-
Notifications
You must be signed in to change notification settings - Fork 0
whistlinwilly/heightmap
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
README Author: Eric Butler <edbutler@andrew.cmu.edu> --------------------------------------------------------------------------- Welcome to 15-462! --------------------------------------------------------------------------- In here you will find instructions for building the project and a short description of each source file. There is quite a bit of starter code for project 1. It contains math utility functions and classes, code to load the application, code to load models, and code to handle mouse/keyboard input. Report any bugs to the TAs. --------------------------------------------------------------------------- Building the Code --------------------------------------------------------------------------- Linux ------------------------- Run 'make' to build the code. All builds are done in the 'bin/' directory, and the final binary is copied to the top-level directory. There are two build modes: debug and release. Debug is the default. Debug builds with no optimizations and debugging info, while release builds with optimizations and no debugging info. Run 'make MODE=debug' or 'make MODE=release' to build the different modes. We highly suggest using debug mode while developing the code. NOTE: You be at a physical machine to build on school machines. Using ssh and X-forwarding will not work, and won't even compile. If you do not wish to be at school and don't have Linux on your home machine, we have a build for Visual Studio on Windows. You will, however, still have to make sure it works on the school machines. All needed libraries and headers are installed on school machines. If building on your own machine, you will need to install headers/libs for: -SDL -GLEW -libpng Windows ------------------------- For convenience, we provide a Visual Studio 2008 solution for the project. You can find it in the msvc/ folder. All needed external headers, libraries, and dlls are included. Visual C++ 2008 Express Edition is freely available and suitable for buildilng the project. Note: since the current directory will be the msvc/ folder when debugging, the application will not correctly find the models/ folder at runtime. Therefore, you must either change the current directory for debugging or copy the models/ folder into the msvc/ folder. Note: Your program MUST COMPILE on the SCS Linux machines. If you use Windows, make sure to test on Linux well in advance of the deadline. --------------------------------------------------------------------------- Running the Program --------------------------------------------------------------------------- Usage: opengl Instructions: Use the mouse and 'w', 'a', 's', 'd', 'q', and 'e' to move the camera around. The keys translate the camera, and left and right mouse buttons rotate the camera. Press 'f' to take a screenshot of the current frame buffer. It is written to a file whose name is based on the current system time. --------------------------------------------------------------------------- C++ Notes --------------------------------------------------------------------------- For the sake of simpler math routines and data structures, the code uses C++ over straight C. The code tries to stay away from most features of the language to keep it as simple as possible. This project attempts to break you into C++ easily. Questions about virtual functions, classes, or any C++ idioms are welcome. --------------------------------------------------------------------------- Source Files and Directory Structure --------------------------------------------------------------------------- The code base is rather big, so here's a description of the top-level directories and every header/source file pair we give you. You are free to edit any of them and add as many as you like, as long as the program behavior remains the same. Note: we omit the '.cpp' or '.hpp' from the source file names. You'll probably want to start by looking at project.hpp and all the headers in the math/ folder. Legend: # - must edit this file * - should look at header file README -- this file writeup.txt# -- Description of your project and implementation. Makefile -- makefile for the project make.mk -- more of the makefile sources.mk -- list of sources and target, edit to add new source files models/* -- models used in the project msvc/* -- Visual Studio 2008 build files and solution. src/opengl main -- Main function and application backend. project# -- Shell for implementation. This is the main file you must edit. src/application/ application -- SDL backend, runs main loop camera_roam -- Functions for camera control via mouse and keyboard imageio -- Functions to load and save PNG files opengl -- Header to include correct OpenGL headers src/math/ camera* -- Camera class with functions to mutate color -- A class for RGB colors and related functions math* -- Basic header and a few generic functions matrix -- 3D, 4D matrix classes and several related functions quaternion* -- Quaternion class and several related functions--very useful for 3D rotations. vector* -- 2D, 3D, 4D vector classes and many related functions src/scene/ heightmap -- Implementation of a heightmap as a watersurface. mesh -- Triangle mesh and OBJ loader
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published