change! (VRM Animation): change lookAt control method #456
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VRMアニメーションにおいて、lookAtの制御をモデル空間の位置からローカル空間の回転に変更しました。これは破壊的変更です。
この変更により、仕様内でモデル空間について定義をする必要はなくなったため、該当するセクションを削除しました。
また、本PRには、仕様を明確にするためのいくつかの小さな文言変更も含まれます。