Skip to content

Add target_type for target furthest enemy in spell casting AI #3907

Add target_type for target furthest enemy in spell casting AI

Add target_type for target furthest enemy in spell casting AI #3907

Triggered via pull request December 23, 2023 17:07
Status Success
Total duration 12m 0s
Artifacts

vmangos.yml

on: pull_request
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

3 warnings
build (windows-2019)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (ubuntu-latest, clang)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (ubuntu-latest, gcc)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/