Skip to content

Commit

Permalink
feat: DS1R Meta
Browse files Browse the repository at this point in the history
  • Loading branch information
vawser committed Jan 16, 2025
1 parent 928eda6 commit b874996
Show file tree
Hide file tree
Showing 28 changed files with 3,315 additions and 461 deletions.
2 changes: 1 addition & 1 deletion src/StudioCore/Assets/PARAM/DS1R/Enums.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
"Name": "SP_EFFECT_TYPE",
"Description": "These are state info IDs, which can trigger internal scripts, or are simply used as markers.",
"Options": [
{ "ID": "0", "Name": "none", "Description": "" },
{ "ID": "0", "Name": "None", "Description": "" },
{ "ID": "1", "Name": "Flame", "Description": "" },
{ "ID": "2", "Name": "Flame", "Description": "" },
{ "ID": "3", "Name": "Hill", "Description": "" },
Expand Down
2 changes: 1 addition & 1 deletion src/StudioCore/Assets/PARAM/DS1R/Meta/AiStandardInfo.xml
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<DisplayNames>
<NameEntry
Param="default_AIStandardInfoBank"
Name="AI Configuration" />
Name="Enemy AI Defaults" />
</DisplayNames>

<Field>
Expand Down
6 changes: 3 additions & 3 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/BehaviorParam.xml
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
Wiki="The EzState behavior type to use for ID calculation." />

<refType
AltName="Reference ID Type"
AltName="Call ID Type"
Wiki="Which param type to reference for attack behavior."
Enum="BEHAVIOR_REF_TYPE" />

Expand All @@ -38,8 +38,8 @@
Padding="" />

<refId
AltName="Reference ID"
Wiki="The ID of param to use for attack behavior. Param used is determined by refType."
AltName="Call ID"
Wiki="The ID to call for attack behavior. Param used is determined by refType."
Refs="AtkParam_Pc(refType=0),AtkParam_Npc(refType=0),Bullet(refType=1),SpEffectParam(refType=2)"
DeepCopyTarget="Behavior" />

Expand Down
38 changes: 19 additions & 19 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/CharaInitParam.xml
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<DisplayNames>
<NameEntry
Param="CharaInitParam"
Name="Character Configurations" />
Name="Character Loadouts" />
</DisplayNames>

<Field>
Expand Down Expand Up @@ -412,7 +412,7 @@
Enum="CHARACTER_INIT_SEX" />

<vowType
AltName="Pledge Type"
AltName="Vow Type"
Wiki="The pledge type used by this character."
Enum="VOW_TYPE" />

Expand Down Expand Up @@ -444,23 +444,23 @@
<Option Value="1" Name="Male" />
</Enum>
<Enum Name="VOW_TYPE" type="u8">
<Option Value="0" Name="None" />
<Option Value="1" Name="Type 1" />
<Option Value="2" Name="Type 2" />
<Option Value="3" Name="Type 3" />
<Option Value="4" Name="Type 4" />
<Option Value="5" Name="Type 5" />
<Option Value="6" Name="Type 6" />
<Option Value="7" Name="Type 7" />
<Option Value="8" Name="Type 8" />
<Option Value="9" Name="Type 9" />
<Option Value="10" Name="Type 10" />
<Option Value="11" Name="Type 11" />
<Option Value="12" Name="Type 12" />
<Option Value="13" Name="Type 13" />
<Option Value="14" Name="Type 14" />
<Option Value="15" Name="Type 15" />
<Option Value="16" Name="Type 16" />
<Option Value="0" Name="Covenant: None" />
<Option Value="1" Name="Covenant: Way of White" />
<Option Value="2" Name="Covenant: Princess Guard" />
<Option Value="3" Name="Covenant: Warrior of Sunlight" />
<Option Value="4" Name="Covenant: Darkwraith" />
<Option Value="5" Name="Covenant: Path of the Dragon" />
<Option Value="6" Name="Covenant: Gravelord Servant" />
<Option Value="7" Name="Covenant: Forest Hunter" />
<Option Value="8" Name="Covenant: Blade of the Dark Moon" />
<Option Value="9" Name="Covenant: Chaos Servant" />
<Option Value="10" Name="Covenant: 10" />
<Option Value="11" Name="Covenant: 11" />
<Option Value="12" Name="Covenant: 12" />
<Option Value="13" Name="Covenant: 13" />
<Option Value="14" Name="Covenant: 14" />
<Option Value="15" Name="Covenant: 15" />
<Option Value="16" Name="Covenant: 16" />
</Enum>
</Enums>

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<DisplayNames>
<NameEntry
Param="default_EnemyBehaviorBank"
Name="Enemy Behavior Configuration" />
Name="Enemy Behavior Defaults" />
</DisplayNames>

<Field>
Expand Down
4 changes: 2 additions & 2 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/EquipParamAccessory.xml
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

<Field>
<refId
AltName="Reference ID"
AltName="Call ID"
Wiki="Reference ID to use for this accessory."
Refs="SpEffectParam(refCategory=2),Bullet(refCategory=1),BehaviorParam_Pc(refCategory=0)" />

Expand Down Expand Up @@ -81,7 +81,7 @@
Enum="ACCESSORY_CATEGORY" />

<refCategory
AltName="Reference Type"
AltName="Call ID Type"
Wiki="The ID category to use for the refId field."
Enum="BEHAVIOR_REF_TYPE" />

Expand Down
4 changes: 2 additions & 2 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/EquipParamGoods.xml
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

<Field>
<refId
AltName="Reference ID"
AltName="Call ID"
Wiki="ID used for the item."
Refs="Bullet(refCategory=1),SpEffectParam(refCategory=2)" />

Expand Down Expand Up @@ -96,7 +96,7 @@
Enum="GOODS_TYPE" />

<refCategory
AltName="Reference Type"
AltName="Call ID Type"
Wiki="The ID category to use for the refId field."
Enum="BEHAVIOR_REF_TYPE" />

Expand Down
49 changes: 26 additions & 23 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/EquipParamProtector.xml
Original file line number Diff line number Diff line change
Expand Up @@ -254,31 +254,31 @@
Wiki="The weapon repulsion defense for this equipment." />

<defensePhysics
AltName="Defence: Physical"
AltName="Defense: Physical"
Wiki="The flat defense value for this equipment for the specified type." />

<defenseMagic
AltName="Defence: Magic"
AltName="Defense: Magic"
Wiki="The flat defense value for this equipment for the specified type." />

<defenseFire
AltName="Defence: Fire"
AltName="Defense: Fire"
Wiki="The flat defense value for this equipment for the specified type." />

<defenseThunder
AltName="Defence: Lightning"
AltName="Defense: Lightning"
Wiki="The flat defense value for this equipment for the specified type." />

<defenseSlash
AltName="Defence Correction: Slash"
AltName="Defense Correction: Slash"
Wiki="Percentage modifier to apply to physical defense when struck with slash damage. Example: -50 = -50%, 50 = +50%" />

<defenseBlow
AltName="Defence Correction: Strike"
AltName="Defense Correction: Strike"
Wiki="Percentage modifier to apply to physical defense when struck with strike damage. Example: -50 = -50%, 50 = +50%" />

<defenseThrust
AltName="Defence Correction: Thrust"
AltName="Defense Correction: Thrust"
Wiki="Percentage modifier to apply to physical defense when struck with thrust damage. Example: -50 = -50%, 50 = +50%" />

<resistPoison
Expand Down Expand Up @@ -336,12 +336,12 @@
Enum="PROTECTOR_CATEGORY" />

<defenseMaterial
AltName="Defence Presentation: Sound"
AltName="Defense Presentation: Sound"
Wiki="The sound used when guarding."
Enum="WEP_MATERIAL_DEF" />

<defenseMaterialSfx
AltName="Defence Presentation: Particle"
AltName="Defense Presentation: Particle"
Wiki="The particles used when guarding."
Enum="WEP_MATERIAL_DEF_SFX" />

Expand All @@ -351,12 +351,12 @@
Enum="ATK_PARAM_PARTSDMGTYPE" />

<defenseMaterial_Weak
AltName="Defence Presentation: Sound (on Weak Point Damage)"
AltName="Defense Presentation: Sound (on Weak Point Damage)"
Wiki="The sound used when weak point is damaged."
Enum="WEP_MATERIAL_DEF" />

<defenseMaterialSfx_Weak
AltName="Defence Presentation: Particle (on Weak Point Damage)"
AltName="Defense Presentation: Particle (on Weak Point Damage)"
Wiki="The particles used when weak point is damaged."
Enum="WEP_MATERIAL_DEF_SFX" />

Expand Down Expand Up @@ -684,22 +684,25 @@
</Enum>
<Enum Name="WEP_MATERIAL_DEF" type="u16">
<Option Value="0" Name="None" />
<Option Value="100" Name="Shield: Physical" />
<Option Value="101" Name="Shield: Strong Physical" />
<Option Value="102" Name="Shield: Magic" />
<Option Value="103" Name="Body: Physical" />
<Option Value="104" Name="Body: Strong Physical" />
<Option Value="105" Name="Body: Flesh" />
<Option Value="50" Name="Standard" />
<Option Value="51" Name="Physical" />
<Option Value="52" Name="Magic" />
<Option Value="53" Name="Fire" />
<Option Value="54" Name="Lightning" />
<Option Value="55" Name="Dark" />
<Option Value="79" Name="Greatshield" />
<Option Value="255" Name="Material 1" />
</Enum>
<Enum Name="WEP_MATERIAL_DEF_SFX" type="u16">
<Option Value="0" Name="None" />
<Option Value="100" Name="Shield: Physical" />
<Option Value="101" Name="Shield: Strong Physical" />
<Option Value="102" Name="Shield: Magic" />
<Option Value="103" Name="Body: Physical" />
<Option Value="104" Name="Body: Strong Physical" />
<Option Value="105" Name="Body: Flesh" />
<Option Value="50" Name="Standard" />
<Option Value="51" Name="Physical" />
<Option Value="52" Name="Magic" />
<Option Value="53" Name="Fire" />
<Option Value="54" Name="Lightning" />
<Option Value="55" Name="Dark" />
<Option Value="59" Name="Fist" />
<Option Value="79" Name="Greatshield" />
<Option Value="255" Name="Material 1" />
</Enum>
</Enums>
Expand Down
4 changes: 0 additions & 4 deletions src/StudioCore/Assets/PARAM/DS1R/Meta/EquipParamWeapon.xml
Original file line number Diff line number Diff line change
Expand Up @@ -293,10 +293,6 @@
AltName="Damage: Poise"
Wiki="The base poise attack power." />

<saWeaponDamage
AltName="Damage: Poise"
Wiki="The base poise attack power." />

<saDurability
AltName="Poise"
Wiki="The additional poise to apply when using this weapon during attack animations." />
Expand Down
2 changes: 1 addition & 1 deletion src/StudioCore/Assets/PARAM/DS1R/Meta/FaceGenParam.xml
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<DisplayNames>
<NameEntry
Param="FaceGenParam"
Name="Character Face Configurations" />
Name="Character Faces" />
</DisplayNames>

<Field>
Expand Down
Loading

0 comments on commit b874996

Please sign in to comment.