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Cult 2020 (actually let's just call it Cult 4) Rework Part #3: Conversion rework, Deconversion, & Holy Implants #28613
Cult 2020 (actually let's just call it Cult 4) Rework Part #3: Conversion rework, Deconversion, & Holy Implants #28613
Conversation
Feels like a push to make librarian and chaplain even more irrelevant roles. No need to go to the library to print bibles, no need to protect the chaplain to keep the holy water coming. |
@Irradiation dragging out the conversion for as long as possible, duh |
Should there not be a way to remove a holy implant via the help of other cultist and some rune? |
My problem is this:
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Then they should like loyalty implants cuck the conversion and not leave one cultist that can't even use any cult spells. That will just make one more frustrated player. Or just make holy implants pop out like how now it is the case with loyalty implants |
Read the second half of what you quoted. The point is to send cultists a message to not waste both your time as you won't become their ally.
no it doesn't? I made that proc. not too long ago even.
no it doesn't. becoming a silicon was already basically a deconversion, although a half-assed bugged one since you would keep part of the cult UI and were still among the cult faction's members list which caused lots of HUD issues and such. This PR fixes all that. Borging, Holy Water + Bible, and Soulstone are now all 3 forms of full deconversion. No more "temporarily muted role" (which wasn't even really the case despite what the flavor text would have you believe lol)
Ghetto surgery is a thing.
Welcome to the average Cult 2.0 rounds. Except now ghetto surgery will be more easily doable. Also combined with #28590 the cult should be able to stand its own.
Because getting cucked out of conversion by a simple implant isn't orders of magnitude more frustrating? This however opens some room for interesting interactions between sec and the cult that couldn't happen until now. Plus it's still completely optional. @Kurfursten Honestly I think that's how it should be. Both jobs can still help to some extent, but neither should be required (which was one of the main complaints about Cult 2). I can elaborate further on that if you want. |
okay, but make it again that you can store talismans into pill bottles and that you can stack runes on one tile |
Will you be able to use soul stones on cult-binded players to box them? Or will you have to get rid of them in other ways |
@gurfan soul gems already box their victims so yes. You'll have to bludgeon them to crit first, but it's easily done with an arcane tome (that also deals burn damage so no suspicious blood splatters) |
not gonna read all that cause tbh I don't really care about the specifics |
the details sure do bellow |
God fucking bless you diety |
can the holy implants work on vampires too |
I gotta feel like Kurf is right and this kinda ignores librarian and chappie and the effect they could have on the round if you just bypass the need for them altogether. Example of how to make atleast chappie more useful in this would be the deconversion process - make it exceptionally more dangerous for non-chappies to attempt it. The retardedly weak shades should be only come out when a chaplain does the ritual, if anyone else does it, it should be very strong shades. Need an element of danger to it for it have weight, and need a reason to secure and protect the chaplain if you want to safely deconvert cultists. |
The holy implants seem like overkill, no point in chaplains and paranoia if you can just holy implant everyone preemptively as shitsec. |
At least make the holy stuffs cargo box retard expensive or behind some kind of special requirement (contraband and needs to be opened by a chaplain), as to avoid making chaplain completely redundant. |
Refusing conversion manually (ie, not implanted with communion wafer implant) should ghost you and poll in a ghost to take over your body. Too many cults stall because everyone just boxes and sits around complaining in deadchat. |
Good stuff. |
I agree that making random chaplain equipment available from cargo might be a bit silly since playing "secure the flask/chaplain" is an interesting optional goal for cultists/sec that makes the mode slightly less rote, and it does make anti-cult prepping a little more effortful than one-stop shopping at cargo (not to mention the side effect it'll have on vamp rounds). That being said, I wouldn't change anything else about it other than that. Chaplain shouldn't live or die as a role by its relevance to fighting specific antags, and making deconversion require one is just going to make it a far less viable/attractive option compared to the old bootknife. |
Here's whats gonna happen - Commands going to rush to order these - presumably because you dont have a librarian, or chaplain, one way or another. Command likely will have all access, captain or hop, and failing that, cargo has never had much issue busting these open anyway. At best its a time sinking road hump that slightly lows the propagation of bibles and such throughout the station. Not much, as its a trivial one to overcome, but a slight enough one that I feel that its not a bad thing to add. In the event that both command access and librarian/chaplain are compromised it becomes harder to flood the station with these tools, so that gives the cult a soft objective to go after, or incentive to hit cargo to head off such attempts. Sounds like a reasonable thing to me. |
Cult shade intones: "..jatkaa.." |
there'll only be a cult round once a week but only for the first half of every 29.5 days? sweet. |
I was saying that sec will most likely continue using implants exactly as they are now, since they're readily available to sec, just become even more gestapo like in their usage of them. Cultists were never the ones accepting implant handouts, but now the regular crew are gonna get the boot to the neck just in case. If you really want implants to be preventative you could always go back to them preventing conversion but not having any effect on those already converted. |
While the strength of medbay in cult2 meant access to implanted targets for conversion while also helping your team by doing what you joined the game to play, and I am glad that seems to be returning, turning the altars into safe surgery tables is an idea I very much like. Thank you for it. |
The sec metaclub would get my head for that. "Green square = not a cultist" is like the one thing they can count on.
Maybe in the short term, but I think it'll change over time.
Oh shit you're doing right to remind me, I'm changing that so you only hear the noise if you have a line of sight to the rune. Those sounds were meant to be QoL SFX feedback, and while I knew it added a bit of risk to conversions, present day cultists could use a lot less risk.
The strength of medbay in all version of cult is conversion runes under tubes and cloners and you know that very well, even more so in cult 2. |
That they could. Would really help with the glacial startups since noone wants to be the first to ...mgar... over comms and get the unprepared cultists shotgun shuffled |
Finished fixing the issued reported by Kurfursten |
My first comment in this PR was mostly a joke but you should still probably fix the typo in the changelog it was referring to |
Turns out I actually didn't know how to properly write that word. |
Personally I think the religious crates are great. Chaplain is largely just a fluff role that hardly anyone plays most of the time. Seeing how you intend to make it so chaplains have an easier time deconverting people, I don't really see why any other "nerf" to the crates would be needed. If a chaplain is actually present then they could simply bless a water tank + print bibles at the library and you've got all the deconversion supplies you need for free. |
i hate it speedmerge and polish later imo |
…coders#3: Conversion rework, Deconversion, & Holy Implants (vgstation-coders#28613) * ahhh BSOD * fucking finally * ezrrazfazgdsfggds * dsqdqsdqsdqs * ah yes of course * soulstone shard pizza slicer * tweaks * derp * fix * cult chap stuff * soundcheck * arf * wake up git * kurf review feedback
Fixes #28568
Fixes #28538
This PR was begun on November 14th 2020, on the 17th a BSOD made me lose two hours of work, and prompted me to take a break from stuff altogether. But I got back to it yesterday and now it's done.
🆑