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FAQ
        mika edited this page Nov 2, 2024 
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    (See also Troubleshooting : https://github.com/unitycoder/UnityPointCloudViewer/wiki/Troubleshooting )
- Yes.
 - For mobile vr devices, you can use point mesh converter (not the DX11 viewer)
 
- Yes (tested with DK1 and DK2) *Should work the same way with CV1
 
- No (but you can email me your sample file so I can test it and let you know if it works)
 
- DX11 version doesn't work, but the Mesh version works (and you cannot have many million points, or else its too slow)
 
- DX11 version doesn't, but the Mesh version works
 - Mac Metal shader as DX11 alternative is included since v2.40
 
- DX11 version wont work
 - Point Mesh version works, use android point shader
 
- Partially yes, command buffer rendering doesn't work yet and some shaders (that use lights/shadows, wont work)
 - You need to add custom pass if have any issues: https://github.com/unitycoder/UnityPointCloudViewer/issues/126
 
- Some features might work, but if not, use these custom render passes: https://github.com/unitycoder/UnityPointCloudViewer/issues/105