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WalkthroughThe changes encompass a series of modifications across multiple files, primarily focusing on updating type definitions, improving code formatting, and refining class structures. Key alterations include the introduction of the Changes
Sequence Diagram(s)sequenceDiagram
participant A as User
participant B as CameraMovement
participant C as Object3D
participant D as SelectableObject
A->>B: Call target(Object3D)
B->>C: Check instance of Object3D
C-->>B: Confirm instance
B->>D: Perform action on SelectableObject
D-->>A: Return result
Possibly related PRs
Suggested reviewers
📜 Recent review detailsConfiguration used: CodeRabbit UI 📒 Files selected for processing (2)
✅ Files skipped from review due to trivial changes (1)
🔇 Additional comments (3)
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (13)
src/index.ts (1)
Line range hint
1-32
: Consider updating documentation for API changes.The changes in this file, particularly the replacement of
object
andobjectInterface
exports withobject3D
, represent a significant modification to the public API of the library. While the changes themselves look good, it's important to ensure that these modifications are well-documented for library users.Consider the following actions:
- Update the library's documentation to reflect the new
object3D
module and its usage.- If this change is breaking for existing users, consider creating a migration guide explaining how to update from the old
object
andobjectInterface
to the newobject3D
.- Update any examples or tutorials that might be using the old exports.
- Consider adding a deprecation notice in the previous version if this is a major version bump, to help users prepare for the transition.
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (5)
13-13
: Consider adding type annotation totype
propertyWhile the type can be inferred from the string literal assignment, adding an explicit type annotation can improve code readability and maintain consistency with TypeScript best practices.
Consider modifying the line as follows:
public readonly type: string = 'Marker'
91-95
: Formatting improvement approved, consider optimizing scaleThe formatting changes improve readability. However, if the scale is always (1, 1, 1), you could consider creating a constant for this value to avoid recreating it every time the setter is called.
Consider adding a constant at the class level:
private static readonly DEFAULT_SCALE = new THREE.Vector3(1, 1, 1);Then use it in the setter:
set position(value: THREE.Vector3) { const m = new THREE.Matrix4() m.compose(value, new THREE.Quaternion(), GizmoMarker.DEFAULT_SCALE) this._submesh.mesh.setMatrixAt(this._submesh.index, m) this._submesh.mesh.instanceMatrix.needsUpdate = true }
160-163
: New size getter approved, consider handling non-uniform scalingThe new
size
getter is a useful addition. However, it assumes uniform scaling and only returns the X-scale component.Consider handling potential non-uniform scaling:
get size(): THREE.Vector3 { const matrix = new THREE.Matrix4() this._submesh.mesh.getMatrixAt(this._submesh.index, matrix) return new THREE.Vector3().setFromMatrixScale(matrix) }This approach returns a
Vector3
containing all scale components, which is more flexible and can handle non-uniform scaling if needed in the future.
166-174
: New size setter approved, consider consistency with getterThe new
size
setter is a valuable addition, correctly updating the scale in the transformation matrix and marking necessary updates.For consistency with the suggested improvement in the getter, consider modifying the setter to accept a
Vector3
:set size(value: THREE.Vector3 | number) { const matrix = new THREE.Matrix4() this._submesh.mesh.getMatrixAt(this._submesh.index, matrix) const position = new THREE.Vector3() const quaternion = new THREE.Quaternion() const scale = new THREE.Vector3() matrix.decompose(position, quaternion, scale) if (typeof value === 'number') { scale.setScalar(value) } else { scale.copy(value) } matrix.compose(position, quaternion, scale) this._submesh.mesh.setMatrixAt(this._submesh.index, matrix) this._submesh.mesh.instanceMatrix.needsUpdate = true this._viewer.renderer.needsUpdate = true }This approach allows for both uniform and non-uniform scaling, maintaining flexibility for future use cases.
177-183
: Simplified getBoundingBox method approved, consider using sizeThe simplification of the
getBoundingBox
method is a good improvement. It now returns a unit box around the marker position, which is consistent with the marker's nature.Consider using the
size
property to determine the bounding box size:getBoundingBox(): THREE.Box3 { const size = this.size return new THREE.Box3().setFromCenterAndSize( this.position, new THREE.Vector3(size, size, size) ) }This approach ensures that the bounding box reflects the actual size of the marker, which could be useful if the size is ever changed from its default value.
src/vim-webgl-viewer/raycaster.ts (1)
Line range hint
1-248
: Summary: Good improvements in type specificity, verify broader impact.The changes in this file improve type specificity by replacing
Object
withObject3D
in relevant places. This is a positive change that should enhance type safety and code clarity. However, these changes might have implications for other parts of the codebase that interact with theRaycastResult
class or theGetFirstVimHit
method.To ensure a smooth transition:
- Review the results of the verification scripts provided in the previous comments.
- Update any code that relies on the changed types, if necessary.
- Consider adding or updating unit tests to cover the modified functionality.
- Update any relevant documentation to reflect these type changes.
src/vim-loader/object3D.ts (1)
32-33
: Consider using const assertion fortype
propertyThe simplification of the
type
property declaration is good for code conciseness. However, to ensure maximum type safety and prevent accidental reassignment, consider using a const assertion:public readonly type = 'Architectural' as const;This will infer the most specific type possible (
'Architectural'
) rather than the more generalstring
type.src/vim-webgl-viewer/selection.ts (5)
8-11
: LGTM! Consider adding a comment for theSelectableObject
type.The new imports and type definition look good. They provide more specific typing, which can improve type checking and code clarity.
Consider adding a brief comment explaining the purpose of the
SelectableObject
type, e.g.:/** * Represents objects that can be selected in the viewer. * This includes both 3D objects and gizmo markers. */ export type SelectableObject = Object3D | GizmoMarker
100-105
: Update method documentation to reflect new type.The
select
method signature has been correctly updated to useSelectableObject
. However, the method documentation still refers toIObject
.Please update the method documentation to reflect the new
SelectableObject
type:/** * Selects the given objects and unselects all other objects. * Pass `null`, `undefined`, or an empty array as argument to clear selection. * @param {SelectableObject | SelectableObject[] | undefined} object The object or array of objects to select, * or `null`, `undefined`, or an empty array to clear the selection. */
150-150
: Update method documentation to reflect new type.The
add
method signature has been correctly updated to useSelectableObject[]
. However, the method documentation still refers toIObject
.Please update the method documentation to reflect the new
SelectableObject
type:/** * Adds the given objects to the current selection. * @param {...SelectableObject[]} objects The objects to add to the selection. */
169-169
: Update method documentations to reflect new type.The
remove
andtoggle
method signatures have been correctly updated to useSelectableObject[]
. However, the method documentations still refer toIObject
.Please update the method documentations to reflect the new
SelectableObject
type:For the
remove
method:/** * Removes the given objects from the current selection. * @param {...SelectableObject[]} objects The objects to remove from the selection. */For the
toggle
method:/** * Toggles the selection state of the given objects: * - Adds unselected elements of the given objects to the selection. * - Removes selected elements of the given objects from the selection. * @param {...SelectableObject[]} objects The objects to toggle selection for. */Also applies to: 191-191
Line range hint
1-246
: Overall, great improvements to type safety and specificity.The changes in this file consistently update the
Selection
class to use the newSelectableObject
type instead ofIObject
. This improves type safety and makes the code more specific about what can be selected.Key points:
- The new
SelectableObject
type is well-defined and used consistently.- All method signatures have been correctly updated.
- The core logic of the class remains unchanged, preserving the existing behavior.
Consider the following to further improve the code:
- Update all method documentations to use
SelectableObject
instead ofIObject
for consistency.- Add a brief comment explaining the purpose of the
SelectableObject
type.- If not done already, ensure that this change is reflected in any consumer code that interacts with the
Selection
class.These changes enhance the maintainability and clarity of the codebase while leveraging the improved type system.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (13)
- src/index.ts (2 hunks)
- src/vim-loader/mesh.ts (1 hunks)
- src/vim-loader/object3D.ts (4 hunks)
- src/vim-loader/objectAttributes.ts (0 hunks)
- src/vim-loader/objectInterface.ts (0 hunks)
- src/vim-loader/vim.ts (6 hunks)
- src/vim-webgl-viewer/camera/cameraMovement.ts (7 hunks)
- src/vim-webgl-viewer/camera/cameraMovementLerp.ts (2 hunks)
- src/vim-webgl-viewer/camera/cameraMovementSnap.ts (2 hunks)
- src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (6 hunks)
- src/vim-webgl-viewer/gizmos/markers/gizmoMarkers.ts (2 hunks)
- src/vim-webgl-viewer/raycaster.ts (3 hunks)
- src/vim-webgl-viewer/selection.ts (8 hunks)
💤 Files not reviewed due to no reviewable changes (2)
- src/vim-loader/objectAttributes.ts
- src/vim-loader/objectInterface.ts
✅ Files skipped from review due to trivial changes (1)
- src/vim-loader/mesh.ts
🔇 Additional comments not posted (40)
src/index.ts (2)
5-5
: LGTM: Improved formatting for better readability.The spacing around the braces in the export statement has been adjusted, which aligns with modern TypeScript/JavaScript style guides. This change improves code readability without affecting functionality.
28-28
: Verify the impact of replacingobject
andobjectInterface
withobject3D
.The addition of
object3D
export and removal ofobject
andobjectInterface
exports (as mentioned in the summary) might impact existing code that depends on these modules.Let's verify the impact of this change:
Please review the results of this script to ensure that all necessary changes have been made throughout the codebase to accommodate this API change.
src/vim-webgl-viewer/gizmos/markers/gizmoMarkers.ts (8)
1-5
: LGTM: Import statements reformatted.The import statements have been reformatted to remove semicolons, which is consistent with modern TypeScript style guides. This change improves code consistency without affecting functionality.
15-20
: LGTM: Constructor formatting updated.The constructor signature has been updated to include a space before the opening parenthesis, which is consistent with the new formatting style in the file. This change improves readability without affecting functionality.
22-24
: LGTM: getMarkerFromIndex method formatting updated.The method signature has been updated to include a space before the opening parenthesis, which is consistent with the new formatting style in the file. This change improves readability without affecting functionality.
Line range hint
26-43
: LGTM: createMesh method formatting updated.The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.
47-60
: LGTM: resizeMesh method formatting updated.The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.
66-77
: LGTM: add method formatting updated.The method signature and body have been updated with minor formatting changes, including a space before the opening parenthesis and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.
84-109
: LGTM: remove and clear methods formatting updated.The method signatures and bodies for both
remove
andclear
methods have been updated with minor formatting changes, including spaces before the opening parentheses and adjusted indentation. These changes are consistent with the new formatting style in the file and improve readability without affecting functionality.
Line range hint
1-109
: Summary: Formatting improvements enhance code consistency and readability.The changes in this file are primarily formatting-related, focusing on:
- Removing semicolons from import statements.
- Adding spaces before opening parentheses in method signatures.
- Minor indentation adjustments.
These changes improve code consistency and readability without altering the functionality of the
GizmoMarkers
class. The modifications align with modern TypeScript style guides and contribute to a more uniform codebase.src/vim-webgl-viewer/camera/cameraMovementSnap.ts (1)
46-49
: LGTM! Verify usage across the project.The
target
method has been correctly updated to use the more specificObject3D
type instead ofObject
. The change to usegetCenter()
method instead of accessing acenter
property is also appropriate.To ensure that this change doesn't break existing code, please run the following script to check for any calls to this method that might need updating:
src/vim-webgl-viewer/camera/cameraMovementLerp.ts (3)
Line range hint
1-165
: Verify usage of the updatedtarget
method.The changes to the
target
method signature improve type specificity. However, it's important to ensure that all callers of this method have been updated to useObject3D
instead ofObject
.Please run the following script to find all usages of the
target
method:#!/bin/bash # Description: Find all usages of the CameraLerp.target method # Test: Search for method calls to CameraLerp.target rg --type typescript -A 5 $'CameraLerp.*\.target\('Review the results to ensure all callers are using
Object3D
orTHREE.Vector3
as arguments.
Line range hint
131-143
: LGTM! Verify the Object3D interface.The update to the
target
method signature and its implementation is consistent with the move toObject3D
. The method now correctly handles bothObject3D
andTHREE.Vector3
types.Please run the following script to verify the
Object3D
interface:#!/bin/bash # Description: Verify the Object3D interface # Test: Check if Object3D has a getCenter method ast-grep --lang typescript --pattern $'interface Object3D { $$$ getCenter(): THREE.Vector3; $$$ }'
7-7
: LGTM! Verify the import path.The change from
Object
toObject3D
is a good move towards using a more specific 3D object type. This is consistent with the overall changes mentioned in the PR summary.Please run the following script to verify the import path:
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (3)
151-157
: Improved readability in color setterThe changes to the
color
setter method have improved its readability while maintaining the same functionality. The conditional structure is now clearer and easier to understand.
12-12
: Verify the impact of removingimplements IObject
The
GizmoMarker
class no longer implements theIObject
interface. This change might affect type checking and could potentially break code that relies onGizmoMarker
implementingIObject
.Please run the following script to check for any usage of
GizmoMarker
asIObject
:✅ Verification successful
Removal of
implements IObject
is SafeThe
GizmoMarker
class no longer implements theIObject
interface, and no usages ofGizmoMarker
asIObject
were found in the codebase. This change should not affect type checking or break dependent code.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for usage of GizmoMarker as IObject # Expected result: No occurrences where GizmoMarker is used as IObject rg --type typescript -e "GizmoMarker.*: IObject" -e "GizmoMarker.*as IObject"Length of output: 114
Script:
#!/bin/bash # Description: Check for usage of GizmoMarker as IObject # Adjusted to search TypeScript files by specifying glob patterns. rg -g "*.ts" -g "*.tsx" -e "GizmoMarker.*: IObject" -e "GizmoMarker.*as IObject"Length of output: 82
Line range hint
1-185
: Verify impact of removed getBimElement and getBimParameters methodsThe
getBimElement
andgetBimParameters
methods have been removed from theGizmoMarker
class. This change suggests a shift in how BIM-related information is handled.Please run the following script to check for any usage of these removed methods:
If any occurrences are found, they will need to be updated to use alternative methods for retrieving BIM-related information.
✅ Verification successful
Verify impact of removed
getBimElement
andgetBimParameters
methodsThe
getBimElement
andgetBimParameters
methods have been removed from theGizmoMarker
class. This change suggests a shift in how BIM-related information is handled.
Verify impact of removed
getBimElement
andgetBimParameters
methodsThe
getBimElement
andgetBimParameters
methods have been removed from theGizmoMarker
class. This change suggests a shift in how BIM-related information is handled.
Verified removal of
getBimElement
andgetBimParameters
methodsThe
getBimElement
andgetBimParameters
methods have been successfully removed from theGizmoMarker
class. No references to these methods were found in the codebase, ensuring that their removal does not impact existing functionality.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for usage of removed getBimElement and getBimParameters methods # Expected result: No occurrences of these method calls on GizmoMarker instances rg --type typescript -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"Length of output: 124
Script:
#!/bin/bash # Description: Check for usage of removed getBimElement and getBimParameters methods # Expected result: No occurrences of these method calls on GizmoMarker instances rg --type ts -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"Length of output: 81
Script:
#!/bin/bash # Description: Check for usage of removed getBimElement and getBimParameters methods # Expected result: No occurrences of these method calls on GizmoMarker instances rg --glob '*.ts' --glob '*.tsx' -e "gizmoMarker\.getBimElement" -e "gizmoMarker\.getBimParameters"Length of output: 100
src/vim-webgl-viewer/raycaster.ts (3)
6-6
: LGTM: Import statement for Object3D is correctly added.The import of
Object3D
from '../vim-loader/object3D' is appropriately placed and necessary for the type changes in this file.
49-49
: LGTM: Return type change for GetFirstVimHit is consistent and more specific.The change in return type from
[THREE.Intersection, Object] | []
to[THREE.Intersection, Object3D] | []
for theGetFirstVimHit
method is consistent with the earlier change and improves type specificity.Please verify that this change is compatible with all usages of the
GetFirstVimHit
method. Run the following script to check for potential issues:✅ Verification successful
Verified: The return type change for
GetFirstVimHit
is confined toraycaster.ts
and does not affect other parts of the codebase.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check usage of GetFirstVimHit method across the codebase # Search for calls to GetFirstVimHit echo "Calls to GetFirstVimHit:" rg --type typescript "GetFirstVimHit\(" -g '!raycaster.ts' # Search for destructuring assignments that might be affected echo "\nDestructuring assignments potentially affected:" rg --type typescript "\[.*,.*\]\s*=.*GetFirstVimHit" -g '!raycaster.ts'Length of output: 467
Script:
#!/bin/bash # Description: Check usage of GetFirstVimHit method across the codebase # Search for calls to GetFirstVimHit echo "Calls to GetFirstVimHit:" rg "GetFirstVimHit\(" --glob '!raycaster.ts' --glob '*.ts' --glob '*.tsx' # Search for destructuring assignments that might be affected echo -e "\nDestructuring assignments potentially affected:" rg "\[.*,.*\]\s*=\s*GetFirstVimHit" --glob '!raycaster.ts' --glob '*.ts' --glob '*.tsx'Length of output: 433
29-29
: LGTM: Type change for object property improves specificity.The change from
Object
toObject3D
for theobject
property type is a good improvement, making it more specific to 3D operations.Please verify that this change is consistent with the usage of
RaycastResult.object
across the codebase. Run the following script to check for potential inconsistencies:✅ Verification successful
[/run_scripts]
Verified: No external usages of
RaycastResult.object
found.The type change from
Object
toObject3D
for theobject
property does not impact other parts of the codebase.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check usage of RaycastResult.object across the codebase # Search for usage of RaycastResult.object echo "Usages of RaycastResult.object:" rg --type typescript "RaycastResult.*\.object" -g '!raycaster.ts' # Search for type annotations or assignments involving RaycastResult echo "\nType annotations or assignments involving RaycastResult:" rg --type typescript ":\s*RaycastResult|=\s*new RaycastResult" -g '!raycaster.ts'Length of output: 467
Script:
#!/bin/bash # Description: Check usage of RaycastResult.object across the codebase # Search for usage of RaycastResult.object excluding raycaster.ts echo "Usages of RaycastResult.object:" rg --type ts "RaycastResult\..*object" -g '!raycaster.ts' # Search for type annotations or assignments involving RaycastResult excluding raycaster.ts echo "\nType annotations or assignments involving RaycastResult:" rg --type ts ":\s*RaycastResult|=\s*new\s+RaycastResult" -g '!raycaster.ts'Length of output: 337
src/vim-webgl-viewer/camera/cameraMovement.ts (7)
24-24
: LGTM! Minor formatting improvement.The added blank line after the method signature enhances code readability by clearly separating the signature from the implementation.
89-97
: LGTM! Improved formatting and type safety.The changes in this segment enhance both readability and type safety:
- The added blank lines improve code organization by clearly separating different logical sections.
- The update from
==
to===
for equality checks is a TypeScript/JavaScript best practice. It performs a strict equality comparison without type coercion, which can prevent subtle bugs.
104-104
: LGTM! Consistent use of strict equality.The update from
==
to===
for the equality check is consistent with the previous changes and reinforces the use of strict equality comparisons throughout the code.
144-150
: LGTM! Improved type checking and handling.The changes in the
frame
method significantly improve type safety and handling:
- Updating the parameter type from
IObject
toSelectableObject
provides more specific typing.- The use of
instanceof
for type checking is more robust and type-safe than property checks.- Adding the
Object3D
check ensures compatibility with the new type system.These changes should make the code more maintainable and less prone to type-related errors.
To ensure that all possible types are correctly handled, please run the following script:
#!/bin/bash # Search for any other uses of SelectableObject to verify consistent type handling rg --type typescript 'SelectableObject' src
Line range hint
175-183
: LGTM! Improved encapsulation and consistency.The changes to the
getNormalizedDirection
method enhance code quality in several ways:
- Making the method private improves encapsulation, assuming it's only used within this class.
- The added space in the method signature improves consistency with TypeScript conventions.
- The use of
===
for equality checks is consistent with earlier changes and improves type safety.To ensure that making this method private doesn't break any existing code, please run the following script:
#!/bin/bash # Search for any external uses of getNormalizedDirection rg --type typescript 'getNormalizedDirection' src | grep -v 'cameraMovement.ts'
6-7
: LGTM! Verify new import paths.The updated imports for
Object3D
andSelectableObject
align with the changes mentioned in the summary. These more specific types should improve type safety and clarity in the code.To ensure the correctness of the import paths, please run the following script:
✅ Verification successful
Import paths verified successfully.
The import statements for
Object3D
andSelectableObject
correctly reference existing files.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Verify the existence of the imported files fd -e ts -p 'object3D.ts$' src/vim-loader fd -e ts -p 'selection.(ts|index.ts)$' src/vim-webgl-viewerLength of output: 206
Script:
#!/bin/bash # Verify the existence of the imported files fd --extension ts --base-directory src/vim-loader --case-sensitive 'object3D\.ts$' fd --extension ts --base-directory src/vim-webgl-viewer --case-sensitive 'selection\.(ts|index\.ts)$'Length of output: 213
122-124
: LGTM! Improved type specificity and formatting.The changes to the
target
method signature enhance both type safety and readability:
- Updating the parameter type from
Object
toObject3D
provides more specific typing, which can help catch potential errors at compile-time.- The added blank line after the method signature is consistent with the formatting improvements seen earlier in the file.
To ensure that this change doesn't introduce any issues elsewhere in the codebase, please run the following script:
✅ Verification successful
Verification Successful: No remaining uses of the generic 'Object' type found in the
target
method signatures.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for any remaining uses of the generic 'Object' type in relation to camera operations rg --type typescript 'target\s*\(\s*target\s*:\s*Object\b' srcLength of output: 206
Script:
#!/bin/bash # Search for any remaining uses of the generic 'Object' type in the 'target' method signatures ast-grep --lang typescript --pattern $'function target($_: Object3D | THREE.Vector3) { $$$ }' srcLength of output: 98
Script:
#!/bin/bash # Search for any remaining uses of the generic 'Object' type in the 'target' method signatures rg 'abstract\s+target\s*\(\s*target\s*:\s*Object\b' --glob '*.ts' --glob '*.tsx' srcLength of output: 86
src/vim-loader/object3D.ts (2)
63-63
: Approve added newline for improved readabilityThe addition of a newline after the
hasMesh
getter improves code readability by providing clear separation between class members. This change aligns with common coding style guidelines.
18-18
: Approve class renaming, verify interface removal impactThe renaming from
Object
toObject3D
is a good change as it's more specific and reduces potential naming conflicts. However, the removal of theIObject
interface implementation needs careful consideration.Please verify that removing the
IObject
interface doesn't break any existing code or type checks. Run the following script to check for any remaining references toIObject
:✅ Verification successful
Verified interface removal
The
IObject
interface is no longer used in the codebase, and its removal does not affect existing code functionality.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for references to IObject in the codebase rg --type typescript 'IObject'Length of output: 65
Script:
#!/bin/bash # Search for references to IObject in TypeScript files rg 'IObject' --type ts --type tsxLength of output: 61
Script:
#!/bin/bash # Search for references to IObject in TypeScript (.ts and .tsx) files rg 'IObject' -g '*.ts' -g '*.tsx'Length of output: 903
src/vim-webgl-viewer/selection.ts (3)
22-23
: LGTM! Type updates are consistent.The changes to
_objects
and_focusedObject
are consistent with the newSelectableObject
type. This update ensures type safety and aligns with the new selection capabilities.
89-89
: LGTM! Method signature updated correctly.The
focus
method signature has been correctly updated to useSelectableObject | undefined
. This change is consistent with the new type definition and maintains the existing behavior.
135-135
: LGTM! Method signature updated correctly.The
has
method signature has been correctly updated to useSelectableObject
. This change is consistent with the new type definition and maintains the existing behavior.src/vim-loader/vim.ts (8)
9-9
: LGTM: Import of Object3D is consistent with changes.The addition of the
Object3D
import aligns with the type changes throughout the file, supporting the transition fromObject
toObject3D
.
74-74
: LGTM: Map type updated to use Object3D.The change from
Map<number, Object>
toMap<number, Object3D>
for_elementToObject
is consistent with the transition toObject3D
throughout the class. This update enhances type safety and maintains consistency.
168-168
: LGTM: Filter method updated to use Object3D.The change in the
getObjectsFromElementId
method to filter forObject3D
instead ofObject
is consistent with the overall transition. The use of a type predicate in the filter function ((o): o is Object3D => o !== undefined
) ensures type safety and clarity.
174-176
: LGTM: getObjectFromElement method updated to use Object3D.The changes in the
getObjectFromElement
method, including the return type update and the creation of a newObject3D
instance, are consistent with the transition toObject3D
. These modifications enhance type specificity and safety.Also applies to: 186-186
194-194
: LGTM: getObjectsInBox return type updated to Object3D[].The change in the return type of
getObjectsInBox
fromObject[]
toObject3D[]
is consistent with the overall transition toObject3D
. This update improves type specificity and safety for callers of this method.
211-211
: LGTM: getObjects method updated to use Object3D.The changes in the
getObjects
method, including the return type update toObject3D[]
and the initialization of the result array asArray<Object3D>
, are consistent with the transition toObject3D
. These modifications enhance type specificity and safety throughout the method.Also applies to: 214-214
225-225
: LGTM: getObjectsInSubset method updated to use Object3D.The changes in the
getObjectsInSubset
method, including the return type update toObject3D[]
and the initialization ofset
andresult
variables withObject3D
, are consistent with the transition toObject3D
. These modifications improve type specificity and safety throughout the method.Also applies to: 228-229
Line range hint
1-338
: Overall assessment: Consistent and beneficial transition to Object3D.The changes in this file represent a systematic transition from using
Object
toObject3D
throughout theVim
class. This transition includes updates to method signatures, return types, and variable declarations. The changes are consistent and improve type safety and specificity across the entire class.Key benefits of these changes include:
- Enhanced type safety, reducing the potential for type-related errors.
- Improved code readability and maintainability due to more specific types.
- Better alignment with the three.js library, assuming
Object3D
is a more specific 3D object type.These modifications should lead to more robust code and potentially catch type-related issues earlier in the development process.
@@ -3,7 +3,7 @@ | |||
*/ | |||
|
|||
import { CameraMovement } from './cameraMovement' | |||
import { Object } from '../../vim-loader/object' | |||
import { Object3D } from '../../vim-loader/object3D' |
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💡 Codebase verification
Issues Found: Missing or incorrect Object3D
imports across multiple files.
Several files are using Object3D
without proper import statements, which may lead to runtime errors or inconsistencies following the import path change in cameraMovementSnap.ts
. Please update the import statements in the following files:
src/vim-webgl-viewer/selection.ts
src/vim-loader/object3D.ts
src/vim-loader/vim.ts
src/vim-loader/vim.ts
src/vim-loader/vim.ts
src/vim-loader/scene.ts
src/vim-webgl-viewer/gizmos/sectionBox/sectionBoxInputs.ts
docs/api/types/viw_webgl_viewer.ThreeIntersectionList.html
docs/api/classes/viw_webgl_viewer_rendering.RenderScene.html
docs/api/classes/viw_webgl_viewer_rendering.Renderer.html
docs/api/classes/viw_webgl_viewer_gizmos_sectionBox.BoxMesh.html
docs/api/classes/viw_webgl_viewer_gizmos_sectionBox.BoxInputs.html
docs/api/interfaces/vim_loader.IRenderer.html
src/vim-webgl-viewer/raycaster.ts
src/vim-webgl-viewer/environment.ts
src/vim-webgl-viewer/rendering/renderer.ts
src/vim-webgl-viewer/camera/cameraMovementLerp.ts
src/vim-webgl-viewer/rendering/renderScene.ts
src/vim-webgl-viewer/camera/cameraMovement.ts
Please ensure that each file properly imports Object3D
from the correct path to maintain consistency across the project.
🔗 Analysis chain
LGTM! Verify consistent usage across the project.
The import statement for Object3D
has been correctly updated. This change aligns with the method signature update in the target
method.
To ensure consistency across the project, please run the following script to check for any other files that might need similar updates:
Adjusted Script for Verifying Object3D
Usage
Please run the following script to ensure Object3D
is consistently imported and used across the project:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for other files that import Object3D and might need updates
# Search for files importing Object3D
echo "Files importing Object3D:"
rg --type typescript "import.*Object3D.*from" -g '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts'
# Search for files using Object3D without an import (might be using a different import)
echo "\nFiles using Object3D without an import:"
rg --type typescript "Object3D" -g '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts' | rg -v "import.*Object3D"
Length of output: 442
Script:
#!/bin/bash
# Description: Check for other files that import Object3D and might need updates
# Search for files importing Object3D without specifying the type
echo "Files importing Object3D:"
rg "import\s+.*Object3D\s+from\s+['\"]" --glob '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts'
# Search for files using Object3D without an import
echo "\nFiles using Object3D without an import:"
rg "Object3D" --glob '!src/vim-webgl-viewer/camera/cameraMovementSnap.ts' | rg -v "import\s+.*Object3D"
Length of output: 114320
# Conflicts: # src/vim-loader/object3D.ts # src/vim-loader/objectInterface.ts # src/vim-loader/vim.ts # src/vim-webgl-viewer/camera/cameraMovement.ts # src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts
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Actionable comments posted: 2
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (7)
- src/index.ts (1 hunks)
- src/vim-loader/vim.ts (6 hunks)
- src/vim-webgl-viewer/camera/cameraMovement.ts (3 hunks)
- src/vim-webgl-viewer/camera/cameraMovementLerp.ts (2 hunks)
- src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (2 hunks)
- src/vim-webgl-viewer/raycaster.ts (3 hunks)
- src/vim-webgl-viewer/selection.ts (8 hunks)
🚧 Files skipped from review as they are similar to previous changes (6)
- src/index.ts
- src/vim-loader/vim.ts
- src/vim-webgl-viewer/camera/cameraMovement.ts
- src/vim-webgl-viewer/camera/cameraMovementLerp.ts
- src/vim-webgl-viewer/raycaster.ts
- src/vim-webgl-viewer/selection.ts
🔇 Additional comments not posted (2)
src/vim-webgl-viewer/gizmos/markers/gizmoMarker.ts (2)
Line range hint
1-185
: Verify the impact of removed methodsThe AI summary mentions that methods
getBimElement
,getBimParameters
, andgetCenter
have been removed. These changes are not visible in the provided code snippet, but their removal might have implications on how this class is used elsewhere in the codebase.Please run the following script to check for any remaining usage of these methods:
#!/bin/bash # Description: Check for usage of removed methods rg --type typescript -e "getBimElement" -e "getBimParameters" -e "getCenter.*GizmoMarker"If any usages are found, they will need to be updated or removed to maintain consistency with these changes.
12-13
: Verify the impact of removing theIObject
interfaceThe
GizmoMarker
class no longer implements theIObject
interface. This change might affect type checking and could potentially break code that relies onGizmoMarker
being of typeIObject
.Also, consider making the
type
property private if it's not intended to be accessed outside the class.Run the following script to check for any usage of
GizmoMarker
asIObject
:✅ Verification successful
No usage of
GizmoMarker
asIObject
foundThe
GizmoMarker
class no longer implements theIObject
interface, and no usages ofGizmoMarker
asIObject
were found in the codebase.Additionally, consider making the
type
property private if it's not intended to be accessed outside the class.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for usage of GizmoMarker as IObject rg --type typescript -e "GizmoMarker.*IObject" -e "IObject.*GizmoMarker"Length of output: 122
Script:
#!/bin/bash # Description: Check for usage of GizmoMarker as IObject in TypeScript files fd --extension ts --extension tsx --exec rg -e "GizmoMarker.*IObject" -e "IObject.*GizmoMarker"Length of output: 97
get size () { | ||
const matrix = new THREE.Matrix4() | ||
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix) | ||
return matrix.elements[0] |
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🛠️ Refactor suggestion
Consider optimizing the size
getter and clarify scaling assumptions
The current implementation of the size
getter creates a new THREE.Matrix4
object on each call, which could be inefficient if called frequently. Consider caching this value if it's accessed often.
Also, the method only checks the first element of the matrix (index 0), assuming uniform scaling. If non-uniform scaling is possible or important for your use case, you might need to adjust this implementation.
Here's a potential optimization:
private _cachedSize: number | null = null;
get size(): number {
if (this._cachedSize === null) {
const matrix = new THREE.Matrix4();
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix);
this._cachedSize = matrix.elements[0];
}
return this._cachedSize;
}
Don't forget to invalidate the _cachedSize
when the size is changed.
set size (value: number) { | ||
const matrix = new THREE.Matrix4() | ||
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix) | ||
matrix.elements[0] = value | ||
matrix.elements[5] = value | ||
matrix.elements[10] = value | ||
this._submesh.mesh.setMatrixAt(this._submesh.index, matrix) | ||
this._submesh.mesh.instanceMatrix.needsUpdate = true | ||
this._viewer.renderer.needsUpdate = true |
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🛠️ Refactor suggestion
Consider using THREE.js methods for matrix manipulation
The current implementation directly modifies matrix elements to set the size. While this is efficient, it might be more maintainable and less error-prone to use THREE.js built-in methods for matrix manipulation.
Also, the method enforces uniform scaling. If non-uniform scaling is a requirement for your use case, you might need to adjust this implementation.
Here's a suggestion using THREE.js methods:
set size(value: number) {
const matrix = new THREE.Matrix4();
this._submesh.mesh.getMatrixAt(this._submesh.index, matrix);
const position = new THREE.Vector3();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3();
matrix.decompose(position, quaternion, scale);
scale.setScalar(value);
matrix.compose(position, quaternion, scale);
this._submesh.mesh.setMatrixAt(this._submesh.index, matrix);
this._submesh.mesh.instanceMatrix.needsUpdate = true;
this._viewer.renderer.needsUpdate = true;
this._cachedSize = null; // Invalidate cache if you implement the optimization suggested for the getter
}
This approach uses decompose
and compose
methods, which might be more robust against future changes in the matrix structure.
Summary by CodeRabbit
Release Notes
New Features
SelectableObject
type to enhance selection capabilities.object3D
export to improve object handling.Improvements
Object3D
instead of the genericObject
, enhancing type specificity.CameraMovement
andCameraLerp
methods to acceptObject3D
.Bug Fixes
RaycastResult
andGetFirstVimHit
for better accuracy.Refactor
GizmoMarker
class by removing unnecessary interface implementation and methods.