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viciious committed May 1, 2023
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-=====================================================-
| Storm the Castle Final |
|...........http://www.planetquake.com/5thd...........|
-=====================================================-

-=========================================-

DISCLAIMER

-=========================================-
Software under this agreement is under no kind of warranty. Software
under this agreement is provided as is, and isn't guaranteed in any
way by the authors. Use this software at your own risk.


-=========================================-

COPYRIGHT AND DISTRIBUTION PERSMISSIONS

-=========================================-

The modifications included in this archive are copyright (C) 1997-2001,
5thD Team. The original QuakeC source is copyrighted (C) 1996 by id software.
You may distribute this Quake modification in any electronic format as
long as all the files in this archive remain intact and unmodified and
are distributed together.


-=========================================-

INSTALLATION

-=========================================-
Installing STC is fairly simple. Use a program like WinZip to unzip
this file into the folder that contains Quake.exe. Be sure you
preserve the directory structure when unzipping. This place all of
the files into the folder or in subfolders of this folder.
ZQuake client and server recommended for best performance
(http://zquake.sourceforge.net/).


-=========================================-

SHORT DESCRIPTION

-=========================================-
Storm the Castle is a QuakeWorld mod, which provides a unique
teamplay\ctf gameplay in medieval world when players can choose
different classes a-la Team Fortress.


-=========================================-

PLAYER CLASSES

-=========================================-


Name: Archer.
Weapons: Axe, Bow.
Speed: Medium.
Start Armor: Green, 50.
Maximum Armor: Yellow, 100.
Special Ability: None.
Short Description: A good medium class. Not being too dangerous in close
combat, archer can be the most deadly class of the game on far
distances. His bow can blow off enemy heads and hurt enemies deadly.
Shot in leg will slow enemy down, headshot will 99% kill him. To zoom
in and out use "autozoom" command and hold the "FIRE" key.
Commands: autozoom



Name: Alchemist.
Weapons: Potion, Poison Sceptar.
Speed: Medium.
Start Armor: None, 0.
Maximum Armor: Green, 100.
Special Ability: Ability to build cauldron, heal teammates,
infect enemies.
Short Description: Alchemist is a good class in most situations. He has
an ability to heal teammates, and infect enemies. Hi potion adds 10
points to health of teammates. Enemies will become infected or if they
are already infected they will become even more infected (it will take
longer to get rid of the infection (+15 seconds to infection time)).
Poison sceptar is a standart poisoned weapon, which will damage everybody
who touches it. Cauldron - an object, which can only be built by alchemist.
Teammates who touch cauldron will be healed from the infection, burning,
restore health or get +100 health bonus. To refill cauldron a friendly
alchemist must touch it. All alchemists are immune to infections.



Name: Barrel Man.
Weapons: Torch, Bombs.
Speed: Slow.
Start Armor: None, 0.
Maximum Armor: Yellow, 150.
Special Ability: Ability to build barrels and then explode them.
Short Description: Barrel man is a very dangerous guy. Imagine a pyro-maniac
with strong health and ability to destroy everything moving in given
radius... Barrel man can use torch to set enemies (and friends too)
on fire. Bombs can be used to eliminate a crowd of people. Barrels
is a kind of ancient nuclear-weapon. It's power is great and people
standing near barrel while it explodes will 99% die. Others will get
hurt depending on the distance from the barrel and obstacles between'em.
So, having great abilities to blow up enemies, barrel men can often
blow-up themselves. Be careful - you don't have a single chance to make
a mistake!


Name: Knight.
Weapons: Sword, Magic Sword.
Speed: Slow.
Start Armor: Red, 200.
Maximum Armor: Red, 400.
Special Ability: Ability to put a sheild in front of himself,
this sheild protects from spikes, arrows, grenades.
Short Description: The slowest and the most powerful class in the
game. His armor helps him to survive in situations, when
others would die. Shield protects from flying arrows, greanades
and nails, but while carrying shield knight can not use weapons
and slows down dramatically. Normal speed is restored when
shield is not used anymore. So knights are perfect first-line
offenders, who can crush enemy defence and save teammates during
the attacks. Knight has 2 weapons: two-handed sword and two-handed
magic sword, which spreads magic rays in 5 directions.
Commands: +shield, -shield


Name: Thief.
Weapons: Knife, Grappling Hook.
Speed: Fast.
Start Armor: Green, 50.
Maximum Armor: Green, 50.
Special Ability: Ability to open all doors, including enemy doors,
disarm enemy barrels, steal ammo from ballista and other
players, pickup all items in almost infinit numbers,
invisibility if standing, use grappling hook to move faster.
Short Description: Thiefs are good scounts and spys. Their invisibility
can disorganize the enemy team (imagine a thief standing in a
flag room invisible and waiting for a good moment to steal the
flag = not good!). There are almost no locked goors for thief.
Thiefs can even open enemy ammo rooms and steal ammo. Grappling
hook is very useful when returning to home base with enemy flag,
though it still can be used to attack players. Climbing a wall
is a unique ability which thief can use to get himself into places
where enemy doesn't expect to see anybody from the other team -
very very tough!
Commands: +hook, -hook.


Name: Wizard.
Weapons: Staff, Sceptar.
Speed: Medium.
Start Armor: Green, 50.
Maximum Armor: Green, 100.
Special Ability: Ability to build teleporters to move
between 2 parts of the map very quickly.
Short Description: Wizard - class with medium parameters and abilities.
He is not fast, but he is not slow too, has enough armor and
weaponry to protect himself too. Teleporters could be used to
move from the ammo room to the flag (goal) room quickly, or to
get into enemy base, while teleporter is active. Teleporter
can be destroyed by any weapon of each class. It also takes 2
seconds to reaccumulate the teleporter after the last teleportation.
Wizard regenerates cells during the game.


Name: Blacksmith.
Weapons: Hammer.
Speed: Medium.
Start Armor: Green, 50.
Maximum Armor: Red, 200.
Special Ability: Ability to drop beartraps, build anvils with armor,
repair teammates' armor.
Short Description: Blacksmith is one of the most important classes in
the game. Abilities to repair armor, build ballista are unique
and very useful. Building an anvil takes only 30 units of nail
ammo. During the game teammates can touch the anvil and their
armor will be restored to maximum possible amount. Repairing
armor takes some time (5 units/second). Players touching anvil
can not move as if they are building something. Anvil can not be
repaired. Ballista is an automatic weapon which hunts enemy players
when they come close enough. Ballista uses shells of its owner
for a single shot (it won't fire if there is not enough ammo).
Blacksmith's armor also auto-repairs during the game.


-=========================================-

COMMON RULES AND TIPS

-=========================================-

- To abort building press "FIRE" key and answer "YES" in appeared menu.
Answering "NO" will continue building. Note: during the time when
the "Abort building?" menu is active building is paused.
- To destroy your building turn your head towards the building you
want to destory type "destroy" in console. If there's no building
in front of you - then game will ask if each building you own should
be destroyed.
- If you're dying (burning or infected) and you need of alchemist who can
cure you, try typing "saveme" command in the console. Some white
sparks will flash around you if there's a frindly alchemist nearby.
This alchemist will also hear you scream for help then :)
- To identify an object in front of you type "id" command in console. The
game will try to the job for you and then print the results.
- To vote for a map, which server offers as an optional map type "vote".
If number of voted players will be greater than halfed-number of
players then server will change the map.
- 'Storm the Castle' also supports Capture The Flag and some of Team Fortress
maps. Try!

-=========================================-

ONLINE RESOURCES

-=========================================-

- You can get the latest news about 'Storm the Castle' mod on the following
sites:
http://www.planetquake.com/5thd/ - 5th Dimension Group homepage
http://qexpo.condemned.com/ - Quake 1 Expo homepage


-=========================================-

CREDITS

-=========================================-

- Ryan "Frika C" Smith ( frika-c@earthling.net )
- Victor "Vic/Tiamat" Luchits ( vic@captured.com )
- Renegade
- and many many others...


-=========================================-

HISTORY

-=========================================-

What's new in FINAL:
- Improved 'Team Fortress' maps support.
- Slowed down thief a bit.
- Invisible thief can not be identified by enemy now.
- Repairing armor takes some time now (5 units per second).
- Fixed knight's moving too fast after removing the shield.
- Increased time of building of the barrel to 4 seconds.
- You can now abort building by pressing FIRE and answering 'yes' in popup menu (removed 'abort' command as well).
- New knife-killing death message.
- Drowning no longer takes your armor.
- Decreased arrow damage.
- Archer slows down when the arrow is pulled back.
- Fixed a problem with archer's weapon changing.
- Fixed some "." issues in messages.
- Thief's hook doesn't spin anymore.
- Added a random class selection option.
- Building works again (was broken when moving to new .exe)
- Dropped the engine completely.
- Some small bugfixes.

What's new in BETA 4:
- New models for grappling hook.
- New explosions (engine).
- Corrected death messages after being telefragged by teleporter.
- Teleporters are inactive for 2 seconds after the last teleportation.
- When blacksmith builds a new beartrap the oldest one is removed.
- Fixed a bug, when ballista hunted dead players.

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