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-=====================================================- | ||
| Storm the Castle Final | | ||
|...........http://www.planetquake.com/5thd...........| | ||
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DISCLAIMER | ||
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Software under this agreement is under no kind of warranty. Software | ||
under this agreement is provided as is, and isn't guaranteed in any | ||
way by the authors. Use this software at your own risk. | ||
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COPYRIGHT AND DISTRIBUTION PERSMISSIONS | ||
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The modifications included in this archive are copyright (C) 1997-2001, | ||
5thD Team. The original QuakeC source is copyrighted (C) 1996 by id software. | ||
You may distribute this Quake modification in any electronic format as | ||
long as all the files in this archive remain intact and unmodified and | ||
are distributed together. | ||
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-=========================================- | ||
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INSTALLATION | ||
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Installing STC is fairly simple. Use a program like WinZip to unzip | ||
this file into the folder that contains Quake.exe. Be sure you | ||
preserve the directory structure when unzipping. This place all of | ||
the files into the folder or in subfolders of this folder. | ||
ZQuake client and server recommended for best performance | ||
(http://zquake.sourceforge.net/). | ||
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-=========================================- | ||
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SHORT DESCRIPTION | ||
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Storm the Castle is a QuakeWorld mod, which provides a unique | ||
teamplay\ctf gameplay in medieval world when players can choose | ||
different classes a-la Team Fortress. | ||
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PLAYER CLASSES | ||
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Name: Archer. | ||
Weapons: Axe, Bow. | ||
Speed: Medium. | ||
Start Armor: Green, 50. | ||
Maximum Armor: Yellow, 100. | ||
Special Ability: None. | ||
Short Description: A good medium class. Not being too dangerous in close | ||
combat, archer can be the most deadly class of the game on far | ||
distances. His bow can blow off enemy heads and hurt enemies deadly. | ||
Shot in leg will slow enemy down, headshot will 99% kill him. To zoom | ||
in and out use "autozoom" command and hold the "FIRE" key. | ||
Commands: autozoom | ||
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Name: Alchemist. | ||
Weapons: Potion, Poison Sceptar. | ||
Speed: Medium. | ||
Start Armor: None, 0. | ||
Maximum Armor: Green, 100. | ||
Special Ability: Ability to build cauldron, heal teammates, | ||
infect enemies. | ||
Short Description: Alchemist is a good class in most situations. He has | ||
an ability to heal teammates, and infect enemies. Hi potion adds 10 | ||
points to health of teammates. Enemies will become infected or if they | ||
are already infected they will become even more infected (it will take | ||
longer to get rid of the infection (+15 seconds to infection time)). | ||
Poison sceptar is a standart poisoned weapon, which will damage everybody | ||
who touches it. Cauldron - an object, which can only be built by alchemist. | ||
Teammates who touch cauldron will be healed from the infection, burning, | ||
restore health or get +100 health bonus. To refill cauldron a friendly | ||
alchemist must touch it. All alchemists are immune to infections. | ||
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Name: Barrel Man. | ||
Weapons: Torch, Bombs. | ||
Speed: Slow. | ||
Start Armor: None, 0. | ||
Maximum Armor: Yellow, 150. | ||
Special Ability: Ability to build barrels and then explode them. | ||
Short Description: Barrel man is a very dangerous guy. Imagine a pyro-maniac | ||
with strong health and ability to destroy everything moving in given | ||
radius... Barrel man can use torch to set enemies (and friends too) | ||
on fire. Bombs can be used to eliminate a crowd of people. Barrels | ||
is a kind of ancient nuclear-weapon. It's power is great and people | ||
standing near barrel while it explodes will 99% die. Others will get | ||
hurt depending on the distance from the barrel and obstacles between'em. | ||
So, having great abilities to blow up enemies, barrel men can often | ||
blow-up themselves. Be careful - you don't have a single chance to make | ||
a mistake! | ||
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Name: Knight. | ||
Weapons: Sword, Magic Sword. | ||
Speed: Slow. | ||
Start Armor: Red, 200. | ||
Maximum Armor: Red, 400. | ||
Special Ability: Ability to put a sheild in front of himself, | ||
this sheild protects from spikes, arrows, grenades. | ||
Short Description: The slowest and the most powerful class in the | ||
game. His armor helps him to survive in situations, when | ||
others would die. Shield protects from flying arrows, greanades | ||
and nails, but while carrying shield knight can not use weapons | ||
and slows down dramatically. Normal speed is restored when | ||
shield is not used anymore. So knights are perfect first-line | ||
offenders, who can crush enemy defence and save teammates during | ||
the attacks. Knight has 2 weapons: two-handed sword and two-handed | ||
magic sword, which spreads magic rays in 5 directions. | ||
Commands: +shield, -shield | ||
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Name: Thief. | ||
Weapons: Knife, Grappling Hook. | ||
Speed: Fast. | ||
Start Armor: Green, 50. | ||
Maximum Armor: Green, 50. | ||
Special Ability: Ability to open all doors, including enemy doors, | ||
disarm enemy barrels, steal ammo from ballista and other | ||
players, pickup all items in almost infinit numbers, | ||
invisibility if standing, use grappling hook to move faster. | ||
Short Description: Thiefs are good scounts and spys. Their invisibility | ||
can disorganize the enemy team (imagine a thief standing in a | ||
flag room invisible and waiting for a good moment to steal the | ||
flag = not good!). There are almost no locked goors for thief. | ||
Thiefs can even open enemy ammo rooms and steal ammo. Grappling | ||
hook is very useful when returning to home base with enemy flag, | ||
though it still can be used to attack players. Climbing a wall | ||
is a unique ability which thief can use to get himself into places | ||
where enemy doesn't expect to see anybody from the other team - | ||
very very tough! | ||
Commands: +hook, -hook. | ||
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Name: Wizard. | ||
Weapons: Staff, Sceptar. | ||
Speed: Medium. | ||
Start Armor: Green, 50. | ||
Maximum Armor: Green, 100. | ||
Special Ability: Ability to build teleporters to move | ||
between 2 parts of the map very quickly. | ||
Short Description: Wizard - class with medium parameters and abilities. | ||
He is not fast, but he is not slow too, has enough armor and | ||
weaponry to protect himself too. Teleporters could be used to | ||
move from the ammo room to the flag (goal) room quickly, or to | ||
get into enemy base, while teleporter is active. Teleporter | ||
can be destroyed by any weapon of each class. It also takes 2 | ||
seconds to reaccumulate the teleporter after the last teleportation. | ||
Wizard regenerates cells during the game. | ||
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Name: Blacksmith. | ||
Weapons: Hammer. | ||
Speed: Medium. | ||
Start Armor: Green, 50. | ||
Maximum Armor: Red, 200. | ||
Special Ability: Ability to drop beartraps, build anvils with armor, | ||
repair teammates' armor. | ||
Short Description: Blacksmith is one of the most important classes in | ||
the game. Abilities to repair armor, build ballista are unique | ||
and very useful. Building an anvil takes only 30 units of nail | ||
ammo. During the game teammates can touch the anvil and their | ||
armor will be restored to maximum possible amount. Repairing | ||
armor takes some time (5 units/second). Players touching anvil | ||
can not move as if they are building something. Anvil can not be | ||
repaired. Ballista is an automatic weapon which hunts enemy players | ||
when they come close enough. Ballista uses shells of its owner | ||
for a single shot (it won't fire if there is not enough ammo). | ||
Blacksmith's armor also auto-repairs during the game. | ||
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COMMON RULES AND TIPS | ||
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- To abort building press "FIRE" key and answer "YES" in appeared menu. | ||
Answering "NO" will continue building. Note: during the time when | ||
the "Abort building?" menu is active building is paused. | ||
- To destroy your building turn your head towards the building you | ||
want to destory type "destroy" in console. If there's no building | ||
in front of you - then game will ask if each building you own should | ||
be destroyed. | ||
- If you're dying (burning or infected) and you need of alchemist who can | ||
cure you, try typing "saveme" command in the console. Some white | ||
sparks will flash around you if there's a frindly alchemist nearby. | ||
This alchemist will also hear you scream for help then :) | ||
- To identify an object in front of you type "id" command in console. The | ||
game will try to the job for you and then print the results. | ||
- To vote for a map, which server offers as an optional map type "vote". | ||
If number of voted players will be greater than halfed-number of | ||
players then server will change the map. | ||
- 'Storm the Castle' also supports Capture The Flag and some of Team Fortress | ||
maps. Try! | ||
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-=========================================- | ||
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ONLINE RESOURCES | ||
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- You can get the latest news about 'Storm the Castle' mod on the following | ||
sites: | ||
http://www.planetquake.com/5thd/ - 5th Dimension Group homepage | ||
http://qexpo.condemned.com/ - Quake 1 Expo homepage | ||
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-=========================================- | ||
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CREDITS | ||
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- Ryan "Frika C" Smith ( frika-c@earthling.net ) | ||
- Victor "Vic/Tiamat" Luchits ( vic@captured.com ) | ||
- Renegade | ||
- and many many others... | ||
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HISTORY | ||
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What's new in FINAL: | ||
- Improved 'Team Fortress' maps support. | ||
- Slowed down thief a bit. | ||
- Invisible thief can not be identified by enemy now. | ||
- Repairing armor takes some time now (5 units per second). | ||
- Fixed knight's moving too fast after removing the shield. | ||
- Increased time of building of the barrel to 4 seconds. | ||
- You can now abort building by pressing FIRE and answering 'yes' in popup menu (removed 'abort' command as well). | ||
- New knife-killing death message. | ||
- Drowning no longer takes your armor. | ||
- Decreased arrow damage. | ||
- Archer slows down when the arrow is pulled back. | ||
- Fixed a problem with archer's weapon changing. | ||
- Fixed some "." issues in messages. | ||
- Thief's hook doesn't spin anymore. | ||
- Added a random class selection option. | ||
- Building works again (was broken when moving to new .exe) | ||
- Dropped the engine completely. | ||
- Some small bugfixes. | ||
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What's new in BETA 4: | ||
- New models for grappling hook. | ||
- New explosions (engine). | ||
- Corrected death messages after being telefragged by teleporter. | ||
- Teleporters are inactive for 2 seconds after the last teleportation. | ||
- When blacksmith builds a new beartrap the oldest one is removed. | ||
- Fixed a bug, when ballista hunted dead players. |