A C++ / OpenGL 3D Hovercraft Simulator type Game with retro graphics and some mind-melting maths behind the scenes. It's actually really playable to say i wrote it fresh out of uni back in 2002.
I seem to remember having dial-up internet at the time and using notepad.exe on windows as my text editor to write all the code\ I didn't use a game engine. I wrote all the physics, the collision detection, etc from scratch in notepad.
Mac Screenshot 1 Mac Screenshot 2
Windows Screenshot
Just download the contents of the dist_win directory (all 8 files) and double click RetroPod.exe to play the game
If you get stuck see instructions.txt file in the dist_win directory.
Just download the contents of the dist_mac directory (all 7 files). Don't double click RetroPod executable, instead 'cd' to it in the terminal then run from terminal: ./RetroPod
If you get stuck see instructions.txt file in the dist_mac directory.
Once in the main game, here are the keys:
Arrow keys to move around:
Up - both fans forward.
Left / Right - one fan forward, one fan reverse to turn
Back - both fans back
f = full screen
w = windowed (not full screen)
p = pause/unpause
esc = quit
NOTE: On Windows please press 'esc' and not close icon on the window to quit - it sometimes doesn't shut the process down properly - i'm fairly sure this is a problem with the glut32.dll file.
You do not need to do this to run the game, only if you want to develop on it
Ive included the source files and a shell script for compiling on mac. Just open terminal, cd to it and run it. (it it's not executable then you might have to: chmod 754 mac_compile_src.bash
To compile on windows you have to set up a few things first (that's windows!) so open the compilation_windows directory, open the readme and follow the instructions.
I've included eveything you need it's not so hard really!
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