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This is a work-in-progress PR for adding skirts client side to meshes generated from Quantized Mesh terrain tiles. As described in the Quantized Mesh spec, the file format includes buffers designating the indices on each edge, so we don't have to loop through the positions to find them.
At least now I can clearly see my skirt from below:
But I might still have some indexing or winding order issues; edge lines are clearly visible still from above.
The open skirting PR on the Martini repo was a helpful reference: mapbox/martini#12
cc @chrisgervang