Bump github/codeql-action from 3.27.1 to 3.27.4 (#114) #11
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# Copyright (c) Microsoft Corporation. | |
# Licensed under the MIT License. | |
name: 'CMake (Windows using VCPKG)' | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
paths-ignore: | |
- '*.md' | |
- LICENSE | |
permissions: | |
contents: read | |
jobs: | |
build: | |
runs-on: 'windows-2022' | |
strategy: | |
fail-fast: false | |
matrix: | |
build_type: [x64-Debug-VCPKG, x64-Debug-Clang-VCPKG] | |
arch: [amd64] | |
include: | |
- build_type: x86-Debug-VCPKG | |
arch: amd64_x86 | |
- build_type: arm64-Debug-VCPKG | |
arch: amd64_arm64 | |
- build_type: arm64-Debug-Clang-VCPKG | |
arch: amd64_arm64 | |
- build_type: x64-Debug-MinGW | |
arch: amd64 | |
- build_type: x64-Release-MinGW | |
arch: amd64 | |
steps: | |
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2 | |
- name: 'Install Ninja' | |
run: choco install ninja | |
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0 | |
with: | |
arch: ${{ matrix.arch }} | |
- name: 'Set triplet' | |
shell: pwsh | |
run: | | |
if ("${{ matrix.arch }}" -eq "amd64") | |
{ | |
if ("${{ matrix.build_type }}" -match "MinGW") | |
{ | |
echo "VCPKG_DEFAULT_TRIPLET=x64-mingw-static" >> $env:GITHUB_ENV | |
} | |
else | |
{ | |
echo "VCPKG_DEFAULT_TRIPLET=x64-windows" >> $env:GITHUB_ENV | |
} | |
} | |
elseif ("${{ matrix.arch }}" -eq "amd64_x86") | |
{ | |
echo "VCPKG_DEFAULT_TRIPLET=x86-windows" >> $env:GITHUB_ENV | |
} | |
elseif ("${{ matrix.arch }}" -eq "amd64_arm64") | |
{ | |
if ("${{ matrix.build_type }}" -match "^arm64ec") | |
{ | |
echo "VCPKG_DEFAULT_TRIPLET=arm64ec-windows" >> $env:GITHUB_ENV | |
} | |
else | |
{ | |
echo "VCPKG_DEFAULT_TRIPLET=arm64-windows" >> $env:GITHUB_ENV | |
} | |
} | |
else | |
{ | |
echo "::error Unknown architecture/build-type triplet mapping" | |
} | |
- uses: lukka/run-vcpkg@7d259227a1fb6471a0253dd5ab7419835228f7d7 # v11 | |
with: | |
runVcpkgInstall: true | |
vcpkgJsonGlob: '**/build/vcpkg.json' | |
vcpkgGitCommitId: '${{ vars.VCPKG_COMMIT_ID }}' | |
- name: 'Instance templates' | |
shell: pwsh | |
working-directory: ${{ github.workspace }}/VSIX | |
run: | | |
.\createcmake.ps1 d3d11game_win32 Direct3DGame ${{ github.workspace }} | |
.\createcmake.ps1 d3d11game_win32_dr Direct3DGameDR ${{ github.workspace }} | |
.\createcmake.ps1 d3d12game_win32 Direct3D12Game ${{ github.workspace }} | |
.\createcmake.ps1 d3d12game_win32_dr Direct3D12GameDR ${{ github.workspace }} | |
- name: 'Configure CMake - Direct3DGame (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGame | |
run: > | |
cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build" | |
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}" | |
- name: 'Build - Direct3DGame (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGame | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3DGameDR (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGameDR | |
run: > | |
cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build" | |
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}" | |
- name: 'Build - Direct3DGameDR (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGameDR | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3D12Game (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12Game | |
run: > | |
cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build" | |
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}" | |
- name: 'Build - Direct3D12Game (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12Game | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3D12GameDR (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12GameDR | |
run: > | |
cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build" | |
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}" | |
- name: 'Build - Direct3D12GameDR (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12GameDR | |
run: cmake --build out\build\${{ matrix.build_type }} | |