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Vox Winter Coat Sprites (#33652)
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* Pajamas Fit Vox

* Update uniform.dmi

* Vox Coat Sprites
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falcon2346 authored Nov 8, 2022
1 parent fb7562b commit 4a1ed01
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Showing 4 changed files with 25 additions and 24 deletions.
2 changes: 1 addition & 1 deletion code/modules/clothing/suits/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@
desc = "A slightly armoured greatcoat. It looks like it's mostly ceremonial."
icon_state = "HoP_Coat"
item_state = "HoP_Coat"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
blood_overlay_type = "coat"
body_parts_covered = ARMS|LEGS|FULL_TORSO|IGNORE_INV
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_storage,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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2 changes: 1 addition & 1 deletion code/modules/clothing/suits/slimecoat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
desc = "This doesn't look like it protects against water very well."
icon_state = "slimecoat"
item_state = "slimecoat"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
allowed = list(/obj/item/weapon/gun/energy/temperature,/obj/item/device/flashlight/lamp/slime)
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45 changes: 23 additions & 22 deletions code/modules/clothing/suits/wintercoat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
desc = "A heavy jacket made from 'synthetic' animal furs."
icon_state = "coatwinter"
item_state = "labcoat"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
clothing_flags = ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
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desc = "You guys gonna listen to Garry? You gonna let him give the orders? I mean, he could BE one of those things!"
icon_state = "coatcaptain"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 5, rad = 2)

/obj/item/clothing/suit/storage/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 40, bullet = 20, laser = 30, energy = 10, bomb = 20, bio = 0, rad = 0)
allowed = list(
/obj/item/weapon/gun/energy,
Expand All @@ -90,23 +90,23 @@
name = "Head of Security's winter coat"
icon_state = "coathos"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
nohood = 1
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV

/obj/item/clothing/suit/storage/wintercoat/security/warden
name = "Warden's winter coat"
icon_state = "coatwarden"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV
nohood = 1

/obj/item/clothing/suit/storage/wintercoat/medical
name = "medical winter coat"
icon_state = "coatmedical"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
allowed = list(
/obj/item/roller,
Expand All @@ -126,14 +126,14 @@
name = "science winter coat"
icon_state = "coatscience"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)

/obj/item/clothing/suit/storage/wintercoat/engineering
name = "engineering winter coat"
icon_state = "coatengineer"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
allowed = list (
/obj/item/device/analyzer,
Expand All @@ -154,13 +154,13 @@
/obj/item/clothing/suit/storage/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "coatatmos"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "coathydro"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
allowed = list (
/obj/item/weapon/reagent_containers/spray/plantbgone,
/obj/item/device/analyzer/plant_analyzer,
Expand All @@ -173,19 +173,19 @@
name = "cargo winter coat"
icon_state = "coatcargo"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/prisoner
name = "prisoner winter coat"
icon_state = "coatprisoner"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/hop
name = "Head of Personnel's winter coat"
icon_state = "coathop"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
desc = "A slightly armoured fur-lined greatcoat. It looks like it's mostly ceremonial."
armor = list(melee = 30, bullet = 10, laser = 10, energy = 10, bomb = 15, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV
Expand All @@ -208,7 +208,7 @@
name = "mining winter coat"
icon_state = "coatminer"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
allowed = list(
/obj/item/weapon/pickaxe,
Expand All @@ -220,7 +220,7 @@
name = "Elfen winter coat"
icon_state = "coatclown"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
allowed = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/bananapeel,
Expand All @@ -232,46 +232,47 @@
name = "mime winter coat"
icon_state = "coatmime"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/engineering/ce
name = "Chief Engineer's winter coat"
icon_state = "coatce"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 50)

/obj/item/clothing/suit/storage/wintercoat/medical/cmo
name = "Chief Medical Officer's winter coat"
icon_state = "coatcmo"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 70, rad = 0)

/obj/item/clothing/suit/storage/wintercoat/medical/paramedic
name = "paramedic winter coat"
icon_state = "coatpara"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/engineering/mechanic
name = "mechanics winter coat"
icon_state = "coatmech"
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)

/obj/item/clothing/suit/storage/wintercoat/bartender
name = "bartender winter coat"
icon_state = "coatbar"
clothing_flags = 0
species_fit = list(INSECT_SHAPED)
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
desc = "A heavy jacket made from 'synthetic' animal furs. Reinforced to avoid tearing when breaking up bar fights."
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0)
allowed = list(
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/reagent_containers/food/drinks/shaker,
/obj/item/weapon/reagent_containers/food/drinks/discount_shaker)

/obj/item/clothing/suit/storage/wintercoat/janitor
/obj/item/clothing/suit/storage/wintercoat/janitor
name = "janitor winter coat"
icon_state = "coatjanitor"
clothing_flags = 0
species_fit = list(VOX_SHAPED)
allowed = list(
/obj/item/weapon/soap,
/obj/item/weapon/caution,
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Binary file modified icons/mob/species/vox/suit.dmi
Binary file not shown.

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