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Hi,
I implemented the Prioritized Experience Replay (PER) described in the MuZero paper, where the priority of each transition is calculated according to the difference between the predicted value and true n-step target value. In the replay buffer, the
game_history
is sampled according to game priority, which is the mean of all the transition priorities in thegame_history
. Then the position is sampled according to transition priorities. The priorities are calculated in theupdate_weights()
function, which is then updated in thereplay_buffer. update_priorities()
function.Let me know if it looks good to you!