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// | ||
// LoadShaders.js | ||
// | ||
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function initShaders( gl, vertexShaderId, fragmentShaderId ) | ||
{ | ||
var vertShdr; | ||
var fragShdr; | ||
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var vertElem = document.getElementById( vertexShaderId ); | ||
if ( !vertElem ) { | ||
alert( "Unable to load vertex shader " + vertexShaderId ); | ||
return -1; | ||
} | ||
else { | ||
vertShdr = gl.createShader( gl.VERTEX_SHADER ); | ||
gl.shaderSource( vertShdr, vertElem.text ); | ||
gl.compileShader( vertShdr ); | ||
if ( !gl.getShaderParameter(vertShdr, gl.COMPILE_STATUS) ) { | ||
var msg = "Vertex shader failed to compile. The error log is:" | ||
+ "<pre>" + gl.getShaderInfoLog( vertShdr ) + "</pre>"; | ||
alert( msg ); | ||
return -1; | ||
} | ||
} | ||
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var fragElem = document.getElementById( fragmentShaderId ); | ||
if ( !fragElem ) { | ||
alert( "Unable to load vertex shader " + fragmentShaderId ); | ||
return -1; | ||
} | ||
else { | ||
fragShdr = gl.createShader( gl.FRAGMENT_SHADER ); | ||
gl.shaderSource( fragShdr, fragElem.text ); | ||
gl.compileShader( fragShdr ); | ||
if ( !gl.getShaderParameter(fragShdr, gl.COMPILE_STATUS) ) { | ||
var msg = "Fragment shader failed to compile. The error log is:" | ||
+ "<pre>" + gl.getShaderInfoLog( fragShdr ) + "</pre>"; | ||
alert( msg ); | ||
return -1; | ||
} | ||
} | ||
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var program = gl.createProgram(); | ||
gl.attachShader( program, vertShdr ); | ||
gl.attachShader( program, fragShdr ); | ||
gl.linkProgram( program ); | ||
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if ( !gl.getProgramParameter(program, gl.LINK_STATUS) ) { | ||
var msg = "Shader program failed to link. The error log is:" | ||
+ "<pre>" + gl.getProgramInfoLog( program ) + "</pre>"; | ||
alert( msg ); | ||
return -1; | ||
} | ||
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return program; | ||
} |
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