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* Add jvm cpp distinction by platforms * Differentiate jvm init arguments for android and desktop, android one is dummy doing nothing * Remove exceptions in favor of error crash and logs. Make android implem of InitArgs and get ClassLoader from android platform * avoid copy jre for android export * Exclude java 9+ module-info for android support * Make difference between dex jars and standard jars * create class loader that load bootstrap jar for android * Set bootstrap classloader as parent classloader for main jar loader on android, platform ready * Automate dex conversion and update docs * Update supported targets * Add android build to CI * Replace `ANDROID_HOME` with `ANDROID_SDK_ROOT` and update docs * Make jvm exception crash engine only when in debug and not TOOL * Add aar to jre export in export plugin Co-authored-by: Cedric Hippmann <cedric.hippmann@hotmail.com>
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kt/plugins/godot-gradle-plugin/src/main/kotlin/godot/gradle/GodotExtension.kt
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package godot.gradle | ||
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import org.gradle.api.model.ObjectFactory | ||
import org.gradle.kotlin.dsl.property | ||
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open class GodotExtension(objects: ObjectFactory) { | ||
val isAndroidExportEnabled = objects.property<Boolean>() | ||
val dxToolPath = objects.property<String>() | ||
} |
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