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I have written a custom LayerExtension that simply outputs a white fragment color ( |
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After some more digging I discovered the |
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After some more digging I discovered the
order
parameter that can be applied to things likefs:DECKGL_COLOR_FILTER
forcing my code to execute after the DataFilterExtension. This then allowed me to modify my final fragment color with the alpha coming from the DataFilterExtension e.g.color = vec4(1.0, 1.0, 1.0, color.a);