COM cleanup is not needed and can hang the exit #19
Annotations
8 errors and 4 warnings
build (arm64-Debug-VCPKG, amd64_arm64):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
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build (arm64-Debug-VCPKG, amd64_arm64)
Process completed with exit code 1.
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build (arm64-Debug-Clang-VCPKG, amd64_arm64)
Process completed with exit code 1.
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build (x64-Debug-Clang-VCPKG, amd64)
Process completed with exit code 1.
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build (x64-Debug-VCPKG, amd64):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
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build (x64-Debug-VCPKG, amd64)
Process completed with exit code 1.
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build (x86-Debug-VCPKG, amd64_x86):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
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build (x86-Debug-VCPKG, amd64_x86)
Process completed with exit code 1.
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build (x64-Debug-MinGW, amd64):
Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
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build (x64-Debug-MinGW, amd64):
Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
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build (x64-Release-MinGW, amd64):
Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
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build (x64-Release-MinGW, amd64):
Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
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