Strongly inspired by img-touch-canvas.
It's a simple library for pinch to zoom an image based on a canvas element for smooth rendering. The library use a Impetus for adding a momentus on move the image zoomed. Impetus is not required but recommended.
- Momentum for move the image zoomed
- Pintch to zoom and center between the touches
- Double tap to zoom
- Stopping the event when the element is inactive
This plugin is written in Vanilla JS.
- iOS Safari (8.x, 9.x)
- Android Google Chrome
- Cordova App
- Google Chrome
Open this link into mobile device
$ bower install --save pinch-zoom-canvas
$ npm install --save pinch-zoom-canvas
<script src="pinch-zoom-canvas.js"></script>
canvas
mandatory. It is a DOM element where the image is rendered.path
mandatory. It is a path url of image.doubletap
optional (defaulttrue
). Double tap for zooming.momentum
optional (defalutfalse
). Set a momentum when the image is dragged. This parameter require Impetus library.maxZoom
optional (default2
). It is the zoom max.onZoomEnd
optional (defaultnull
). It is a callback function called when the pinch ended.onZoom
optional (defaultnull
). It is a callback function called when zooming.threshold
optional (default40
). Area (in px) of the screen to release touch events.
Stop the render canvas.
Resume the render canvas.
Update the canvas offset.
Return a boolean value for the image state of zoomed.
Stop all events and render canvas.
<canvas id="mycanvas" style="width: 100%; height: 100%"></canvas>
var pinchZoom = new PinchZoomCanvas({
canvas: document.getElementById('mycanvas'),
path: "your image url",
momentum: true,
zoomMax: 2,
doubletap: true,
onZoomEnd: function (zoom, zoomed) {
console.log("---> is zoomed: %s", zoomed);
console.log("---> zoom end at %s", zoom);
},
onZoom: function (zoom) {
console.log("---> zoom is %s", zoom);
}
});
See the LICENSE file.