Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix 'invalid string position' error when using Structured Buffers in GL #26

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

csinkers
Copy link

@csinkers csinkers commented Jun 5, 2022

When using libveldrid-spirv to cross compile Vulkan-style GLSL to GL GLSL an "invalid string position" exception was thrown if the fragment shader included any structured buffers. The issue was that the wrong string is passed to the version number replacement calls for fragment shaders.

@csinkers csinkers changed the title Fix 'invalid string position' error when using Structure Buffers in GL Fix 'invalid string position' error when using Structured Buffers in GL Jul 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant