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Tracker: 9.0 release #1501
Comments
I see these tests may have been restored in 5435295, is this still an issue? |
I think that PR is just moving the shader module file structure around. Those tests are most likely still commented out. |
I see – so these blocks? luma.gl/modules/shadertools/test/modules-webgl1/fp64/fp64-arithmetic-transform.spec.ts Lines 77 to 79 in 42a1c87
More links
On closer look, those tests depend on transform feedback, which is still an open task. I'll start chipping away at Ib's suggestion, |
Ultimately the reason we did this is to make applications perform texture reads through a portable API. Right now apps (and deck.gl) have to import You could try and see if it is not too hard to replace all use of readPixels, but then again we don't necessarily need to solve this completely in 9.0, we could come back to this in 9.1. Still, it is good to have this enabler in place! |
v9.0
Bugs
https://github.com/visgl/luma.gl/issues?q=is%3Aissue+is%3Aopen+milestone%3A9.0.0
Docs / Website
Build
babel-inline-webgl-constants
Nice to have, not required for v9 - @donmccurdy chore(dev): Remove dev-modules/ from yarn workspace #1889 chore(ci): Disable babel inline webgl plugin #1870 babel-plugin-inline-webgl-constants v2.0.0-alpha.1 #1867 Fixbabel-plugin-inline-webgl-constants
#1859debug
module - @ibgreenAPI
TextureTransform
port - @donmccurdy feat(engine): Transform → BufferTransform + TextureTransform #1896BufferTransform
port - @donmccurdy [engine] Minimum Transform implementation #1879BufferWithAccessor
subclass - @donmccurdy [webgl] Remove BufferWithAccessor #1864CommandEncoder,copyTextureToBuffer()
: implement on webgl @donmccurdyUniformBuffer
- @ibgreenUniformBuffer
support classes - @ibgreen@luma.gl/gltf
- Restore glTF code and publish as separate module. - @felixpalmerluma.gl/gltools
toluma.gl/webgl-legacy
- @ibgreen (API - OpenJS Steering Committee Feedback)Tests
Examples
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