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VQE-v0.6.0 - Physically Based Rendering (PBR), Environment Maps & Image-based Lighting (IBL), AMD FidelityFX CAS

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@vilbeyli vilbeyli released this 09 Jan 07:11
· 223 commits to master since this release
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Release Notes

Features

  • Forward Renderer w/ Lighting System
    • Spot Lights (5x w/ shadows)
    • Point Lights (5x w/ shadows)
    • Directional Light (1x w/ shadows)
    • PCF Shadows for all lights
  • UE4's PBR Model Pipeline
    • BRDF
      • NDF : Trowbridge-Reitz GGX
      • G : Smith
      • F : Fresnel_Schlick / Fresnel_Gaussian
    • Metallic / Roughness Maps
    • Emissive Maps
    • Built-in PBR Materials w/ textures from cgbookcase
  • Environment maps
    • Real-time Image-based lighting
    • Cubemap convolutions for pre-filtered diffuse & irradiance maps
  • Post Processing

Known Issues

Controls

Key
WASD+EQ Camera movement
Page Up/Down Change Environment Map
1-4 Change scenes
1 - Default Scene
2 - Sponza
3 - Geometry Test Scene
4 - Stress Test Scene
Shift+R Reload level
C Change scene camera
V Toggle VSync
M Toggle MSAA
B Toggle FidelityFX-CAS
Alt+Enter Toggle Fullscreen
Esc Release mouse

See README.md for details.