Notes and assets related to FUEL's map.
This repository is a relative of the main FMTK repository.
While some in-game development menus will swap the names of the y and z components, the data is stored in the order of the Vec3f
struct bellow assuming +Y is up, +X is east, and +Z is south. See the fmtk wiki Coordinate Systems entry for more information.
struct Vec3f
{
float x;
float y;
float z;
};
"In Area" coordinate system; -Z is north.
Part of the map that is not "Out of Area" in freeride. Alpha = 1
.
-Z | -65530.0 | | | -X | (0, 0) +X -------------+------------- -65530.0 | +65530.0 | | | +Z | +65530.0
"World" coordinate system; -Z is north.
Whole map image excluding transparent border. 0 < Alpha < 1
.
-Z | -65537.0 | | | -X | (0, 0) +X -------------+------------- -65537.0 | +65535.0 | | | +Z | +65535.0
fuel_map.webp - uncompressed 8192x8192 pixel map image (~66 MB)
roads.txt - dump of the road data (~52 MB)
binary_maps - visualizations of the height and terrain type maps
Hubs, Liveries, Races, etc. can be gathered from the game's tsc files.