This is the phone component of the e-mission system.
If you want to make only UI changes, (as opposed to modifying the existing plugins, adding new plugins, etc), you can use the new and improved (as of June 2018) e-mission dev app.
-
Install the most recent release of the em-devapp (https://github.com/e-mission/e-mission-devapp)
-
Get the current version of the phone UI code
-
Fork this repo using the github UI
-
Clone your fork
$ git clone <your repo URL>
$ cd e-mission-phone
-
-
Create a remote to pull updates from upstream
$ git remote add upstream https://github.com/e-mission/e-mission-phone.git
-
Install all required node modules
$ npm install
-
Install javascript dependencies
$ bower install
-
Configure values if necessary - e.g.
$ ls www/json/*.sample $ cp www/json/setupConfig.json.sample www/json/setupConfig.json $ cp ..... www/json/connectionConfig.json
-
Run the setup script
$ npm run setup > edu.berkeley.eecs.emission@2.5.0 setup /private/tmp/e-mission-phone > ./bin/download_settings_controls.js Sync collection settings updated Data collection settings updated Transition notify settings updated
-
Start the phonegap deployment server and note the URL(s) that the server is listening to.
$ npm run serve .... [phonegap] listening on 10.0.0.14:3000 [phonegap] listening on 192.168.162.1:3000 [phonegap] [phonegap] ctrl-c to stop the server [phonegap] ....
-
Change the devapp connection URL to one of these (e.g. 192.168.162.1:3000) and press "Connect"
-
The app will now display the version of e-mission app that is in your local directory
-
The console logs will be displayed back in the server window (prefaced by
[console]
) -
Breakpoints can be added by connecting through the browser - Safari (enable develop menu): Develop -> Simulator -> index.html - Chrome: chrome://inspect -> Remote target (emulator)
Ta-da! If you change any of the files in the www
directory, the app will automatically be re-loaded without manually restarting either the server or the app.
Note1: You may need to scroll up, past all the warnings about Content Security Policy has been added
to find the port that the server is listening to.
Note2: You see errors about plugins (e.g. Failed to restore plugin "edu.berkeley.eecs.emission.cordova.transitionnotify" from config.xml. You might need to try adding it again. Error: TypeError: Cannot read property 'fail' of undefined
). This is not an issue, since the plugins are already in the devapp. But if they are bothering you, start the server using $ ./node_modules/.bin/phonegap serve
instead.
A lot of the visualizations that we display in the phone client come from the server. In order to do end to end testing, we need to run a local server and connect to it. Instructions for:
- installing a local server,
- running it,
- loading it with test data, and
- running analysis on it
are available in the e-mission-server README.
In order to make end to end testing easy, if the local server is started on a HTTP (versus HTTPS port), it is in development mode and it has effectively no authentication. It expects the user token to contain the user email in plaintext.
By default, the phone app connects to the local server (localhost on iOS,
10.0.2.2 on
android)
by default. To connect to a different server, or to use a different
authentication method, you need to create a www/json/connectionConfig.json
file. You can find sample files for connecting physical devices to the local
server (www/json/connectionConfig.physical_device2localhost.json.sample
), and
to production (www/json/connectionConfig.production.json.sample).
So when the phone app connects to a server that is in development mode, it is also in development mode. This means that any user email can be entered without a password. Developers should use one of the emails that they loaded test data for in step (3) above. So if the test data loaded was with -u shankari@eecs.berkeley.edu
, then the login email for the phone app would also be shankari@eecs.berkeley.edu
.
We are using the ionic v3.19.1 platform, which is a toolchain on top of the apache cordova project. So the first step is to install ionic using their instructions. http://ionicframework.com/docs/v1/getting-started/
NOTE: Since we are still on ionic v1, please do not install v2 or v3, as the current codebase will not work with it. Issue the following commands to install Cordova and Ionic instead of the ones provided in the instruction above.
$ npm install -g cordova@8.0.0
$ npm install -g ionic@3.19.1
Install gradle (https://gradle.org/install/) for android builds.
Then, get the current version of our code
Fork this repo using the github UI
Clone your fork
$ git clone <your repo URL>
$ cd e-mission-phone
Enable platform hooks, including http on iOS9
$ git clone https://github.com/driftyco/ionic-package-hooks.git ./package-hooks
Install all javascript components using bower
$ bower update
Make sure to install the other node modules required for the setup scripts.
npm install
Create a remote to pull updates from upstream
$ git remote add upstream https://github.com/e-mission/e-mission-phone.git
Setup cocoapods. For all versions > 1.9, we need https://cocoapods.org/ support. This is used by the push plugin for the GCM pod, and by the auth plugin to install the GTMOAuth framework. This is a good time to get a cup of your favourite beverage.
$ sudo gem install cocoapods
$ pod setup
To debug the cocoapods install, or make it less resource intensive, check out troubleshooting guide for the push plugin. https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/INSTALLATION.md#cocoapods
Configure values if necessary - e.g.
ls www/json/*.sample
cp www/json/setupConfig.json.sample www/json/setupConfig.json
cp ..... www/json/connectionConfig.json
Restore cordova platforms and plugins
$ cordova prepare
Installation is now complete. You can view the current state of the application in the emulator
$ cordova emulate ios
OR
$ cordova emulate android
The android build and emulator have improved significantly in the last release of Android Studio (3.0.1). The build is significantly faster than iOS, the emulator is just as snappy, and the debugger is better since chrome saves logs from startup, so you don't have to use tricks like adding alerts to see errors in startup.
Troubleshooting tips have now been moved to their own wiki page https://github.com/e-mission/e-mission-phone/wiki/Troubleshooting-tips-(FAQ)
If users run into problems, they have the ability to email logs to the
maintainer. These logs are in the form of an sqlite3 database, so they have to
be opened using sqlite3
. Alternatively, you can export it to a csv with
dates using the bin/csv_export_add_date.py
script.
<download the log file>
$ mv ~/Downloads/loggerDB /tmp/logger.<issue>
$ pwd
.../e-mission-phone
$ python bin/csv_export_add_date.py /tmp/loggerDB.<issue>
$ less /tmp/loggerDB.<issue>.withdate.log
Create a new branch (IMPORTANT). Please do not submit pull requests from master
$ git checkout -b mybranch
Make changes to the branch and commit them
$ git commit
Push the changes to your local fork
$ git push origin mybranch
Generate a pull request from the UI
Address my review comments
Once I merge the pull request, pull the changes to your fork and delete the branch
$ git checkout master
$ git pull upstream master
$ git push origin master
$ git branch -d mybranch