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Debug builds on windows result in "thread 'main' has overflowed its stack" #1633

@seratonik

Description

@seratonik
  • Version of vulkano: Git master branch at 965c9f1
  • OS: Windows 10 Pro 64bit Build 19042.1052
  • GPU (the selected PhysicalDevice): NVIDIA GeForce RTX 3090
  • GPU Driver: 471.11

Issue

Something that changed after commit 3850a92 seems to be causing a stack overflow error when I attempt to run my game that uses Vulkano, but it only happens in Windows and only when compiling in debug mode. Compiling on OSX or in Release mode on Windows fixes the issue.

I don't have a small reproducible example at the moment, I just wanted to report it when I saw it. I also had issues with this latest version crashing rust-analyzer's macro system in VS Code in both Windows/OSX when using vulkano_shaders::shader!

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