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Add target_type for target furthest enemy in spell casting AI #3908

Add target_type for target furthest enemy in spell casting AI

Add target_type for target furthest enemy in spell casting AI #3908

Triggered via pull request December 23, 2023 17:10
Status Success
Total duration 11m 52s
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vmangos.yml

on: pull_request
Matrix: build
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3 warnings
build (windows-2019)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (ubuntu-latest, clang)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (ubuntu-latest, gcc)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/