XFGloss adds new properties to the Xamarin.Forms standard UI components on the Android and iOS platforms. It uses attached properties and enhanced platform-specific renderers to work its magic. More details are available here.
Building XFGloss requires Visual Studio 2015 with update 3 installed on the Windows platform, or Xamarin Studio 6.0 on the Mac platform. A nuget package is also available for easy inclusion into your Xamarin.Forms projects. See the Adding XFGloss to Your Xamarin.Forms-Based App section below for the needed integration steps.
In the above screenshots, a gradient background was added to the bottom half of the XF ContentPage by adding this code to the Xaml declaration:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:xfg="clr-namespace:XFGloss;assembly=XFGloss"
x:Class="XFGlossSample.Views.AboutPage"
Title="XFGloss Sample App" Padding="10">
<xfg:ContentPageGloss.BackgroundGradient>
<xfg:Gradient Rotation="150">
<xfg:GradientStep StepColor="White" StepPercentage="0" />
<xfg:GradientStep StepColor="White" StepPercentage=".5" />
<xfg:GradientStep StepColor="#ccd9ff" StepPercentage="1" />
</xfg:Gradient>
</xfg:ContentPageGloss.BackgroundGradient>
...
</ContentPage>
XFGloss properties can also be constructed in code. Here's the C# equivalent for the above Xaml.
namespace XFGlossSample.Views
{
public class AboutPage : ContentPage
{
public AboutPage()
{
Title = "XFGloss Sample App";
Padding = 10;
// Manually construct a multi-color gradient at an angle of our choosing
var bkgrndGradient = new Gradient()
{
Rotation = 150,
Steps = new GradientStepCollection()
{
new GradientStep(Color.White, 0),
new GradientStep(Color.White, .5),
new GradientStep(Color.FromHex("#ccd9ff"), 1)
}
};
ContentPageGloss.SetBackgroundGradient(this, bkgrndGradient);
Content = { ... }
}
}
}
You can also instantiate an XFGloss instance to make multiple assignments easier. Note that the gloss instance doesn't have to be retained. It only provides convenient access to the static setters.
// Create a XF Switch component and apply some gloss to it
var onOffSwitch = new Switch();
var gloss = new SwitchGloss(onOffSwitch);
gloss.TintColor = Color.Red;
gloss.ThumbTintColor = Color.Maroon;
gloss.OnTintColor = Color.Green;
gloss.ThumbOnTintColor = Color.Lime;
The XFGloss solution provided in this repository also includes the "XFGlossSample" Xamarin.Forms-based app. It demonstrates all the XFGloss properties being applied in both Xaml and C# code.
Some of the properties added by XFGloss already exist on some XF components. For example, the BackgroundColor property is available on many XF components. In such cases, XFGloss adds those properties to other XF components that didn't previously offer them. Other properties like the BackgroundGradient property are completely new to the XF environment.
Here's a brief description of the properties added/expanded by XFGloss:
Type: XFGloss.CellGlossAccessoryType enum value
Added to: EntryCell, ImageCell, TextCell and ViewCell
Allows specifying the accessory type to be shown on the right side of the cell. Possible values are None, DisclosureIndicator, Checkmark and EditIndicator.
The Android platform doesn't offer accessory types as part of its standard UI, so this property is ignored on Android devices.
The iOS DetailButton and DetailDisclosureButton accessory types aren't currently supported due to Xamarin.Forms' ListView component not allowing the external access needed to react to the user tapping the Details button. I plan to submit a PR that will address this, and will add support for those types to XFGloss once the needed access is available.
The XF TableView component already provides the needed access, so I could add support for those accessory types for use with the TableView only if it is needed in the meantime. Please submit an issue if you would like the TableView-only property to be added before ListView also supports it.
Xaml Example:
<TextCell Text="DisclosureIndicator" xfg:CellGloss.AccessoryType="DisclosureIndicator" />
C# Example:
var cell = new TextCell();
cell.Text = "DisclosureIndicator";
CellGloss.SetAccessoryType(cell, CellGlossAccessoryType.DisclosureIndicator);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms Color
Added to: EntryCell, ImageCell, SwitchCell, TextCell and ViewCell
Allows a color value to be specified as a cell's background color. Possible values are either named colors or numeric color values.
KNOWN ISSUE: The BackgroundColor property does not consistently operate as expected on Android API 21 (Lollipop) when it is applied to a touch enabled element. The material design ripple effect is expected when a user touches the element on API 21 and higher. The effect occurs as expected sometime but not others. In the other cases, the pre-21 highlighting of the entire element occurs instead of the ripple effect. The behavior works as expected (ripple on API 22 and higher, element highlighting on API 20 and lower) on all the other supported Android APIs (16 - 23).
Xaml Example:
<TextCell Text="Red" xfg:CellGloss.BackgroundColor="Red" />
C# Example:
var cell = new TextCell();
cell.Text = "Red";
CellGloss.SetBackgroundColor(cell, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: XFGloss.Gradient
Added to: ContentPage, EntryCell, ImageCell, SwitchCell, TextCell and ViewCell
Allows a multiple-color linear gradient to be specified as a content page or cells' background. You can specify as many colors as you like and control their distribution across the fill at any angle. Convenience properties and constructors also make it easy to create two-color horizontal or vertical fills.
KNOWN ISSUE: The BackgroundGradient property does not consistently operate as expected on Android API 21 (Lollipop) when it is applied to a touch enabled element. The material design ripple effect is expected when a user touches the element on API 21 and higher. The effect occurs as expected sometime but not others. In the other cases, the pre-21 highlighting of the entire element occurs instead of the ripple effect. The behavior works as expected (ripple on API 22 and higher, element highlighting on API 20 and lower) on all the other supported Android APIs (16 - 23).
Xaml Example:
<TextCell Text="Red" TextColor="White">
<xfg:CellGloss.BackgroundGradient>
<xfg:Gradient StartColor="Red" EndColor="Maroon" IsRotationTopToBottom="true" />
</xfg:CellGloss.BackgroundGradient>
</TextCell>
<TextCell Text="All Three" TextColor="White" x:Name="rotatingCell">
<!-- You can also create gradients at any angle with as many steps as you want. -->
<xfg:CellGloss.BackgroundGradient>
<xfg:Gradient Rotation="135" x:Name="rotatingGradient">
<xfg:GradientStep StepColor="Red" StepPercentage="0" />
<xfg:GradientStep StepColor="Maroon" StepPercentage=".25" />
<xfg:GradientStep StepColor="Lime" StepPercentage=".4" />
<xfg:GradientStep StepColor="Green" StepPercentage=".6" />
<xfg:GradientStep StepColor="Blue" StepPercentage=".75" />
<xfg:GradientStep StepColor="Navy" StepPercentage="1" />
</xfg:Gradient>
</xfg:CellGloss.BackgroundGradient>
</TextCell>
C# Example:
var cell = new TextCell();
cell.Text = "Red";
cell.TextColor = Color.White;
CellGloss.SetBackgroundGradient(cell, new Gradient(Color.Red, Color.Maroon, Gradient.RotationTopToBottom));
// Manually construct a multi-color gradient at an angle of our choosing
var rotatingCell = new TextCell();
rotatingCell.Text = "All Three";
rotatingCell.TextColor = Color.White;
var rotatingGradient = new Gradient(135); // 135 degree angle
rotatingGradient.AddStep(Color.Red, 0);
rotatingGradient.AddStep(Color.Maroon, .25);
rotatingGradient.AddStep(Color.Lime, .4);
rotatingGradient.AddStep(Color.Green, .6);
rotatingGradient.AddStep(Color.Blue, .75);
rotatingGradient.AddStep(Color.Navy, 1);
CellGloss.SetBackgroundGradient(rotatingCell, rotatingGradient);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms.Color
Added to: Slider
Allows a color value to be specified for a Slider's right side of the track, beginning at the current thumb position. Possible values are either named colors or numeric color values.
KNOWN ISSUE: Modifying this property has no effect on an Android device running API 21 (Lollipop). Android's native support for this property is broken in that API level. This property works as expected on Android devices running all other API levels between 16 (Jelly Bean) and 23 (Marshmallow).
Xaml Example:
<Slider Minimum="0" Maximum="100" Value="25" xfg:SliderGloss.MaxTrackTintColor="Red" />
C# Example:
var slider = new Slider { Minimum = 0, Maximum = 100, Value = 25 };
SliderGloss.SetMaxTrackTintColor(slider, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms.Color
Added to: Slider
Allows a color value to be specified for a Slider's left side of the track, up to the current thumb position. Possible values are either named colors or numeric color values.
KNOWN ISSUE: Modifying this property causes both the left and right sides of the track's colors to be changed on Android devices running API 21 (Lollipop). Android's native support for this property was incorrectly implemented in that API level. This property works as expected on Android devices running all other API levels between 16 (Jelly Bean) and 23 (Marshmallow).
Xaml Example:
<Slider Minimum="0" Maximum="100" Value="25" xfg:SliderGloss.MinTrackTintColor="Red" />
C# Example:
var slider = new Slider { Minimum = 0, Maximum = 100, Value = 25 };
SliderGloss.SetMinTrackTintColor(slider, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms Color
Added to: Switch and SwitchCell
Allows a color value to be specified as the Switch control's track color when it is in the "on" position for the Switch and SwitchCell classes. Possible values are either named colors or numeric color values.
Xaml Example:
<SwitchCell Text="Red" xfg:SwitchCellGloss.OnTintColor="Red" />
<Switch xfg:SwitchGloss.OnTintColor="Red" />
C# Example:
var cell = new SwitchCell();
cell.Text = "Red";
SwitchCellGloss.SetOnTintColor(cell, Color.Red);
var switchCtrl = new Switch();
SwitchGloss.SetOnTintColor(switchCtrl, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms Color
Added to: Switch and SwitchCell
Allows a color value to be specified as the Switch control's thumb color when it is in the "on" position for the Switch and SwitchCell classes. Possible values are either named colors or numeric color values.
Xaml Example:
<SwitchCell Text="Red" xfg:SwitchCellGloss.ThumbOnTintColor="Red" />
<Switch xfg:SwitchGloss.ThumbOnTintColor="Red" />
C# Example:
var cell = new SwitchCell();
cell.Text = "Red";
SwitchCellGloss.SetThumbOnTintColor(cell, Color.Red);
var switchCtrl = new Switch();
SwitchGloss.SetThumbOnTintColor(switchCtrl, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms Color
Added to: Slider, Switch and SwitchCell
Allows a color value to be specified as the Slider control's thumb color as well as the Switch control's thumb color when it is in the "off" position for the Switch and SwitchCell classes. Possible values are either named colors or numeric color values.
Xaml Example:
<SwitchCell Text="Red" xfg:SwitchCellGloss.ThumbTintColor="Red" />
<Switch xfg:SwitchGloss.ThumbTintColor="Red" />
C# Example:
var cell = new SwitchCell();
cell.Text = "Red";
SwitchCellGloss.SetThumbTintColor(cell, Color.Red);
var switchCtrl = new Switch();
SwitchGloss.SetThumbTintColor(switchCtrl, Color.Red);
Sample App Code Excerpts: Xaml, C#
Type: Xamarin.Forms Color
Added to: All cell classes' accessory types (iOS only), and the Switch and SwitchCell components (both platforms)
Allows a color value to be specified as the Switch control's track color when it is in the "off" position for the Switch and SwitchCell classes, and for the accessory view on iOS. Possible values are either named colors or numeric color values.
Xaml Example:
<TextCell Text="Red" xfg:CellGloss.TintColor="Red" xfg:CellGloss.AccessoryType="Checkmark" />
<SwitchCell Text="Red" xfg:CellGloss.TintColor="Red" />
<Switch xfg:SwitchGloss.TintColor="Red" />
C# Example:
// iOS AccessoryType
var cell = new TextCell();
cell.Text = "Red";
var gloss = new CellGloss(cell);
gloss.TintColor = Color.Red;
gloss.AccessoryType = CellGlossAccessoryType.Checkmark;
// SwitchCell
var switchCell = new SwitchCell();
switchCell.Text = "Red";
CellGloss.SetTintColor(switchCell, Color.Red);
// Switch
var switchCtrl = new Switch();
SwitchGloss.SetTintColor(switchCtrl, Color.Red);
Sample App Code Excerpts: Xaml, C#
Integrating XFGloss into your XF-based app is easy. First, add the nuget package to your app's PCL and Android/iOS platform projects. Next, initialize XFGloss from each of the platform projects, like so:
Android MainActivity.cs:
namespace XFGlossSample.Droid
{
[Activity(Label = "XFGlossSample.Droid", Icon = "@drawable/icon", Theme = "@style/MyTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
// IMPORTANT: Initialize XFGloss AFTER calling LoadApplication on the Android platform
XFGloss.Droid.Library.Init(this, savedInstanceState);
}
}
}
iOS AppDelegate.cs:
namespace XFGlossSample.iOS
{
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
Xamarin.Forms.Forms.Init();
/********** ADD THIS CALL TO INITIALIZE XFGloss *********/
XFGloss.iOS.Library.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}
Next, add a namespace entry to your Xaml files, or a using statement to your C# files, and start adding the new XFGloss properties to Xamarin.Forms components as demonstrated here and in the XFGlossSample app's source code.
XML namespace declaration needed in Xaml files:
xmlns:xfg="clr-namespace:XFGloss;assembly=XFGloss"
Using statement needed in C# files:
using XFGloss;
XFGloss has been tested with Android APIs 16 (Jelly Bean) through 23 (Marshmallow). The Android AppCompat library is required for Android devices running APIs prior to Marshmallow. In such cases, the XFGloss features that depend on the AppCompat library will fail gracefully if the application's main activity doesn't extend the XF FormsAppCompatActivity class.
XFGloss also provides a new SwitchCell renderer for the Android platform when using the AppCompat library. The new renderer utilizes the SwitchCompat component instead of the standard Android Switch control, resulting in a material design styled switch instead of the previous styling, as seen below.
Default XF SwitchCell renderer running on Android Jelly Bean on the left, XFGloss SwitchCompat-based renderer on the right
This option can be disabled if the previous styling is preferred. However, the custom XFGloss tinting properties will not be applied if the standard SwitchCell renderer is used.
To disable the use of the SwitchCompat-based renderer, set the XFGloss.Droid.Library.UsingSwitchCompatCell property to false BEFORE calling the Init method, like so:
Android MainActivity.cs:
XFGloss.Droid.Library.UsingSwitchCompatCell = false;
// IMPORTANT: Initialize XFGloss AFTER calling LoadApplication on the Android platform
XFGloss.Droid.Library.Init(this, savedInstanceState);
XFGloss can also render Android Switch and Slider track with partially transparent colors on older pre-API 21 devices. This option is disabled by default as it can negatively impact the performance of older Android devices.
You can enable the option by setting the XFGloss.Droid.Library.UsingAppCompatAlpha property to true. A good place to do this is in your Android app's MainActivity.cs file as seen below.
Android MainActivity.cs:
XFGloss.Droid.Library.UsingAppCompatAlpha = true;
XFGloss should work with existing custom XF controls provided that the following criteria is met.
The ExportRenderer attribute tells the XF framework what code should be executed to create and communicate with a platform-specific UI component when a given generic XF control is used. Most tutorials/examples of making custom XF components show a ExportRenderer attribute that maps a new generic XF control (the first typeof parameter in the attribute) to a new platform-specific renderer (the second typeof parameter). Your existing custom controls should work with XFGloss if that approach was used.
Existing custom controls with an ExportRenderer attribute like this should work:
[assembly: ExportRenderer(typeof(MyCustomSwitch), typeof(MyCustomSwitchRenderer))]
A custom control won't be compatible with XFGloss if the ExportRenderer attribute maps a new custom renderer directly to an existing XF control. XFGloss uses this technique to enhance the stock controls instead of creating new custom ones. XFGloss must be the only case where custom renderers are mapped to standard XF controls. If there are multiple mappings to the same XF control, the last mapping to be processed at runtime is the only renderer that will be used.
Existing custom controls with an ExportRenderer attribute that maps directly to a stock XF control (the Switch control in this example) won't work:
[assembly: ExportRenderer(typeof(Switch), typeof(MyCustomSwitchRenderer))]
To make XFGloss work with your custom component, change your custom renderers to inherit from the XFGloss renderers instead of the Xamarin.Forms renderers.
For example, change:
public class MyCustomContentPageRenderer : PageRenderer
{
...
}
To:
public class MyCustomContentPageRenderer : XFGlossContentPageRenderer
{
...
}
A complete list of the XF renderers that are customized by XFGloss is provided below. Change existing custom renderers to inherit from the XFGloss renderer if its current base class is found in this list.
XF Renderer | XFG Renderer | XFG Renderer on Android API < 23 w/AppCompat |
---|---|---|
EntryCellRenderer | XFGlossEntryCellRenderer | |
ImageCellRenderer | XFGlossImageCellRenderer | |
PageRenderer* | XFGlossContentPageRenderer | |
SliderRenderer | XFGlossSliderRenderer | |
SwitchRenderer | XFGlossSwitchRenderer | XFGlossSwitchCompatRenderer |
SwitchCellRenderer | XFGlossSwitchCellRenderer | XFGlossSwitchCompatCellRenderer |
TextCellRenderer | XFGlossTextCellRenderer | |
ViewCellRenderer | XFGlossViewCellRenderer |
* PageRenderer inheritance should only be changed if the associated ExportRenderer attribute is mapping the XF ContentPage control to a custom renderer. Mapping the XF Page base class to custom renderers causes unstable behavior on the Android platform.
The XFGloss renderer classes require their overridden versions of OnElementChanged and OnElementPropertyChanged methods to be called, as well as other overridable methods and properties on a per-control basis. Verify your renderers are calling the base class implementations of any overridden methods and properties if XFGloss isn't working as expected.
-
The default XF EntryCell renderer on iOS doesn't take the accessory view into account when positioning/sizing the text entry field. I plan to submit a PR that corrects this issue.
-
An Android.Content.Res.Resources+NotFoundException is thrown on Android API 16 (Jelly Bean) with a message that reads "Unable to find resource ID #0x404" when you switch between tabs multiple times in any of the example pages. I believe this is an issue with either Android API 16 or Xamarin.Forms v2.3.1.114, as the exception doesn't occur on any of the other tested Android APIs (17 through 23). However, I will investigate further if other users aren't seeing the issue with other Xamarin.Forms apps running on API 16.
-
The BackgroundColor and BackgroundGradient properties do not consistently operate as expected on Android API 21 (Lollipop) when they are applied to a touch enabled element. The material design ripple effect is expected when a user touches the element on API 21 and higher. The effect occurs as expected sometime but not others. In the other cases, the pre-21 highlighting of the entire element occurs instead of the ripple effect. The behavior works as expected (ripple on API 22 and higher, element highlighting on API 20 and lower) on all the other supported Android APIs (16 - 23).
-
The MaxTrackTintColor and MinTrackTintColor properties do not operate as expected on Android API 21 (Lollipop). A new tinting technique was introduced in API 21. The initial implementation was broken, but was fixed in the next release. See the documentation for the MaxTrackTintColor and MinTrackTintColor properties for more details.
I plan to add support for other properties that aren't offered by the Xamarin.Forms components as my schedule allows. PRs, especially those that add support for other XF-supported platforms, are always welcomed!
I will provide a NETStandard version of the library as soon as Xamarin Studio's stable channel release on the Mac supports building the project. If you need a NETStandard version now, please see the NETStandard branch for code that will build in VS 2015 Update 3 with the DotNetCore VS 2015 Tools Preview 2.0 or newer installed.
XFGloss was inspired by "Lighting Up Native Platform Features In Xamarin Forms." Thanks goes out to the series' author, Keith Rome, for the inspiration and starting point for XFGloss.
I was encouraged to take XFGloss to the next level by episode 3 (Your First Open Source Project) of the excellent Merge Conflict podcast. Thanks to both Frank A. Krueger and James Montemagno for your timely guidance.
Finally, my skills with Xamarin were once again greatly improved this year by getting recertified as a Xamarin Certified Mobile Developer after having been originally certified in 2013. Here's a special shout out to some of my favorite Xamarin University instructors, including Glenn Stephens, Kym Phillpotts and Judy McNeil! They're all seasoned Xamarin developers and great instructors. Thank you all and the other XamU instructors for the great training!
The MIT License (MIT)
Copyright (c) 2016 Ansuria Solutions LLC & Tommy Baggett
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
I am a Xamarin Certified Mobile Developer focused on Android, iOS and tvOS application development using Microsoft tools and C#, and Apple tools and Swift. I have 25+ years of professional software development experience and have successfully telecommuted on a variety of projects since 2008. You can learn more about me on my website or LinkedIn page.