL(true, true, Qrack::OCLEngine::GetDefaultBinaryPath());
To use this method directly, it needs to be called before any OpenCL simulators are created in the program, as initialization happens automatically upon creating any OpenCL simulator instance. Calling the OCLEngine::InitOCL()
method directly also ensures that the singleton instance has been created, with the results of the initialization call. The initialization method prototype is as follows:
/// Initialize the OCL environment, with the option to save the generated binaries. Binaries will be saved/loaded from the folder path "home".
static void InitOCL(bool buildFromSource = false, bool saveBinaries = false, std::string home = "*");
The home
argument default indicates that the default home directory path should be used.
$ cmake -DENABLE_BCD=OFF -DENABLE_REG_GATES=OFF -DENABLE_ROT_API=OFF -DENABLE_ALU=ON ..
Prior to the Qrack v7 API, a larger set of convenience methods were included in all builds, which increased the size of the library binary. By default, ENABLE_REG_GATES
, ENABLE_ROT_API
and ENABLE_BCD
all default to OFF
, while ENABLE_ALU
for arithmetic logic unit methods defaults to ON
.
ENABLE_REG_GATES
adds various looped-over-width gates to the API, like the lengthwise CNOT(control, target, length)
method. This method is a convenience wrapper on a loop of CNOT
operations for length
, starting from control
and target
, to control + length - 1
and target + length - 1
. These methods were seen as opportunities for optimization, at a much earlier point, but they have fallen out of internal use, and basically none of them are optimized as special cases, anymore. Disabling ENABLE_REG_GATES
does not remove lengthwise X(target, length)
and H(target, length)
methods, as these specific convenience methods are still commonly used in the protected API, for negating or superposing across register width.
ENABLE_ROT_API
adds many less common rotation methods to the API, like dyadic fraction rotations. These never found common use in the protected API, while they add significant size to compiled binaries.
"BCD" arithmetic ("binary coded decimal") is necessary to support emulation based on the MOS-6502. However, this is an outmoded form of binary arithmetic for most or all conceivable purposes for which one would want a quantum computer. (It stores integers as base 10 digits, in binary.) Off by default, turning this option on will slightly increase binary size by including BCD ALU operations from the API, but this is necessary to support the VM6502Q chip-like emulator project.
Copyright (c) Daniel Strano and the Qrack contributors 2017-2023. All rights reserved.
Daniel Strano would like to specifically note that Benn Bollay is almost entirely responsible for the initial implementation of QUnit
and tooling, including unit tests, in addition to large amounts of work on the documentation and many other various contributions in intensive reviews. Special thanks go to Aryan Blaauw for his extensive systematic benchmark program, leading to much debugging and design feedback, while he spreads general good will about our community discussion space. Also, thank you to Marek Karcz for supplying an awesome base classical 6502 emulator for proof-of-concept. For unit tests and benchmarks, Qrack uses Catch v2.13.7 under the Boost Software License, Version 1.0. The QStabilizer
partial simulator "engine" is adapted from CHP by Scott Aaronson, for non-commercial use. QBdt
is Qrack's "hand-rolled" take on "quantum binary decision diagrams" ("QBDD," or "quantum binary decision trees") inspired largely by a talk Dan attended from Jülich Supercomputing Center at IEEE Quantum Week, in 2021, and later followed up with reading into work of authors including Robert Wille. The half precision floating point header is provided by http://half.sourceforge.net/, and the fixed-point header is provided by https://github.com/eteran/cpp-utilities, with our thanks and appreciation. GitHub user paniash has kindly contributed README.md
styling and standardization. Some commits might be written with the assistance of OpenAI's ChatGPT, though the commit messages should note all such specific cases, and 0 commits used direct ChatGPT assistance or any direct AI assistance for authorship before April 15, 2023. Thank you to all our PR contributors, tracked in GitHub, and thank you to the OSS community in general for supporting code, including Adam Kelly and the qulacs team, for Qiskit and Cirq interfaces. (Additionally, the font for the Qrack logo is "Electrickle," distributed as "Freeware" from https://www.fontspace.com/fontastic/electrickle.)
We thank the Unitary Fund for its generous support, in a project to help standardize benchmarks across quantum computer simulator software! Thank you to any and all contributors!
Licensed under the GNU Lesser General Public License V3.
See LICENSE.md in the project root or https://www.gnu.org/licenses/lgpl-3.0.en.html for details.