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Separate sprite and entity animations #212

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merged 1 commit into from
Dec 28, 2024

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@hasenbanck hasenbanck commented Dec 28, 2024

This PR separates the action types and the way we render the animations of entities and "actor" sprites like the mouse cursor and the skill icons completely. We also now properly calculate the base offset of entity actions based on the entity type. The workaround for the mouse cursor has also been removed by fixing the underlying problem.

@hasenbanck hasenbanck force-pushed the animation_action_refactor branch 5 times, most recently from 4764c64 to 8c89ed8 Compare December 28, 2024 15:03
This PR separates the action types and the way we render the animations of entities and "actor" sprites like the mouse cursor and the skill icons completely. We also now properly calculate the base offset of entity actions based on the entity type. The workaround for the mouse cursor has also been removed by fixing the underlying problem.
@hasenbanck hasenbanck force-pushed the animation_action_refactor branch from 8c89ed8 to 2ddb538 Compare December 28, 2024 15:12
@hasenbanck hasenbanck merged commit a2f2f55 into vE5li:main Dec 28, 2024
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@hasenbanck hasenbanck deleted the animation_action_refactor branch December 28, 2024 16:55
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