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Correct dungeon.rs lighting intensity to new 0.13 defaults
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FraserLee authored Feb 26, 2024
1 parent 2bc036f commit f775022
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions examples/dungeon.rs
Original file line number Diff line number Diff line change
Expand Up @@ -388,7 +388,7 @@ fn spawn_sprites(
));
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 300.0,
intensity: 500_000.0,
color: Color::rgb(1.0, 231./255., 221./255.),
shadows_enabled: true,
..default()
Expand Down Expand Up @@ -416,7 +416,7 @@ fn spawn_sprites(
));
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 100.0,
intensity: 70_000.0,
color: Color::rgb(91./255., 1.0, 92./255.),
shadows_enabled: true,
..default()
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