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First to all, thanks for this helpful controls.
Now, I'm trying to implement this as a first person camera controls, but when I try to "walk" forward while I'm looking the down, the camera goes down and ends up getting inside the floor.
For example, in Cannon-es, we can apply something called "factor" to the "movement" as a vector3: LinearFactor
This concept applied to spatial, settings.translation.factor.set(1,0,1) wich means the movement is blocked in Y axis... giving the effect I'm trying to reach. Is like 'Sensitivity' here but giving the option to be more especific.
Idk, this can be an improvement for Sensitivity.
Is that possible here?
The text was updated successfully, but these errors were encountered:
Hi Vanruesc,
First to all, thanks for this helpful controls.
Now, I'm trying to implement this as a first person camera controls, but when I try to "walk" forward while I'm looking the down, the camera goes down and ends up getting inside the floor.
For example, in Cannon-es, we can apply something called "factor" to the "movement" as a vector3: LinearFactor
This concept applied to spatial,
settings.translation.factor.set(1,0,1)
wich means the movement is blocked in Y axis... giving the effect I'm trying to reach. Is like 'Sensitivity' here but giving the option to be more especific.Idk, this can be an improvement for Sensitivity.
Is that possible here?
The text was updated successfully, but these errors were encountered: