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Advanced Navigator System & New Mobs #204

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Advanced Navigator System & New Mobs #204

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phoshp
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@phoshp phoshp commented Dec 7, 2019

New Mobs by @dearminder

dearminder and others added 30 commits July 26, 2019 13:09
Changed CaveSpider name to Cave Spider
Added ZombiePigman
Added ZombieVillager
Added rest Chicken tempt seeds
Added Ocelot
Changed Tempted Pig items
Added PolarBear
Added Rabbit
Added Skeleton Horse
Added Zombie Horse
Added Tempted Wolf Behaviour
Changed Default gamerule for spawningmobs to true
Changed Creative Inventory Egg for Zombie VIllager to Correct one
Added percentage drop for Cod, TropicalFish, PolarBear
Merge remote-tracking branch 'upstream/stable' into stable
Fixes for behavior executing
Cat And Ocelot walks randomly
Rabbits avoid Player (but now dont come for carrot)
Cat And Ocelot walks randomly
Rabbits avoid Player (but now dont come for carrot)
# Conflicts:
#	src/pocketmine/entity/passive/Rabbit.php
# Conflicts:
#	src/pocketmine/entity/Mob.php
#	src/pocketmine/entity/behavior/RandomStrollBehavior.php
#	src/pocketmine/entity/object/ItemEntity.php
#	src/pocketmine/entity/pathfinder/EntityNavigator.php
@lightyisreal
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I recommend for the mob names to get the name from the language file

@phoshp phoshp marked this pull request as draft March 19, 2021 20:03
@benda95280
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Any news ? @phoshp

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4 participants