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#2501 changelog
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Rua authored Mar 23, 2024
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Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -116,10 +116,11 @@ Changes to vulkano-util:
- Support for the `ext_host_query_reset` extension.
- `VertexDefinition` now fully supports 64-bit types and struct types in input/output interfaces.
- `VertexDefinition` now uses a placeholder name if a name is not present in the shader, instead of panicking.
- Validation between shader code and device extensions, features and properties.
- Added `GenericMemoryAllocator::pools` for introspection of memory allocations, along with `DeviceMemoryPool`, `DeviceMemoryBlocks`, `DeviceMemoryBlock` and `Suballocator::suballocations`.
- Vulkano-shaders: Support for Vulkan 1.3 target environment.
- Vulkano-shaders: Added `generate_structs: true` option that may be used to disable rust structs from generating. Useful in e.g. rust-gpu contexts where such functionality is not needed.
- Vulkano-util: `VulkanoWindowsRenderer::swapchain_image_views` allows access to the swapchain images.
- Validation between shader code and device extensions, features and properties.

### Bugs fixed

Expand All @@ -135,8 +136,8 @@ Changes to vulkano-util:
- Unnecessarily strict validation that disallowed providing a single DRM format modifier without an explicit layout.
- Fixed the alignment check when (sub)allocating buffers that would limit the alignment to 64 at maximum, even though some applications might need buffers with higher alignments that aren't read/written by the host. The check is now only present when reading/writing a buffer.
- Fix UB in debug messenger when driver reports null pointers for empty arrays.
- Vulkano-shaders: Fixed shader struct names that are invalid rust idents from panicking the shader! macro. Rust-gpu emitted struct names such as `foo::bar::MyStruct` now work.
- `FreeListAllocator` not giving out suballocations that are free and of suitable size/alignment in a certain edge case.
- Vulkano-shaders: Fixed shader struct names that are invalid rust idents from panicking the shader! macro. Rust-gpu emitted struct names such as `foo::bar::MyStruct` now work.

# Version 0.34.1 (2023-10-29)

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