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Sroberge/2 0 6 #244

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merged 7 commits into from
Oct 2, 2024
Merged

Sroberge/2 0 6 #244

merged 7 commits into from
Oct 2, 2024

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@vim-sroberge vim-sroberge commented Sep 25, 2024

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced SelectableObject type to enhance selection capabilities.
    • Added object3D export to improve object handling.
  • Improvements

    • Updated various classes to use Object3D instead of the generic Object, enhancing type specificity.
    • Streamlined CameraMovement and CameraLerp methods to accept Object3D.
  • Bug Fixes

    • Corrected type handling in RaycastResult and GetFirstVimHit for better accuracy.
  • Refactor

    • Simplified GizmoMarker class by removing unnecessary interface implementation and methods.
    • Enhanced code readability with consistent formatting across multiple files.

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coderabbitai bot commented Sep 25, 2024

Walkthrough

The changes encompass a series of modifications across multiple files, primarily focusing on updating type definitions, improving code formatting, and refining class structures. Key alterations include the introduction of the Object3D type, the removal of the IObject interface, and the addition of the SelectableObject type. These changes enhance type specificity and streamline the codebase, ensuring consistency in method signatures and reducing redundancy in class implementations.

Changes

Files Change Summary
package.json Updated version from "2.0.5" to "2.0.8".
src/index.ts Removed exports for object and objectInterface, added export for object3D and SelectableObject.
src/vim-loader/vim.ts Updated type from Object to Object3D in various method signatures and internal logic, ensuring consistent type usage throughout the Vim class.
src/vim-loader/object3D.ts Renamed Object class to Object3D, updated type property to reflect the new name.
src/vim-webgl-viewer/camera/cameraMovement.ts Replaced Object and IObject imports with Object3D and SelectableObject, updated method signatures for target and frame, and standardized equality checks.
src/vim-webgl-viewer/camera/cameraMovementLerp.ts Updated target method to accept Object3D instead of Object.
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts Removed IObject implementation, simplified type property, adjusted formatting for methods, and introduced new properties for size management.
src/vim-webgl-viewer/raycaster.ts Updated object property type in RaycastResult class and modified return type of GetFirstVimHit method to use Object3D.
src/vim-webgl-viewer/selection.ts Introduced SelectableObject type, updated private member types and method signatures to accommodate the new type, replacing IObject with SelectableObject.

Sequence Diagram(s)

sequenceDiagram
    participant A as User
    participant B as CameraMovement
    participant C as Object3D
    participant D as SelectableObject

    A->>B: Call target(Object3D)
    B->>C: Check instance of Object3D
    C-->>B: Confirm instance
    B->>D: Perform action on SelectableObject
    D-->>A: Return result
Loading

🐰 In the code, a change did hop,
New types and exports, a delightful swap.
With Object3D leading the way,
Our code now shines bright as day!
So let’s celebrate, with a cheerful cheer,
For cleaner code brings us all near! 🐇✨

Possibly related PRs

  • Sroberge/2 0 5 #242: The package.json file in this PR also involves a version update, changing from "2.0.2-d" to "2.0.5", which is related to the version change from "2.0.5" to "2.0.8" in the main PR.

Suggested reviewers

  • mavimaec: Suggested as a reviewer for the changes made in this pull request.

📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 1c35bed and ad6235d.

📒 Files selected for processing (2)
  • package.json (1 hunks)
  • src/vim-loader/object3D.ts (2 hunks)
✅ Files skipped from review due to trivial changes (1)
  • package.json
🔇 Additional comments (3)
src/vim-loader/object3D.ts (3)

Line range hint 1-285: Overall review of changes

The changes in this file appear to be focused on improving type safety and reducing potential naming conflicts. The main modifications are:

  1. Renaming the class from Object to Object3D.
  2. Changing the type property from ObjectType to a string literal 'Object3D'.

These changes should improve code clarity and reduce potential issues with the global Object type. The functionality of the class seems to be preserved, with no other significant changes visible in the implementation.

However, it's important to ensure that these changes are consistently applied throughout the codebase. Please review the results of the verification scripts provided in the previous comments to identify any necessary updates in other files.


32-32: Verify impact of type property change.

The type property has been changed from ObjectType to a string literal 'Object3D'. This change makes the type more specific to this class, but it may have implications:

  1. Any code that was using ObjectType enum might need to be updated.
  2. Type checking in other parts of the codebase might be affected.

To ensure this change doesn't introduce issues, please run the following script:

#!/bin/bash
# Search for usages of ObjectType and the previous type property
rg --type typescript --type javascript 'ObjectType' src
rg --type typescript --type javascript '\.type\s*===?\s*("|'"'"')Architectural("|'"'"')' src

Review the results to identify any code that needs to be updated to work with the new type property.


18-18: Approve class renaming and verify its impact.

The renaming of the class from Object to Object3D is a good change. It's more specific and reduces the chance of naming conflicts with the built-in Object type.

To ensure this change doesn't break existing code, please run the following script to check for any remaining references to the old class name:

If any results are found, they may need to be updated to use the new Object3D class name.

✅ Verification successful

No remaining references to Object found.

Verified that all references to the old class name Object have been successfully renamed to Object3D. No instances of class Object or new Object( remain in the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any remaining references to the old class name
rg --type typescript --type javascript 'class Object' src
rg --type typescript --type javascript '\bnew Object\(' src

Length of output: 218


Script:

#!/bin/bash
# Search for any remaining references to the old class name in .ts and .js files
rg 'class Object' --glob '*.ts' --glob '*.js' src
rg '\bnew Object\(' --glob '*.ts' --glob '*.js' src

Length of output: 225


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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (13)
src/index.ts (1)

Line range hint 1-32: Consider updating documentation for API changes.

The changes in this file, particularly the replacement of object and objectInterface exports with object3D, represent a significant modification to the public API of the library. While the changes themselves look good, it's important to ensure that these modifications are well-documented for library users.

Consider the following actions:

  1. Update the library's documentation to reflect the new object3D module and its usage.
  2. If this change is breaking for existing users, consider creating a migration guide explaining how to update from the old object and objectInterface to the new object3D.
  3. Update any examples or tutorials that might be using the old exports.
  4. Consider adding a deprecation notice in the previous version if this is a major version bump, to help users prepare for the transition.
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (5)

13-13: Consider adding type annotation to type property

While the type can be inferred from the string literal assignment, adding an explicit type annotation can improve code readability and maintain consistency with TypeScript best practices.

Consider modifying the line as follows:

public readonly type: string = 'Marker'

91-95: Formatting improvement approved, consider optimizing scale

The formatting changes improve readability. However, if the scale is always (1, 1, 1), you could consider creating a constant for this value to avoid recreating it every time the setter is called.

Consider adding a constant at the class level:

private static readonly DEFAULT_SCALE = new THREE.Vector3(1, 1, 1);

Then use it in the setter:

set position(value: THREE.Vector3) {
  const m = new THREE.Matrix4()
  m.compose(value, new THREE.Quaternion(), GizmoMarker.DEFAULT_SCALE)
  this._submesh.mesh.setMatrixAt(this._submesh.index, m)
  this._submesh.mesh.instanceMatrix.needsUpdate = true
}

160-163: New size getter approved, consider handling non-uniform scaling

The new size getter is a useful addition. However, it assumes uniform scaling and only returns the X-scale component.

Consider handling potential non-uniform scaling:

get size(): THREE.Vector3 {
  const matrix = new THREE.Matrix4()
  this._submesh.mesh.getMatrixAt(this._submesh.index, matrix)
  return new THREE.Vector3().setFromMatrixScale(matrix)
}

This approach returns a Vector3 containing all scale components, which is more flexible and can handle non-uniform scaling if needed in the future.


166-174: New size setter approved, consider consistency with getter

The new size setter is a valuable addition, correctly updating the scale in the transformation matrix and marking necessary updates.

For consistency with the suggested improvement in the getter, consider modifying the setter to accept a Vector3:

set size(value: THREE.Vector3 | number) {
  const matrix = new THREE.Matrix4()
  this._submesh.mesh.getMatrixAt(this._submesh.index, matrix)
  const position = new THREE.Vector3()
  const quaternion = new THREE.Quaternion()
  const scale = new THREE.Vector3()
  matrix.decompose(position, quaternion, scale)
  
  if (typeof value === 'number') {
    scale.setScalar(value)
  } else {
    scale.copy(value)
  }
  
  matrix.compose(position, quaternion, scale)
  this._submesh.mesh.setMatrixAt(this._submesh.index, matrix)
  this._submesh.mesh.instanceMatrix.needsUpdate = true
  this._viewer.renderer.needsUpdate = true
}

This approach allows for both uniform and non-uniform scaling, maintaining flexibility for future use cases.


177-183: Simplified getBoundingBox method approved, consider using size

The simplification of the getBoundingBox method is a good improvement. It now returns a unit box around the marker position, which is consistent with the marker's nature.

Consider using the size property to determine the bounding box size:

getBoundingBox(): THREE.Box3 {
  const size = this.size
  return new THREE.Box3().setFromCenterAndSize(
    this.position,
    new THREE.Vector3(size, size, size)
  )
}

This approach ensures that the bounding box reflects the actual size of the marker, which could be useful if the size is ever changed from its default value.

src/vim-webgl-viewer/raycaster.ts (1)

Line range hint 1-248: Summary: Good improvements in type specificity, verify broader impact.

The changes in this file improve type specificity by replacing Object with Object3D in relevant places. This is a positive change that should enhance type safety and code clarity. However, these changes might have implications for other parts of the codebase that interact with the RaycastResult class or the GetFirstVimHit method.

To ensure a smooth transition:

  1. Review the results of the verification scripts provided in the previous comments.
  2. Update any code that relies on the changed types, if necessary.
  3. Consider adding or updating unit tests to cover the modified functionality.
  4. Update any relevant documentation to reflect these type changes.
src/vim-loader/object3D.ts (1)

32-33: Consider using const assertion for type property

The simplification of the type property declaration is good for code conciseness. However, to ensure maximum type safety and prevent accidental reassignment, consider using a const assertion:

public readonly type = 'Architectural' as const;

This will infer the most specific type possible ('Architectural') rather than the more general string type.

src/vim-webgl-viewer/selection.ts (5)

8-11: LGTM! Consider adding a comment for the SelectableObject type.

The new imports and type definition look good. They provide more specific typing, which can improve type checking and code clarity.

Consider adding a brief comment explaining the purpose of the SelectableObject type, e.g.:

/**
 * Represents objects that can be selected in the viewer.
 * This includes both 3D objects and gizmo markers.
 */
export type SelectableObject = Object3D | GizmoMarker

100-105: Update method documentation to reflect new type.

The select method signature has been correctly updated to use SelectableObject. However, the method documentation still refers to IObject.

Please update the method documentation to reflect the new SelectableObject type:

/**
 * Selects the given objects and unselects all other objects.
 * Pass `null`, `undefined`, or an empty array as argument to clear selection.
 * @param {SelectableObject | SelectableObject[] | undefined} object The object or array of objects to select,
 *        or `null`, `undefined`, or an empty array to clear the selection.
 */

150-150: Update method documentation to reflect new type.

The add method signature has been correctly updated to use SelectableObject[]. However, the method documentation still refers to IObject.

Please update the method documentation to reflect the new SelectableObject type:

/**
 * Adds the given objects to the current selection.
 * @param {...SelectableObject[]} objects The objects to add to the selection.
 */

169-169: Update method documentations to reflect new type.

The remove and toggle method signatures have been correctly updated to use SelectableObject[]. However, the method documentations still refer to IObject.

Please update the method documentations to reflect the new SelectableObject type:

For the remove method:

/**
 * Removes the given objects from the current selection.
 * @param {...SelectableObject[]} objects The objects to remove from the selection.
 */

For the toggle method:

/**
 * Toggles the selection state of the given objects:
 * - Adds unselected elements of the given objects to the selection.
 * - Removes selected elements of the given objects from the selection.
 * @param {...SelectableObject[]} objects The objects to toggle selection for.
 */

Also applies to: 191-191


Line range hint 1-246: Overall, great improvements to type safety and specificity.

The changes in this file consistently update the Selection class to use the new SelectableObject type instead of IObject. This improves type safety and makes the code more specific about what can be selected.

Key points:

  1. The new SelectableObject type is well-defined and used consistently.
  2. All method signatures have been correctly updated.
  3. The core logic of the class remains unchanged, preserving the existing behavior.

Consider the following to further improve the code:

  1. Update all method documentations to use SelectableObject instead of IObject for consistency.
  2. Add a brief comment explaining the purpose of the SelectableObject type.
  3. If not done already, ensure that this change is reflected in any consumer code that interacts with the Selection class.

These changes enhance the maintainability and clarity of the codebase while leveraging the improved type system.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between c8d6f7b and 49cf3e4.

📒 Files selected for processing (13)
  • src/index.ts (2 hunks)
  • src/vim-loader/mesh.ts (1 hunks)
  • src/vim-loader/object3D.ts (4 hunks)
  • src/vim-loader/objectAttributes.ts (0 hunks)
  • src/vim-loader/objectInterface.ts (0 hunks)
  • src/vim-loader/vim.ts (6 hunks)
  • src/vim-webgl-viewer/camera/cameraMovement.ts (7 hunks)
  • src/vim-webgl-viewer/camera/cameraMovementLerp.ts (2 hunks)
  • src/vim-webgl-viewer/camera/cameraMovementSnap.ts (2 hunks)
  • src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (6 hunks)
  • src/vim-webgl-viewer/gizmos/markers/gizmoMarkers.ts (2 hunks)
  • src/vim-webgl-viewer/raycaster.ts (3 hunks)
  • src/vim-webgl-viewer/selection.ts (8 hunks)
💤 Files not reviewed due to no reviewable changes (2)
  • src/vim-loader/objectAttributes.ts
  • src/vim-loader/objectInterface.ts
✅ Files skipped from review due to trivial changes (1)
  • src/vim-loader/mesh.ts
🔇 Additional comments not posted (40)
src/index.ts (2)

5-5: LGTM: Improved formatting for better readability.

The spacing around the braces in the export statement has been adjusted, which aligns with modern TypeScript/JavaScript style guides. This change improves code readability without affecting functionality.


28-28: Verify the impact of replacing object and objectInterface with object3D.

The addition of object3D export and removal of object and objectInterface exports (as mentioned in the summary) might impact existing code that depends on these modules.

Let's verify the impact of this change:

Please review the results of this script to ensure that all necessary changes have been made throughout the codebase to accommodate this API change.

src/vim-webgl-viewer/gizmos/markers/gizmoMarkers.ts (8)

1-5: LGTM: Import statements reformatted.

The import statements have been reformatted to remove semicolons, which is consistent with modern TypeScript style guides. This change improves code consistency without affecting functionality.


15-20: LGTM: Constructor formatting updated.

The constructor signature has been updated to include a space before the opening parenthesis, which is consistent with the new formatting style in the file. This change improves readability without affecting functionality.


22-24: LGTM: getMarkerFromIndex method formatting updated.

The method signature has been updated to include a space before the opening parenthesis, which is consistent with the new formatting style in the file. This change improves readability without affecting functionality.


Line range hint 26-43: LGTM: createMesh method formatting updated.

The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.


47-60: LGTM: resizeMesh method formatting updated.

The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.


66-77: LGTM: add method formatting updated.

The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.


84-109: LGTM: remove and clear methods formatting updated.

The method signatures and bodies for both remove and clear methods have been updated with minor formatting changes, including spaces before the opening parentheses and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.


Line range hint 1-109: Summary: Formatting improvements enhance code consistency and readability.

The changes in this file are primarily formatting-related, focusing on:

  1. Removing semicolons from import statements.
  2. Adding spaces before opening parentheses in method signatures.
  3. Minor indentation adjustments.

These changes improve code consistency and readability without altering the functionality of the GizmoMarkers class. The modifications align with modern TypeScript style guides and contribute to a more uniform codebase.

src/vim-webgl-viewer/camera/cameraMovementSnap.ts (1)

46-49: LGTM! Verify usage across the project.

The target method has been correctly updated to use the more specific Object3D type instead of Object. The change to use getCenter() method instead of accessing a center property is also appropriate.

To ensure that this change doesn't break existing code, please run the following script to check for any calls to this method that might need updating:

src/vim-webgl-viewer/camera/cameraMovementLerp.ts (3)

Line range hint 1-165: Verify usage of the updated target method.

The changes to the target method signature improve type specificity. However, it's important to ensure that all callers of this method have been updated to use Object3D instead of Object.

Please run the following script to find all usages of the target method:

#!/bin/bash
# Description: Find all usages of the CameraLerp.target method

# Test: Search for method calls to CameraLerp.target
rg --type typescript -A 5 $'CameraLerp.*\.target\('

Review the results to ensure all callers are using Object3D or THREE.Vector3 as arguments.


Line range hint 131-143: LGTM! Verify the Object3D interface.

The update to the target method signature and its implementation is consistent with the move to Object3D. The method now correctly handles both Object3D and THREE.Vector3 types.

Please run the following script to verify the Object3D interface:

#!/bin/bash
# Description: Verify the Object3D interface

# Test: Check if Object3D has a getCenter method
ast-grep --lang typescript --pattern $'interface Object3D {
  $$$
  getCenter(): THREE.Vector3;
  $$$
}'

7-7: LGTM! Verify the import path.

The change from Object to Object3D is a good move towards using a more specific 3D object type. This is consistent with the overall changes mentioned in the PR summary.

Please run the following script to verify the import path:

src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (3)

151-157: Improved readability in color setter

The changes to the color setter method have improved its readability while maintaining the same functionality. The conditional structure is now clearer and easier to understand.


12-12: Verify the impact of removing implements IObject

The GizmoMarker class no longer implements the IObject interface. This change might affect type checking and could potentially break code that relies on GizmoMarker implementing IObject.

Please run the following script to check for any usage of GizmoMarker as IObject:

✅ Verification successful

Removal of implements IObject is Safe

The GizmoMarker class no longer implements the IObject interface, and no usages of GizmoMarker as IObject were found in the codebase. This change should not affect type checking or break dependent code.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for usage of GizmoMarker as IObject
# Expected result: No occurrences where GizmoMarker is used as IObject

rg --type typescript -e "GizmoMarker.*: IObject" -e "GizmoMarker.*as IObject"

Length of output: 114


Script:

#!/bin/bash
# Description: Check for usage of GizmoMarker as IObject
# Adjusted to search TypeScript files by specifying glob patterns.

rg -g "*.ts" -g "*.tsx" -e "GizmoMarker.*: IObject" -e "GizmoMarker.*as IObject"

Length of output: 82


Line range hint 1-185: Verify impact of removed getBimElement and getBimParameters methods

The getBimElement and getBimParameters methods have been removed from the GizmoMarker class. This change suggests a shift in how BIM-related information is handled.

Please run the following script to check for any usage of these removed methods:

If any occurrences are found, they will need to be updated to use alternative methods for retrieving BIM-related information.

✅ Verification successful

Verify impact of removed getBimElement and getBimParameters methods

The getBimElement and getBimParameters methods have been removed from the GizmoMarker class. This change suggests a shift in how BIM-related information is handled.


Verify impact of removed getBimElement and getBimParameters methods

The getBimElement and getBimParameters methods have been removed from the GizmoMarker class. This change suggests a shift in how BIM-related information is handled.


Verified removal of getBimElement and getBimParameters methods

The getBimElement and getBimParameters methods have been successfully removed from the GizmoMarker class. No references to these methods were found in the codebase, ensuring that their removal does not impact existing functionality.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for usage of removed getBimElement and getBimParameters methods
# Expected result: No occurrences of these method calls on GizmoMarker instances

rg --type typescript -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"

Length of output: 124


Script:

#!/bin/bash
# Description: Check for usage of removed getBimElement and getBimParameters methods
# Expected result: No occurrences of these method calls on GizmoMarker instances

rg --type ts -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"

Length of output: 81


Script:

#!/bin/bash
# Description: Check for usage of removed getBimElement and getBimParameters methods
# Expected result: No occurrences of these method calls on GizmoMarker instances

rg --glob '*.ts' --glob '*.tsx' -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"

Length of output: 100

src/vim-webgl-viewer/raycaster.ts (3)

6-6: LGTM: Import statement for Object3D is correctly added.

The import of Object3D from '../vim-loader/object3D' is appropriately placed and necessary for the type changes in this file.


49-49: LGTM: Return type change for GetFirstVimHit is consistent and more specific.

The change in return type from [THREE.Intersection, Object] | [] to [THREE.Intersection, Object3D] | [] for the GetFirstVimHit method is consistent with the earlier change and improves type specificity.

Please verify that this change is compatible with all usages of the GetFirstVimHit method. Run the following script to check for potential issues:

✅ Verification successful

Verified: The return type change for GetFirstVimHit is confined to raycaster.ts and does not affect other parts of the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check usage of GetFirstVimHit method across the codebase

# Search for calls to GetFirstVimHit
echo "Calls to GetFirstVimHit:"
rg --type typescript "GetFirstVimHit\(" -g '!raycaster.ts'

# Search for destructuring assignments that might be affected
echo "\nDestructuring assignments potentially affected:"
rg --type typescript "\[.*,.*\]\s*=.*GetFirstVimHit" -g '!raycaster.ts'

Length of output: 467


Script:

#!/bin/bash
# Description: Check usage of GetFirstVimHit method across the codebase

# Search for calls to GetFirstVimHit
echo "Calls to GetFirstVimHit:"
rg "GetFirstVimHit\(" --glob '!raycaster.ts' --glob '*.ts' --glob '*.tsx'

# Search for destructuring assignments that might be affected
echo -e "\nDestructuring assignments potentially affected:"
rg "\[.*,.*\]\s*=\s*GetFirstVimHit" --glob '!raycaster.ts' --glob '*.ts' --glob '*.tsx'

Length of output: 433


29-29: LGTM: Type change for object property improves specificity.

The change from Object to Object3D for the object property type is a good improvement, making it more specific to 3D operations.

Please verify that this change is consistent with the usage of RaycastResult.object across the codebase. Run the following script to check for potential inconsistencies:

✅ Verification successful

[/run_scripts]


Verified: No external usages of RaycastResult.object found.

The type change from Object to Object3D for the object property does not impact other parts of the codebase.

🏁 Scripts executed

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Script:

#!/bin/bash
# Description: Check usage of RaycastResult.object across the codebase

# Search for usage of RaycastResult.object
echo "Usages of RaycastResult.object:"
rg --type typescript "RaycastResult.*\.object" -g '!raycaster.ts'

# Search for type annotations or assignments involving RaycastResult
echo "\nType annotations or assignments involving RaycastResult:"
rg --type typescript ":\s*RaycastResult|=\s*new RaycastResult" -g '!raycaster.ts'

Length of output: 467


Script:

#!/bin/bash
# Description: Check usage of RaycastResult.object across the codebase

# Search for usage of RaycastResult.object excluding raycaster.ts
echo "Usages of RaycastResult.object:"
rg --type ts "RaycastResult\..*object" -g '!raycaster.ts'

# Search for type annotations or assignments involving RaycastResult excluding raycaster.ts
echo "\nType annotations or assignments involving RaycastResult:"
rg --type ts ":\s*RaycastResult|=\s*new\s+RaycastResult" -g '!raycaster.ts'

Length of output: 337

src/vim-webgl-viewer/camera/cameraMovement.ts (7)

24-24: LGTM! Minor formatting improvement.

The added blank line after the method signature enhances code readability by clearly separating the signature from the implementation.


89-97: LGTM! Improved formatting and type safety.

The changes in this segment enhance both readability and type safety:

  1. The added blank lines improve code organization by clearly separating different logical sections.
  2. The update from == to === for equality checks is a TypeScript/JavaScript best practice. It performs a strict equality comparison without type coercion, which can prevent subtle bugs.

104-104: LGTM! Consistent use of strict equality.

The update from == to === for the equality check is consistent with the previous changes and reinforces the use of strict equality comparisons throughout the code.


144-150: LGTM! Improved type checking and handling.

The changes in the frame method significantly improve type safety and handling:

  1. Updating the parameter type from IObject to SelectableObject provides more specific typing.
  2. The use of instanceof for type checking is more robust and type-safe than property checks.
  3. Adding the Object3D check ensures compatibility with the new type system.

These changes should make the code more maintainable and less prone to type-related errors.

To ensure that all possible types are correctly handled, please run the following script:

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# Search for any other uses of SelectableObject to verify consistent type handling
rg --type typescript 'SelectableObject' src

Line range hint 175-183: LGTM! Improved encapsulation and consistency.

The changes to the getNormalizedDirection method enhance code quality in several ways:

  1. Making the method private improves encapsulation, assuming it's only used within this class.
  2. The added space in the method signature improves consistency with TypeScript conventions.
  3. The use of === for equality checks is consistent with earlier changes and improves type safety.

To ensure that making this method private doesn't break any existing code, please run the following script:

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# Search for any external uses of getNormalizedDirection
rg --type typescript 'getNormalizedDirection' src | grep -v 'cameraMovement.ts'

6-7: LGTM! Verify new import paths.

The updated imports for Object3D and SelectableObject align with the changes mentioned in the summary. These more specific types should improve type safety and clarity in the code.

To ensure the correctness of the import paths, please run the following script:

✅ Verification successful

Import paths verified successfully.

The import statements for Object3D and SelectableObject correctly reference existing files.

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fd -e ts -p 'object3D.ts$' src/vim-loader
fd -e ts -p 'selection.(ts|index.ts)$' src/vim-webgl-viewer

Length of output: 206


Script:

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fd --extension ts --base-directory src/vim-loader --case-sensitive 'object3D\.ts$'
fd --extension ts --base-directory src/vim-webgl-viewer --case-sensitive 'selection\.(ts|index\.ts)$'

Length of output: 213


122-124: LGTM! Improved type specificity and formatting.

The changes to the target method signature enhance both type safety and readability:

  1. Updating the parameter type from Object to Object3D provides more specific typing, which can help catch potential errors at compile-time.
  2. The added blank line after the method signature is consistent with the formatting improvements seen earlier in the file.

To ensure that this change doesn't introduce any issues elsewhere in the codebase, please run the following script:

✅ Verification successful

Verification Successful: No remaining uses of the generic 'Object' type found in the target method signatures.

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rg --type typescript 'target\s*\(\s*target\s*:\s*Object\b' src

Length of output: 206


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ast-grep --lang typescript --pattern $'function target($_: Object3D | THREE.Vector3) { $$$ }' src

Length of output: 98


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rg 'abstract\s+target\s*\(\s*target\s*:\s*Object\b' --glob '*.ts' --glob '*.tsx' src

Length of output: 86

src/vim-loader/object3D.ts (2)

63-63: Approve added newline for improved readability

The addition of a newline after the hasMesh getter improves code readability by providing clear separation between class members. This change aligns with common coding style guidelines.


18-18: Approve class renaming, verify interface removal impact

The renaming from Object to Object3D is a good change as it's more specific and reduces potential naming conflicts. However, the removal of the IObject interface implementation needs careful consideration.

Please verify that removing the IObject interface doesn't break any existing code or type checks. Run the following script to check for any remaining references to IObject:

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Verified interface removal

The IObject interface is no longer used in the codebase, and its removal does not affect existing code functionality.

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rg --type typescript 'IObject'

Length of output: 65


Script:

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# Search for references to IObject in TypeScript files
rg 'IObject' --type ts --type tsx

Length of output: 61


Script:

#!/bin/bash
# Search for references to IObject in TypeScript (.ts and .tsx) files
rg 'IObject' -g '*.ts' -g '*.tsx'

Length of output: 903

src/vim-webgl-viewer/selection.ts (3)

22-23: LGTM! Type updates are consistent.

The changes to _objects and _focusedObject are consistent with the new SelectableObject type. This update ensures type safety and aligns with the new selection capabilities.


89-89: LGTM! Method signature updated correctly.

The focus method signature has been correctly updated to use SelectableObject | undefined. This change is consistent with the new type definition and maintains the existing behavior.


135-135: LGTM! Method signature updated correctly.

The has method signature has been correctly updated to use SelectableObject. This change is consistent with the new type definition and maintains the existing behavior.

src/vim-loader/vim.ts (8)

9-9: LGTM: Import of Object3D is consistent with changes.

The addition of the Object3D import aligns with the type changes throughout the file, supporting the transition from Object to Object3D.


74-74: LGTM: Map type updated to use Object3D.

The change from Map<number, Object> to Map<number, Object3D> for _elementToObject is consistent with the transition to Object3D throughout the class. This update enhances type safety and maintains consistency.


168-168: LGTM: Filter method updated to use Object3D.

The change in the getObjectsFromElementId method to filter for Object3D instead of Object is consistent with the overall transition. The use of a type predicate in the filter function ((o): o is Object3D => o !== undefined) ensures type safety and clarity.


174-176: LGTM: getObjectFromElement method updated to use Object3D.

The changes in the getObjectFromElement method, including the return type update and the creation of a new Object3D instance, are consistent with the transition to Object3D. These modifications enhance type specificity and safety.

Also applies to: 186-186


194-194: LGTM: getObjectsInBox return type updated to Object3D[].

The change in the return type of getObjectsInBox from Object[] to Object3D[] is consistent with the overall transition to Object3D. This update improves type specificity and safety for callers of this method.


211-211: LGTM: getObjects method updated to use Object3D.

The changes in the getObjects method, including the return type update to Object3D[] and the initialization of the result array as Array<Object3D>, are consistent with the transition to Object3D. These modifications enhance type specificity and safety throughout the method.

Also applies to: 214-214


225-225: LGTM: getObjectsInSubset method updated to use Object3D.

The changes in the getObjectsInSubset method, including the return type update to Object3D[] and the initialization of set and result variables with Object3D, are consistent with the transition to Object3D. These modifications improve type specificity and safety throughout the method.

Also applies to: 228-229


Line range hint 1-338: Overall assessment: Consistent and beneficial transition to Object3D.

The changes in this file represent a systematic transition from using Object to Object3D throughout the Vim class. This transition includes updates to method signatures, return types, and variable declarations. The changes are consistent and improve type safety and specificity across the entire class.

Key benefits of these changes include:

  1. Enhanced type safety, reducing the potential for type-related errors.
  2. Improved code readability and maintainability due to more specific types.
  3. Better alignment with the three.js library, assuming Object3D is a more specific 3D object type.

These modifications should lead to more robust code and potentially catch type-related issues earlier in the development process.

@@ -3,7 +3,7 @@
*/

import { CameraMovement } from './cameraMovement'
import { Object } from '../../vim-loader/object'
import { Object3D } from '../../vim-loader/object3D'
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💡 Codebase verification

Issues Found: Missing or incorrect Object3D imports across multiple files.

Several files are using Object3D without proper import statements, which may lead to runtime errors or inconsistencies following the import path change in cameraMovementSnap.ts. Please update the import statements in the following files:

  • src/vim-webgl-viewer/selection.ts
  • src/vim-loader/object3D.ts
  • src/vim-loader/vim.ts
  • src/vim-loader/vim.ts
  • src/vim-loader/vim.ts
  • src/vim-loader/scene.ts
  • src/vim-webgl-viewer/gizmos/sectionBox/sectionBoxInputs.ts
  • docs/api/types/viw_webgl_viewer.ThreeIntersectionList.html
  • docs/api/classes/viw_webgl_viewer_rendering.RenderScene.html
  • docs/api/classes/viw_webgl_viewer_rendering.Renderer.html
  • docs/api/classes/viw_webgl_viewer_gizmos_sectionBox.BoxMesh.html
  • docs/api/classes/viw_webgl_viewer_gizmos_sectionBox.BoxInputs.html
  • docs/api/interfaces/vim_loader.IRenderer.html
  • src/vim-webgl-viewer/raycaster.ts
  • src/vim-webgl-viewer/environment.ts
  • src/vim-webgl-viewer/rendering/renderer.ts
  • src/vim-webgl-viewer/camera/cameraMovementLerp.ts
  • src/vim-webgl-viewer/rendering/renderScene.ts
  • src/vim-webgl-viewer/camera/cameraMovement.ts

Please ensure that each file properly imports Object3D from the correct path to maintain consistency across the project.

🔗 Analysis chain

LGTM! Verify consistent usage across the project.

The import statement for Object3D has been correctly updated. This change aligns with the method signature update in the target method.

To ensure consistency across the project, please run the following script to check for any other files that might need similar updates:


Adjusted Script for Verifying Object3D Usage

Please run the following script to ensure Object3D is consistently imported and used across the project:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for other files that import Object3D and might need updates

# Search for files importing Object3D
echo "Files importing Object3D:"
rg --type typescript "import.*Object3D.*from" -g '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts'

# Search for files using Object3D without an import (might be using a different import)
echo "\nFiles using Object3D without an import:"
rg --type typescript "Object3D" -g '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts' | rg -v "import.*Object3D"

Length of output: 442


Script:

#!/bin/bash
# Description: Check for other files that import Object3D and might need updates

# Search for files importing Object3D without specifying the type
echo "Files importing Object3D:"
rg "import\s+.*Object3D\s+from\s+['\"]" --glob '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts'

# Search for files using Object3D without an import
echo "\nFiles using Object3D without an import:"
rg "Object3D" --glob '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts' | rg -v "import\s+.*Object3D"

Length of output: 114320

# Conflicts:
#	src/vim-loader/object3D.ts
#	src/vim-loader/objectInterface.ts
#	src/vim-loader/vim.ts
#	src/vim-webgl-viewer/camera/cameraMovement.ts
#	src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts
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Actionable comments posted: 2

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 49cf3e4 and 112b261.

📒 Files selected for processing (7)
  • src/index.ts (1 hunks)
  • src/vim-loader/vim.ts (6 hunks)
  • src/vim-webgl-viewer/camera/cameraMovement.ts (3 hunks)
  • src/vim-webgl-viewer/camera/cameraMovementLerp.ts (2 hunks)
  • src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (2 hunks)
  • src/vim-webgl-viewer/raycaster.ts (3 hunks)
  • src/vim-webgl-viewer/selection.ts (8 hunks)
🚧 Files skipped from review as they are similar to previous changes (6)
  • src/index.ts
  • src/vim-loader/vim.ts
  • src/vim-webgl-viewer/camera/cameraMovement.ts
  • src/vim-webgl-viewer/camera/cameraMovementLerp.ts
  • src/vim-webgl-viewer/raycaster.ts
  • src/vim-webgl-viewer/selection.ts
🔇 Additional comments not posted (2)
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (2)

Line range hint 1-185: Verify the impact of removed methods

The AI summary mentions that methods getBimElement, getBimParameters, and getCenter have been removed. These changes are not visible in the provided code snippet, but their removal might have implications on how this class is used elsewhere in the codebase.

Please run the following script to check for any remaining usage of these methods:

#!/bin/bash
# Description: Check for usage of removed methods
rg --type typescript -e "getBimElement" -e "getBimParameters" -e "getCenter.*GizmoMarker"

If any usages are found, they will need to be updated or removed to maintain consistency with these changes.


12-13: Verify the impact of removing the IObject interface

The GizmoMarker class no longer implements the IObject interface. This change might affect type checking and could potentially break code that relies on GizmoMarker being of type IObject.

Also, consider making the type property private if it's not intended to be accessed outside the class.

Run the following script to check for any usage of GizmoMarker as IObject:

✅ Verification successful

No usage of GizmoMarker as IObject found

The GizmoMarker class no longer implements the IObject interface, and no usages of GizmoMarker as IObject were found in the codebase.

Additionally, consider making the type property private if it's not intended to be accessed outside the class.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for usage of GizmoMarker as IObject
rg --type typescript -e "GizmoMarker.*IObject" -e "IObject.*GizmoMarker"

Length of output: 122


Script:

#!/bin/bash
# Description: Check for usage of GizmoMarker as IObject in TypeScript files
fd --extension ts --extension tsx --exec rg -e "GizmoMarker.*IObject" -e "IObject.*GizmoMarker"

Length of output: 97

Comment on lines +160 to +163
get size () {
const matrix = new THREE.Matrix4()
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix)
return matrix.elements[0]
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🛠️ Refactor suggestion

Consider optimizing the size getter and clarify scaling assumptions

The current implementation of the size getter creates a new THREE.Matrix4 object on each call, which could be inefficient if called frequently. Consider caching this value if it's accessed often.

Also, the method only checks the first element of the matrix (index 0), assuming uniform scaling. If non-uniform scaling is possible or important for your use case, you might need to adjust this implementation.

Here's a potential optimization:

private _cachedSize: number | null = null;

get size(): number {
  if (this._cachedSize === null) {
    const matrix = new THREE.Matrix4();
    this._submesh.mesh.getMatrixAt(this._submesh.index, matrix);
    this._cachedSize = matrix.elements[0];
  }
  return this._cachedSize;
}

Don't forget to invalidate the _cachedSize when the size is changed.

Comment on lines +166 to +174
set size (value: number) {
const matrix = new THREE.Matrix4()
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix)
matrix.elements[0] = value
matrix.elements[5] = value
matrix.elements[10] = value
this._submesh.mesh.setMatrixAt(this._submesh.index, matrix)
this._submesh.mesh.instanceMatrix.needsUpdate = true
this._viewer.renderer.needsUpdate = true
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🛠️ Refactor suggestion

Consider using THREE.js methods for matrix manipulation

The current implementation directly modifies matrix elements to set the size. While this is efficient, it might be more maintainable and less error-prone to use THREE.js built-in methods for matrix manipulation.

Also, the method enforces uniform scaling. If non-uniform scaling is a requirement for your use case, you might need to adjust this implementation.

Here's a suggestion using THREE.js methods:

set size(value: number) {
  const matrix = new THREE.Matrix4();
  this._submesh.mesh.getMatrixAt(this._submesh.index, matrix);
  const position = new THREE.Vector3();
  const quaternion = new THREE.Quaternion();
  const scale = new THREE.Vector3();
  matrix.decompose(position, quaternion, scale);
  scale.setScalar(value);
  matrix.compose(position, quaternion, scale);
  this._submesh.mesh.setMatrixAt(this._submesh.index, matrix);
  this._submesh.mesh.instanceMatrix.needsUpdate = true;
  this._viewer.renderer.needsUpdate = true;
  this._cachedSize = null; // Invalidate cache if you implement the optimization suggested for the getter
}

This approach uses decompose and compose methods, which might be more robust against future changes in the matrix structure.

@vim-sroberge vim-sroberge merged commit 9b6fab2 into main Oct 2, 2024
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@coderabbitai coderabbitai bot mentioned this pull request Oct 7, 2024
@vim-sroberge vim-sroberge deleted the sroberge/2_0_6 branch October 7, 2024 15:05
@coderabbitai coderabbitai bot mentioned this pull request Oct 11, 2024
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2 participants