Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Applying reorganizing packs doesn't work with game-shell #3

Closed
deathcap opened this issue Apr 10, 2014 · 0 comments
Closed

Applying reorganizing packs doesn't work with game-shell #3

deathcap opened this issue Apr 10, 2014 · 0 comments
Labels

Comments

@deathcap
Copy link
Member

Test with game-shell-voxel, start with default pack, press P, drag in another (tested with MC175.zip). The changes apply after the pack loads (but see voxel/voxel-stitch#2), as expected. But if you drag the first pack to the top, then click Preview, it does not take precedence. stitch() is called, and game.plugins.get('voxel-stitch').emit('addedAll') can be manually executed from the debugger to force createTileMap(), to no effect. The old pack textures always remain in effect.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant