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Test with game-shell-voxel, start with default pack, press P, drag in another (tested with MC175.zip). The changes apply after the pack loads (but see voxel/voxel-stitch#2), as expected. But if you drag the first pack to the top, then click Preview, it does not take precedence. stitch() is called, and game.plugins.get('voxel-stitch').emit('addedAll') can be manually executed from the debugger to force createTileMap(), to no effect. The old pack textures always remain in effect.
The text was updated successfully, but these errors were encountered:
Test with game-shell-voxel, start with default pack, press P, drag in another (tested with MC175.zip). The changes apply after the pack loads (but see voxel/voxel-stitch#2), as expected. But if you drag the first pack to the top, then click Preview, it does not take precedence.
stitch()
is called, andgame.plugins.get('voxel-stitch').emit('addedAll')
can be manually executed from the debugger to force createTileMap(), to no effect. The old pack textures always remain in effect.The text was updated successfully, but these errors were encountered: