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COM cleanup is not needed and can hang the exit #19

COM cleanup is not needed and can hang the exit

COM cleanup is not needed and can hang the exit #19

Triggered via push December 11, 2024 21:48
Status Failure
Total duration 8m 49s
Artifacts

vcpkg.yml

on: push
Matrix: build
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8 errors and 4 warnings
build (arm64-Debug-VCPKG, amd64_arm64): Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
build (arm64-Debug-VCPKG, amd64_arm64)
Process completed with exit code 1.
build (arm64-Debug-Clang-VCPKG, amd64_arm64)
Process completed with exit code 1.
build (x64-Debug-Clang-VCPKG, amd64)
Process completed with exit code 1.
build (x64-Debug-VCPKG, amd64): Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
build (x64-Debug-VCPKG, amd64)
Process completed with exit code 1.
build (x86-Debug-VCPKG, amd64_x86): Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
build (x86-Debug-VCPKG, amd64_x86)
Process completed with exit code 1.
build (x64-Debug-MinGW, amd64): Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
build (x64-Debug-MinGW, amd64): Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
build (x64-Release-MinGW, amd64): Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
build (x64-Release-MinGW, amd64): Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'