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NAN / devided by zero on c1a0c, c1a1a, c1a4b #461
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0x4E69676874466F78
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bug
Something isn't working
ray tracing
visual bug
Visual glitches, something looks incorrectly
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Mar 3, 2023
Когда это началось примерно? |
в else нефига, значит getPolygonLightSampleSimple и видимо он и багованный. Сделал для теста #define SIMPLE_SOLID и всё норм. |
0x4E69676874466F78
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NAN / devided by zero on c1a0c, c1a1a
NAN / devided by zero on c1a0c, c1a1a, c1a4b
Sep 1, 2023
На c1a4b тоже желтизна. |
w23
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Jan 11, 2024
These cause NaNs in lighting computation, which leads to visual glitches, like strong yellow or green lighting. Fixes #461
w23
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Feb 1, 2024
Hand-made organic bespoke GMO-free BRDFs - [x] Fix black metals in #666 - [x] Better diffuse-vs-specular channels tracking - [x] specular reflections - [x] Fix new `test_material` glitches - [x] Fix #461 - [x] Fix #151 - [x] Fix #266 - [x] Filter out zero-area degenerate triangles (NOTE: might affect normal smoothing) - [x] Implement #126 - [x] sun solid angle parametrization - [x] Make new brdfs sampling functions - [ ] distant light circular glitches - [x] not enough float precision, addressed to a degree with slight modifications to equations - [x] Address glow over weapons in RT, see #442 - [x] bounces - [x] diffuse - [x] why is it so dark? - [x] specular - [x] Peformance differences. Why is there no CPU-GPU parallelism anymore? - [x] `VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT` forces cpu-gpu sync. 💩 - [x] Make a special flag for it - [x] Update rendertests - [x] add more channels - [x] add white furnace display test
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