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Flippers fail to fire or intermittently lock up… the issue Occurs with VpinMame build 917 with the following table written for 10.7, run with Vpx X64 build 935 running in 10.8 window mode.
Andromeda v4.0
https://www.vpforums.org/index.php?app=downloads&showfile=14871
- Update: I tested the above scenario extensively with VPX-X64 and VPX-X64-GL builds, and the GL version does not experience the flipper lock up issue- it only occurs on the X64 build of VPX... This leaves me with no idea if the issue lies with VPX or Pin-Mame, but it is certainly occurring with the X64 build consistently after a few plays with this table.
**Update 2 … I next updated Vpx x64 to build 940 and vpinmame to build 918 and it seems the issue with this particular table is now gone. I also added the table1_init line as suggested to the Vpx goldeneye release as posted in another closed thread which has resolved the same.
I am only reporting this since I recall there was a recent flipper issue recently resolved/ closed with WOF. The issue didn’t happen for a game or two, then started to happen quite a bit where the flippers randomly stay stuck in the engaged position or sometimes intermittently fail to trigger. This Also happened again eventually after restarting the table.