Skip to content

Official Pytorch implementation of Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations

License

Notifications You must be signed in to change notification settings

vsitzmann/scene-representation-networks

Repository files navigation

Scene Representation Networks

Paper Conference

This is the official implementation of the NeurIPS submission "Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations"

Scene Representation Networks (SRNs) are a continuous, 3D-structure-aware scene representation that encodes both geometry and appearance. SRNs represent scenes as continuous functions that map world coordinates to a feature representation of local scene properties. By formulating the image formation as a neural, 3D-aware rendering algorithm, SRNs can be trained end-to-end from only 2D observations, without access to depth or geometry. SRNs do not discretize space, smoothly parameterizing scene surfaces, and their memory complexity does not scale directly with scene resolution. This formulation naturally generalizes across scenes, learning powerful geometry and appearance priors in the process.

srns_video

Usage

Installation

This code was tested with python 3.7 and pytorch 1.2. I recommend using anaconda for dependency management. You can create an environment with name "srns" with all dependencies like so:

conda env create -f environment.yml

This repository depends on a git submodule, pytorch-prototyping. To clone both the main repo and the submodule, use

git clone --recurse-submodules https://github.com/vsitzmann/scene-representation-networks.git

High-Level structure

The code is organized as follows:

  • dataio.py loads training and testing data.
  • data_util.py and util.py contain utility functions.
  • train.py contains the training code.
  • test.py contains the testing code.
  • srns.py contains the core SRNs model.
  • hyperlayers.py contains implementations of different hypernetworks.
  • custom_layers.py contains implementations of the raymarcher and the DeepVoxels U-Net renderer.
  • geometry.py contains utility functions for 3D and projective geometry.
  • util.py contains misc utility functions.

Pre-Trained models

There are pre-trained models for the shapenet car and chair datasets available, including tensorboard event files of the full training process.

Please download them here.

The checkpoint is in the "checkpoints" directory - to load weights from the checkpoint, simply pass the full path to the checkpoint to the "--checkpoint_path" command-line argument.

To inspect the progress of how I trained these models, run tensorboard in the "events" subdirectory.

Data

Four different datasets appear in the paper:

  • Shapenet v2 chairs and car classes.
  • Shepard-Metzler objects.
  • Bazel face dataset.

Please download the datasets here.

Rendering your own datasets

I have put together a few scripts for the Blender python interface that make it easy to render your own dataset. Please find them here.

Coordinate and camera parameter conventions

This code uses an "OpenCV" style camera coordinate system, where the Y-axis points downwards (the up-vector points in the negative Y-direction), the X-axis points right, and the Z-axis points into the image plane. Camera poses are assumed to be in a "camera2world" format, i.e., they denote the matrix transform that transforms camera coordinates to world coordinates.

The code also reads an "intrinsics.txt" file from the dataset directory. This file is expected to be structured as follows (unnamed constants are unused):

f cx cy 0.
0. 0. 0.
1.
img_height img_width

The focal length, cx and cy are in pixels. Height and width are the resolution of the image.

Training

See python train.py --help for all train options. Example train call:

python train.py --data_root [path to directory with dataset] \
                --val_root [path to directory with train_val dataset] \
                --logging_root [path to directory where tensorboard summaries and checkpoints should be written to] 

To monitor progress, the training code writes tensorboard summaries every 100 steps into a "events" subdirectory in the logging_root.

For experiments described in the paper, config-files are available that configure the command-line flags according to the settings in the paper. You only need to edit the dataset path. Example call:

[edit train_configs/cars.yml to point to the correct dataset and logging paths]
python train.py --config_filepath train_configs/cars.yml

Testing

Example test call:

python test.py --data_root [path to directory with dataset] ] \
               --logging_root [path to directoy where test output should be written to] \
               --num_instances [number of instances in training set (for instance, 2433 for shapenet cars)] \
               --checkpoint [path to checkpoint]

Again, for experiments described in the paper, config-files are available that configure the command-line flags according to the settings in the paper. Example call:

[edit test_configs/cars.yml to point to the correct dataset and logging paths]
python test.py --config_filepath test_configs/cars_training_set_novel_view.yml

Misc

Citation

If you find our work useful in your research, please cite:

@inproceedings{sitzmann2019srns,
	author = {Sitzmann, Vincent 
	          and Zollh{\"o}fer, Michael
	          and Wetzstein, Gordon},
	title = {Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations},
	booktitle = {Advances in Neural Information Processing Systems},
	year={2019}
}

Submodule "pytorch_prototyping"

The code in the subdirectory "pytorch_prototyping" comes from a library of custom pytorch modules that I use throughout my research projects. You can find it here.

Contact

If you have any questions, please email Vincent Sitzmann at sitzmann@cs.stanford.edu.

About

Official Pytorch implementation of Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages