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Radiosity implementation based on: "Radiosity on Graphics Hardware". Greg Coombe, Mark J. Harris, Anselmo Lastra, 2004. http://www.cs.unc.edu/~coombe/research/radiosity/coombe04radiosity.pdf This is a GPU-based implementation of radiosity, which can simulate global illumination of a diffuse scene. This particular implementation also adaptively subdivides the scene patches based on how dramatically the lighting changes within it. The directory "Radiosity_exe" contains a stand-along executable of the project along with sample scenes for input. "images" contains the output images that the program generates from those sample scenes. "vs2010_project" contains the source code and the project files. Radiosity parameters are set as #define macros at the top of Scene.h. Libraries used: GLEW - multiplatform openGL extensions loader GLFW - multiiplatform windowing library GLM - openGL math library
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Purdue CS434 Spring 2014 final project
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