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misc: tweak fetch patch restoration timing during HMR to allow for userland fetch patching #68193
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Tests Passed |
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build cache Overall increase ⚠️
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@@ -1,7 +1,7 @@
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- const _warnonce = __webpack_require__(4516);
- const _routercontextsharedruntime = __webpack_require__(5002);
+ const _getimgprops = __webpack_require__(4429);
+ const _imageconfig = __webpack_require__(2950);
+ const _imageconfigcontextsharedruntime = __webpack_require__(6587);
+ const _warnonce = __webpack_require__(8719);
+ const _routercontextsharedruntime = __webpack_require__(2062);
const _imageloader = /*#__PURE__*/ _interop_require_default._(
- __webpack_require__(5145)
+ __webpack_require__(232)
);
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// This is replaced by webpack define plugin
const configEnv = {
deviceSizes: [640, 750, 828, 1080, 1200, 1920, 2048, 3840],
@@ -371,7 +371,7 @@
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- const _imageblursvg = __webpack_require__(1569);
- const _imageconfig = __webpack_require__(3384);
+ const _warnonce = __webpack_require__(8719);
+ const _imageblursvg = __webpack_require__(3207);
+ const _imageconfig = __webpack_require__(2950);
const VALID_LOADING_VALUES =
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@@ -830,7 +830,7 @@
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+ const _getimgprops = __webpack_require__(4429);
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This stack of pull requests is managed by Graphite. Learn more about stacking. Join @feedthejim and the rest of your teammates on Graphite |
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await retry(async () => { | ||
const html3 = await next.render('/') | ||
const magicNumber3 = cheerio.load(html3)('#magic-number').text() | ||
expect(html3).toContain('monkey patching is fun') | ||
expect(magicNumber).not.toEqual(magicNumber3) | ||
}) |
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How do we know the HMR update is applied from this assertion? Both expect(magicNumber).not.toEqual(magicNumber3)
and expect(magicNumber).toBe(magicNumber2)
can be true at the same time. So just from the assertions, I don't see how this verifies that anything changed. Shouldn't we assert that "touch to trigger HMR 2"
is now part of the rendered HTML?
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Shouldn't we assert that "touch to trigger HMR 2" is now part of the rendered HTML?
Doing that now. expect(magicNumber).not.toEqual(magicNumber3)
was testing if the module was actually re-evaluated. Leaving that in since it's an interesting property to check for (module state is reset).
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…8535) The first iteration of `deleteAppClientCache()` was introduced in #41510. Its purpose was to remove stale client components (for SSR) from React's cache. Since React didn't (and still doesn't) offer an API for that, this was accomplished by deleting `react-server-dom-webpack` from the require cache. With the bundling that was introduced in #55362, `deleteAppClientCache()` was changed to delete the whole server runtimes (e.g. `app-page.runtime.dev.js`) from the require cache. This has the unfortunate side effect that also React's other module scope cache (back then `ReactCurrentCache`, now `ReactSharedInternals.A`) is reset between compilations. As a result, when fetching data from a route handler in a page, the fetch cache didn't work properly. This issue was masked though by response buffering for the static generation cache. In #68447 the response buffering will be removed which [uncovered the issue](https://github.com/vercel/next.js/actions/runs/10217197012/job/28270497496). React had two module-scoped caches for client components: - `chunkCache` – caches the loaded JS chunks, as specified in the SSR manifest - `asyncModuleCache` – caches the required modules, if marked as `async` in the SSR manifest The `asyncModuleCache` was subsequently dropped in facebook/react#26985. In addition, with Webpack, we don't create any client component chunks for SSR (removed from the manifest in #50959). So there's no need anymore to delete server runtime bundles from the require cache, and we can remove `deleteAppClientCache()` from the `NextJsRequireCacheHotReloader`. For Turbopack, the exported `deleteAppClientCache` function is still used because Turbopack does create SSR client component chunks. Ideally, React would offer an API to clear the chunk cache. But for now we can keep this logic, since Turbopack also handles this a bit more sophisticated than the Webpack plugin, so that the aforementioned fetch issue does not occur there. This PR in conjunction with #68193 should then also fix the issue that was reported in #52126.
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UpdateI've got a chance to try out these changes, and I confirm that they fix two issues:
🎉 next-02.movThe issue with the client-side HMR not taking effect is still there, but this change was never meant to affect that. Awesome work, @feedthejim 👍 Can we get any ETA on when this can be merged? |
I filed the client-side bug in #69098. It doesn't actually swallow the HMR as I initially thought. The event listener for the UI element that does a fetch request on click gets applied more times than necessary during the component's re-rendering during HMR. |
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@kettanaito Thank you for confirming. This should be good to go
Incredible work! Thank you, everyone 👏 |
This PR
In this PR, I update the fetch patching logic that restores the original fetch during development after a request to only happen when a server components gets actually reloaded.
This also makes the fetch patching check more lax so that other users can patch fetch if they want to (seems fair 💀).
Context
next-dev
#43859, I added some logic to restore the original fetch after handling a request during development. I did this because when a server component gets modified in dev, we nuke the require cache to be able to re-instantiate the newly modified component in a fresh environment (temu fast refresh). The problem I found at the time was that we would keep applying the fetch patch on top of the other, leading to the memory of the original fetch environment being retained by the newly patched fetch, which led to huge memory problems.Why
I was investigating how we could make MSW work better with @kettanaito and I wrote a quick example of initialising MSW at the top level of a layout in order to intercept fetch calls.
Nothing complicated, just this:
Turns out, this breaks on a second page load because the MSW patching gets undone, even though we have not modified the file itself, which is slightly problematic.
I fixed this by changing the timing, but I also realised testing it that any fetch patch that remained would still get overridden by a check in
patch-fetch.ts
where we verify via a special property that we patched fetch correctly. If you patch fetch on top of that, it breaks because on the second render, we'd patch again.As a result, I also changed the
isPatched
check to be a global check that should only be invalidated during dev HMRtest plan