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Bump Microsoft.VisualStudio.SDK.EmbedInteropTypes from 15.0.34 to 15.0.36 in /VSIX/src/Direct3DGame #82

Bump Microsoft.VisualStudio.SDK.EmbedInteropTypes from 15.0.34 to 15.0.36 in /VSIX/src/Direct3DGame

Bump Microsoft.VisualStudio.SDK.EmbedInteropTypes from 15.0.34 to 15.0.36 in /VSIX/src/Direct3DGame #82

Workflow file for this run

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
name: 'CMake (Windows)'
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
paths-ignore:
- '*.md'
- LICENSE
permissions:
contents: read
jobs:
build:
runs-on: 'windows-2022'
strategy:
fail-fast: false
matrix:
build_type: [x64-Debug, x64-Release, x64-Debug-Clang, x64-Release-Clang]
arch: [amd64]
include:
- build_type: x86-Debug
arch: amd64_x86
- build_type: x86-Release
arch: amd64_x86
- build_type: x86-Debug-Clang
arch: amd64_x86
- build_type: x86-Release-Clang
arch: amd64_x86
- build_type: arm64-Debug
arch: amd64_arm64
- build_type: arm64-Release
arch: amd64_arm64
- build_type: arm64ec-Debug
arch: amd64_arm64
- build_type: arm64ec-Release
arch: amd64_arm64
steps:
- uses: actions/checkout@d632683dd7b4114ad314bca15554477dd762a938 # v4.2.0
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
- name: 'Instance templates'
shell: pwsh
working-directory: ${{ github.workspace }}/VSIX
run: |
.\createcmake.ps1 d3d11game_win32 Direct3DGame ${{ github.workspace }}
.\createcmake.ps1 d3d11game_win32_dr Direct3DGameDR ${{ github.workspace }}
.\createcmake.ps1 d3d12game_win32 Direct3D12Game ${{ github.workspace }}
.\createcmake.ps1 d3d12game_win32_dr Direct3D12GameDR ${{ github.workspace }}
.\createcmake.ps1 d3d11game_uwp_cppwinrt Direct3DUWPGame ${{ github.workspace }}
.\createcmake.ps1 d3d11game_uwp_cppwinrt_dr Direct3DUWPGameDR ${{ github.workspace }}
.\createcmake.ps1 d3d12game_uwp_cppwinrt Direct3DUWP12Game ${{ github.workspace }}
.\createcmake.ps1 d3d12game_uwp_cppwinrt_dr Direct3DUWP12GameDR ${{ github.workspace }}
- name: 'Configure CMake - Direct3DGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGame
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGame
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3DUWPGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGame
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DUWPGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGame
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3DGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGameDR
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGameDR
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3DUWPGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGameDR
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DUWPGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGameDR
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3D12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12Game
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3D12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12Game
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3DUWP12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12Game
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DUWP12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12Game
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3D12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12GameDR
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3D12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12GameDR
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Configure CMake - Direct3DUWP12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12GameDR
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON
- name: 'Build - Direct3DUWP12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12GameDR
run: cmake --build out\build\${{ matrix.build_type }}