workarounds: - need to use Opaque or Cutout shader - for UI can try included material: UI_Default-With-Occlusion-Pass.mat - or if you use v1 or v2 formats, try enabling commandbuffer rendering (with this default pass)  - or use mesh converter instead.. to get regular unity meshes (but its not as performant) - or test with HDRP https://github.com/unitycoder/UnityPointCloudViewer/issues/105