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v0.5.2.3

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@untoldwind untoldwind released this 16 Jan 17:41
2753754

Pre-release!

  • Experimental support for asynchronous field assignment
    • It seems that after manipulating maneuver node data the game needs an Update-cycle to update all the internal structures (see #111)
    • Internally the property setter is called just like a function/method that returns a future that immediately succeeds - i.e. every time the property is changed there will be in implicit yield()