Properly validate shader interfaces between stages #2455
Workflow file for this run
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name: Rust | |
on: | |
push: | |
paths-ignore: | |
- '**.md' | |
pull_request: | |
paths-ignore: | |
- '**.md' | |
env: | |
CARGO_TERM_COLOR: always | |
jobs: | |
windows_stable: | |
# runs-on: windows-latest | |
runs-on: [self-hosted, Windows] | |
steps: | |
# - name: Ninja Install | |
# run: pip install ninja | |
- uses: actions/checkout@v3 | |
- name: Build tests | |
run: cargo build --tests --verbose | |
- name: Run tests | |
run: cargo test --verbose | |
- name: Build examples | |
run: | | |
cd examples | |
cargo build --verbose | |
linux_stable: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Build tests | |
run: cargo build --tests --verbose | |
- name: Run tests | |
run: cargo test --verbose | |
- name: Build examples | |
run: | | |
cd examples | |
cargo build --verbose | |
macos_stable: | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Build tests | |
run: cargo build --tests --verbose | |
- name: Run tests | |
run: cargo test --verbose | |
- name: Build examples | |
run: | | |
cd examples | |
cargo build --verbose |