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Tracker v9.2 #2263
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Goal: Production WebGPU support
Bugs
General
"strict"
TypeScript options are now applied to all luma.gl modules.Modules
@luma.gl/core
Texture
class refactors completed.readPixels*()
to CommandEncoder and update all usageCommandEncoder
/CommandBuffer
API @ibgreen@luma.gl/core/shadertypes
@luma.gl/engine
AsyncTexture
- mipmap generation for WebGPU - P0 @ibgreenfeat(engine): Programmatic mipmap generation for WebGPU #2272
ShaderPassRenderer
- work on WebGPU and WebGL - P0 @ibgreen@luma.gl/shadertools
@luma.gl/effects
@luma.gl/gltf
@luma.gl/webgl
@luma.gl/webgpu
Docs
BufferTransform
/TextureTransform
docs - @donmccurdy@luma.gl/gltf
module docs - @felixpalmerTests
Deprecations
Model.updateModuleSettings
.device.setGLParameters
& CoWebsite / Examples
<DeviceTabs />
issue - Switching to WebGPU tab in one example should not persist when switching to non-WebGPU enabled exampleapi/cubemap
projection angles in WebGPUshowcase/instancing
showcase/persistence
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