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WhyTry313 edited this page Aug 2, 2023
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Using Godot ECMAScript module
Creating scripts, `_ready`, `_process`, variables, `get_node` and other basic methods to get started
Creating elements
How to use the `new` constructor and how to find Godot's elements
**[Variables and hints](3.5-Variables-and-hints)**
Exporting variables and setting hints to use in the editor
**[Signals](3.5-Signals)**
Exporting and using signals through scripts and the editor
Importing modules
`require` and `import` differences
Tooled scripts
Using the @tool magic key
Singletons
Create and use a singleton