Build DX11 for a Windows 8.1 minimum #20
Triggered via pull request
December 11, 2024 21:51
Status
Failure
Total duration
12m 24s
Artifacts
–
Annotations
8 errors and 4 warnings
build (arm64-Debug-VCPKG, amd64_arm64):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
|
build (arm64-Debug-VCPKG, amd64_arm64)
Process completed with exit code 1.
|
build (x64-Debug-VCPKG, amd64):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
|
build (x64-Debug-VCPKG, amd64)
Process completed with exit code 1.
|
build (x64-Debug-Clang-VCPKG, amd64)
Process completed with exit code 1.
|
build (arm64-Debug-Clang-VCPKG, amd64_arm64)
Process completed with exit code 1.
|
build (x86-Debug-VCPKG, amd64_x86):
Direct3D12Game/Main.cpp#L49
'HRESULT RoInitialize(RO_INIT_TYPE)': cannot convert argument 1 from 'tagCOINITBASE' to 'RO_INIT_TYPE'
|
build (x86-Debug-VCPKG, amd64_x86)
Process completed with exit code 1.
|
build (x64-Debug-MinGW, amd64):
Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
|
build (x64-Debug-MinGW, amd64):
Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
|
build (x64-Release-MinGW, amd64):
Direct3D12GameDR/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
|
build (x64-Release-MinGW, amd64):
Direct3D12Game/Main.cpp#L22
'D3D12SDKPath' initialized and declared 'extern'
|