At the bottom of your body:
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.3/TweenMax.min.js"></script>
<script src="js/PixelWave-min.js"></script>
var pixelwave = new PixelWave({
// options like:
// canvasTop: 0
});
pixelwave.start();
When starting the wave you can add callback functions to get executed at certain times:
pixelwave.start([runsAtStart], [runsAtMiddle], [runsAtEnd]);
You can pass these options while you init the wave:
Description | Name | Default |
---|---|---|
Set width of Pixel | xSize | 48 |
Set height of Pixel | ySize | 48 |
How many steps there are between full fill and the beginning of the wave. Add as many as you like. | steps | [0.1, 0.1, 0.3, 0.5, 0.5, 1] |
Color of the wave | color | #305EFF |
Time in s the screen needs to fill. | speedIn | 0.7 |
Time in s the screen needs to empty. | speedOut | 0.7 |
Position top of the canvas element | canvasTop | 0 |
Position left of the canvas element | canvasLeft | 0 |
Sets the z-Index for the canvas element | zIndex | 99999 |
This is a function that sets a given size for different devices. (*add values) | autoCalculateSquaresSize | false |
Add a delay in s before animation out runs. | delayMiddle | 0 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.3/TweenMax.min.js"></script>
<script src="js/PixelWave-min.js"></script>
var pixelwave = new PixelWave({
canvasTop: 50, //for a header
speedIn: 3,
speedOut: 1,
autoCalculateSquaresSize: true,
color: '#000000'
});
function start () {console.log('start')}
function middle () {console.log('middle')}
function end () {console.log('end')}
document.getElementById('startImage').addEventListener('click', function() {
pixelwave.start(start, middle, end);
})
Greensockets amazing gsap.
If anyone wants to contribute, just fork the project or write me at v@vinzenzaubry.com :)