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115 changes: 35 additions & 80 deletions README.md
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# Project Name (Start editing here)
<!---
Read Me Contents
-->
### Project Name (Cash Crops)
link : https://empludo.github.io/project-1/
## Overview
You are a cash crop farmer. Your objective is to farm a crop, hope for a good harvest and make a nice profit. The higher the profit the better.

# ![](https://ga-dash.s3.amazonaws.com/production/assets/logo-9f88ae6c9c3871690e33280fcf557f33.png) Project #1: The Game
Throughout the game, you will pick the

### Overview
* type of crop to farm
* level of farming equipment to buy
* level of fertilizer to buy
* level of pest control to buy

Let's start out with something fun - **a game!**
Usually, the higher the cost you pay, the greater the corresponding returns (you get better harvest yields).

Everyone will get a chance to **be creative**, and work through some really **tough programming challenges** – since you've already gotten your feet wet with Tic Tac Toe, it's up to you to come up with a fun and interesting game to build.

**You will be working individually for this project**, but we'll be guiding you along the process and helping as you go. Show us what you've got!
After making the above 4 decisions, the game will generate a type of harvest based on probability. The types of harvests are:
* Famine(10% chance)
* Poor(20% chance)
* Normal(40% chance)
* Good(20% chance)
* Bountiful(10% chance)

The higher the level of harvests, the better your harvest yields. Harvest yield is measured in bushels.

---
Your Total Harvest Yield is determined by the type of harvest you get and the level of farming equipment/fertilizer/pest-control you choose to buy.
Total harvest yield is measured in bushels.

### Technical Requirements
The price per bushel of crop you plant will be determined by the crop you choose to farm and the type of harvest you get.
Usually the more expensive the crop seeds cost to buy, the greater the price per bushel you can sell them for.
Also, the worse the type of harvest, the higher the price you can sell per bushel.(Shortages drive up prices);

Your app must:
Your total revenue will be the price per bushel of your chosen crop multiplied by the total harvest yield. Your profit will be the revenue less the cost you spend buying stuff.

* **Render a game in the browser**
* **Any number of players** will be okay, switch turns will be great
* **Design logic for winning** & **visually display which player won**
* **Include separate HTML / CSS / JavaScript files**
* Stick with **KISS (Keep It Simple Stupid)** and **DRY (Don't Repeat Yourself)** principles
* Use **Javascript** for **DOM manipulation**, jQuery is not compulsory
* **Deploy your game online**, where the rest of the world can access it
* Use **semantic markup** for HTML and CSS (adhere to best practices)
* **No canvas** project will be accepted, only HTML5 + CSS3 + JS please
Your objective is to maximize profit, AND END THE GAME WITH MORE CASH THEN YOU STARTED OUT WITH.

---

### Necessary Deliverables
## Game Logic
#typeOfHarvest()
Determines the type of harvest (Famine,Poor, Normal ,Good, Bountiful)

* A **working game, built by you**, hosted somewhere on the internet
* A **link to your hosted working game** in the URL section of your GitHub repo
* A **git repository hosted on GitHub**, with a link to your hosted game, and frequent commits dating back to the very beginning of the project
* **A ``readme.md`` file** with explanations of the technologies used, the approach taken, installation instructions, unsolved problems, etc.
#equipmentType()
Calculates the effect that the chosen equipment has on harvest yield

---
#fertilizerType()
Calculates the effect that the chosen fertilizer has on harvest yield

### Suggested Ways to Get Started
#pestControlType()
Calculates the effect that the chosen pest control has on harvest yield

* **Break the project down into different components** (data, presentation, views, style, DOM manipulation) and brainstorm each component individually. Use whiteboards!
* **Use your Development Tools** (console.log, inspector, alert statements, etc) to debug and solve problems
* Work through the lessons in class & ask questions when you need to! Think about adding relevant code to your game each night, instead of, you know... _procrastinating_.
* **Commit early, commit often.** Don’t be afraid to break something because you can always go back in time to a previous version.
* **Consult documentation resources** (MDN, jQuery, etc.) at home to better understand what you’ll be getting into.
* **Don’t be afraid to write code that you know you will have to remove later.** Create temporary elements (buttons, links, etc) that trigger events if real data is not available. For example, if you’re trying to figure out how to change some text when the game is over but you haven’t solved the win/lose game logic, you can create a button to simulate that until then.

---

### Potential Project Ideas

##### Blackjack
Make a one player game where people down on their luck can lose all their money by guessing which card the computer will deal next!

##### Self-scoring Trivia
Test your wits & knowledge with whatever-the-heck you know about (so you can actually win). Guess answers, have the computer tell you how right you are!

---

### Useful Resources

* **[MDN Javascript Docs](https://developer.mozilla.org/en-US/docs/Web/JavaScript)** _(a great reference for all things Vanilla Javascript)_
* **[jQuery Docs](http://api.jquery.com)** _(if you're using jQuery)_
* **[GitHub Pages](https://pages.github.com)** _(for hosting your game)_
* **[How to write readme - Markdown CheatSheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)** _(for editing this readme)_
* **[How to write a good readme for github repo!](https://gist.github.com/PurpleBooth/109311bb0361f32d87a2)** _(to make it better)_

---

### Project Feedback + Evaluation

* __Project Workflow__: Did you complete the user stories, wireframes, task tracking, and/or ERDs, as specified above? Did you use source control as expected for the phase of the program you’re in (detailed above)?

* __Technical Requirements__: Did you deliver a project that met all the technical requirements? Given what the class has covered so far, did you build something that was reasonably complex?

* __Creativity__: Did you add a personal spin or creative element into your project submission? Did you deliver something of value to the end user (not just a login button and an index page)?

* __Code Quality__: Did you follow code style guidance and best practices covered in class, such as spacing, modularity, and semantic naming? Did you comment your code as your instructors have in class?

* __Deployment__: Did you deploy your application to a public url using GitHub Pages?

* __Total__: Your instructors will give you a total score on your project between:

Score | Expectations
----- | ------------
**0** | _Incomplete._
**1** | _Does not meet expectations._
**2** | _Meets expectations, good job!_
**3** | _Exceeds expectations, you wonderful creature, you!_

This will serve as a helpful overall gauge of whether you met the project goals, but __the more important scores are the individual ones__ above, which can help you identify where to focus your efforts for the next project!
## Future upgrades
Play for additional seasons, so you can use your newly accquired wealth to grow it further
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35 changes: 27 additions & 8 deletions index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<script src="js/script.js" charset="utf-8"></script>
</body>

<head>
<title>Cash Crops</title>
<link href="https://fonts.googleapis.com/css?family=Aclonica" rel="stylesheet">
<link rel="stylesheet" href="style.css">
</head>

<body>
<div class="paper">
</div>

<div class="container">
<div id="text">
</div>

<div class="backdrop">
<img src="./images/cash-crop.jpg" class="backgroundpic" id="startscreen" />
</div>

<div id="decisions">
</div>

</div>
<script src="https://code.jquery.com/jquery-3.2.1.js" integrity="sha256-DZAnKJ/6XZ9si04Hgrsxu/8s717jcIzLy3oi35EouyE=" crossorigin="anonymous"></script>
<script src="script.js"></script>
</body>

</html>
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