After plenty of requests from comments of the original tutorial on how to make launching work for arbitrary heights, I've decided to rewrite the tutorial with better writing, code, and example in my blog: Projectile Motion Tutorial for Arrows and Missiles in Unity3D.
v2.0 WebGL Build: Trajectory Tutorial v2.0
- New project from scratch, with minimal asset usage
- Upgraded project to Unity v2017.3.0f3 (Latest as of 17 January 2018)
- Cleaner code with better explanations
- Targets with arbitrary heights
Shoot arrows & missiles in 3D space in Unity3D - a simple trajectory motion tutorial.
Source: Simple Trajectory Motion Example Unity3D
v1.0 WebGL Build: Trajectory Tutorial