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This commit adds a velocity indicator, which simply calculates the distance between the character positions from the previous and current frame.
It shows 3 different values:
The reason for that is that depending on what you want to test, you might not want the Y to be included in the calculation (or want only that one). This is useful for testing on slightly uneven ground or to check the horizontal distance covered when falling or jumping, for example.
I also squeezed in 2 minor tweaks: